public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); var endPos = br.BaseStream.Position + Size; Flags = br.ReadInt32(); Color = new List <byte>(); for (int i = 0; i < 4; i++) { Color.Add(br.ReadByte()); } Unused = br.ReadInt32(); IsTextured = br.ReadInt32() == 1 ? true : false; if (Version > 0x30400) { Ambient = br.ReadSingle(); Specular = br.ReadSingle(); Diffuse = br.ReadSingle(); } //material struct has extra data in some files not reported here : br.BaseStream.Position = endPos; }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); var startPos = br.BaseStream.Position; PlatformID = br.ReadInt32(); switch (PlatformID) { case 5: throw new NotImplementedException("Cannot read this txd file!"); case 8: ReadGta3VCFormat(br); break; case 9: ReadGtaSAFormat(br); break; default: break; } }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); TextureCount = br.ReadInt16(); Unk1 = br.ReadInt16(); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); TextureFilterMode = (TextureFilterMode)br.ReadByte(); TextureAdressMode = (TextureAdressMode)br.ReadByte(); UseMipMapLevels = br.ReadUInt16(); }
public override void Read(BinaryReader br, RenderWareSection p) { //base.Read(br); Not a actual section Vertex2 = br.ReadUInt16(); Vertex1 = br.ReadUInt16(); MaterialIndex = br.ReadUInt16(); Vertex3 = br.ReadUInt16(); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); FrameIndex = br.ReadInt32(); GeometryIndex = br.ReadInt32(); Flag = (AtomicFlag)br.ReadInt32(); Unused = br.ReadInt32(); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); Struct = new TextureNativeStruct(); Struct.Read(br, this); Extension = new Extension(); Extension.Read(br, this); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); MaterialCount = br.ReadInt32(); UnusedInts = new List <int>(); for (int i = 0; i < MaterialCount; i++) { UnusedInts.Add(br.ReadInt32()); } }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); Struct = new GeometryStruct(); Struct.Read(br, this); MaterialList = new MaterialList(); MaterialList.Read(br, this); Extension = new Extension(); Extension.Read(br, this); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); FrameCount = br.ReadInt32(); Frames = new List <Frame>(); for (int i = 0; i < FrameCount; i++) { Frame f = new Frame(); f.Read(br, this); Frames.Add(f); } }
} //always 0 public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); if (Version < 0x33000) { AtomicCount = br.ReadInt32(); } else { AtomicCount = br.ReadInt32(); LightCount = br.ReadInt32(); CameraCount = br.ReadInt32(); } }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); Struct = new MaterialListStruct(); Struct.Read(br, this); Materials = new List <Material>(); for (int i = 0; i < Struct.MaterialCount; i++) { var mat = new Material(); mat.Read(br, this); Materials.Add(mat); } }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); Struct = new FrameListStruct(); Struct.Read(br, this); Extensions = new List <Extension>(); for (int i = 0; i < Struct.FrameCount; i++) { var ext = new Extension(); ext.Read(br, this); Extensions.Add(ext); } }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); Struct = new GeometryListStruct(); Struct.Read(br, this); Geometries = new List <Geometry>(); for (int i = 0; i < Struct.NumberOfGeometries; i++) { var geo = new Geometry(); geo.Read(br, this); Geometries.Add(geo); } }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); Struct = new TextureStruct(); Struct.Read(br, this); DiffuseTextureName = new String(); DiffuseTextureName.Read(br, this); AlphaTextureName = new String(); AlphaTextureName.Read(br, this); Extension = new Extension(); Extension.Read(br, this); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); Struct = new MaterialStruct(); Struct.Read(br, this); if (Struct.IsTextured) { Texture = new Texture(); Texture.Read(br, this); } Extension = new Extension(); Extension.Read(br, this); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); Struct = new TextureDictionaryStruct(); Struct.Read(br, this); TextureNatives = new List <TextureNative>(); for (int i = 0; i < TextureCount; i++) { var tn = new TextureNative(); tn.Read(br, this); TextureNatives.Add(tn); } Extension = new Extension(); Extension.Read(br, this); }
