コード例 #1
0
    /// <summary>
    /// Awake时添加SDK初始化完成回调
    /// </summary>
    void Awake()
    {
        _render_to_model = GetComponent <RenderToModel>();
        FaceunityWorker.Instance.OnInitOK += _InitApplication;

        foreach (StdController stc in std_controller_list)
        {
            stc.gameObject.SetActive(false);
            eye_controller_list.AddRange(stc.GetComponentsInChildren <EyeController>());
        }
        _render_to_model.if_track_pos = enable_track.isOn;
    }
コード例 #2
0
    void Awake()
    {
        _render_to_model = GetComponent <RenderToModel>();
        FaceunityWorker.Instance.OnInitOK += _InitApplication;

        _marks = new bool[std_controller_array.Length];
        eye_controller_array = new EyeController[std_controller_array.Length][];
        for (int i = 0; i < std_controller_array.Length; i++)
        {
            std_controller_array[i].gameObject.SetActive(false);
            eye_controller_array[i] = std_controller_array[i].GetComponentsInChildren <EyeController>();
        }
        _render_to_model.if_track_pos = true;
    }
コード例 #3
0
 void Awake()
 {
     rtm = GetComponent <RenderToModel>();
 }
コード例 #4
0
 void Awake()
 {
     rtm = GetComponent <RenderToModel>();
     FaceunityWorker.instance.OnInitOK += InitApplication;
 }