public override void Read(BinaryReader br, RenderWareSection p) { //base.Read(br); no section identifier on this one RotationMatrix = new List <float>(); for (int i = 0; i < 9; i++) { RotationMatrix.Add(br.ReadSingle()); } Position = new List <float>(); for (int i = 0; i < 3; i++) { Position.Add(br.ReadSingle()); } ParentFrame = br.ReadInt32(); Unknown = br.ReadInt32(); }
public override void Read(BinaryReader br, RenderWareSection p) { //base.Read(br); Not a actual section BoundingSphere = new List <float>(); for (int i = 0; i < 4; i++) { BoundingSphere.Add(br.ReadSingle()); } HasVertices = br.ReadInt32() == 1 ? true : false; HasNormals = br.ReadInt32() == 1 ? true : false; var par = p as GeometryStruct; if (HasVertices) { Vertices = new List <List <float> >(); for (int i = 0; i < par.VertexCount; i++) { var vert = new List <float>(); vert.Add(br.ReadSingle()); //x vert.Add(br.ReadSingle()); //y vert.Add(br.ReadSingle()); //z Vertices.Add(vert); } } if (HasNormals) { Normals = new List <List <float> >(); for (int i = 0; i < par.VertexCount; i++) { var norm = new List <float>(); norm.Add(br.ReadSingle()); //x norm.Add(br.ReadSingle()); //y norm.Add(br.ReadSingle()); //z Normals.Add(norm); } } }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); Struct = new ClumpStruct(); Struct.Read(br, this); FrameList = new FrameList(); FrameList.Read(br, this); GeometryList = new GeometryList(); GeometryList.Read(br, this); Atomics = new List <Atomic>(); for (int i = 0; i < Struct.AtomicCount; i++) { var a = new Atomic(); a.Read(br, this); Atomics.Add(a); } Extension = new Extension(); Extension.Read(br, this); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); NumberOfGeometries = br.ReadInt32(); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); DataString = BinaryReaderUtilities.ReadNullStartingString(br, Size); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); br.ReadBytes(Size); }
public override void Read(BinaryReader br, RenderWareSection p) { base.Read(br, p); Flag = (GeometryFlag)br.ReadInt16(); Unknown1 = br.ReadInt16(); FaceCount = br.ReadInt32(); VertexCount = br.ReadInt32(); MorphTargetCount = br.ReadInt32(); if (Version < 0x34000) { Ambient = br.ReadSingle(); Specular = br.ReadSingle(); Diffuse = br.ReadSingle(); } if (HasVertexColors) { VertexColors = new List <List <short> >(); for (int i = 0; i < VertexCount; i++) { var clr = new List <short>(); clr.Add(br.ReadByte()); //r clr.Add(br.ReadByte()); //g clr.Add(br.ReadByte()); //b clr.Add(br.ReadByte()); //a } } if (HasTextureCoords) { TextureCoords1 = new List <List <float> >(); for (int i = 0; i < VertexCount; i++) { var tc = new List <float>(); tc.Add(br.ReadSingle()); tc.Add(br.ReadSingle()); TextureCoords1.Add(tc); } } else if (HasTextureCoords2) { TextureCoords2 = new List <List <float> >(); for (int i = 0; i < VertexCount * 2; i++) { var tc = new List <float>(); tc.Add(br.ReadSingle()); tc.Add(br.ReadSingle()); TextureCoords2.Add(tc); } } Triangles = new List <GeometryTriangle>(); for (int i = 0; i < FaceCount; i++) { var t = new GeometryTriangle(); t.Read(br, this); Triangles.Add(t); } MorphTargets = new List <MorphTarget>(); for (int i = 0; i < MorphTargetCount; i++) { var m = new MorphTarget(); m.Read(br, this); MorphTargets.Add(m); } }