コード例 #1
0
ファイル: CharacterCamera.cs プロジェクト: heyjoeway/ICBINS1
 void Awake()
 {
     camera.targetTexture            = new RenderTexture(camera.targetTexture);
     camera.targetTexture.filterMode = FilterMode.Point;
     renderTextureCamera             = GetComponent <RenderTextureCamera>();
     renderTextureCamera.ResizeRenderTexture();
 }
コード例 #2
0
        public void UpdateLayout()
        {
            m_screenHeight    = Screen.height;
            m_screenWidth     = Screen.width;
            m_cameraPixelRect = Window.Camera.pixelRect;
            m_scale           = Appearance.SceneGizmoScale;

            if (m_camera == null)
            {
                return;
            }

            m_aspect = m_camera.aspect;

            if (Window.Camera != null)
            {
                bool initColliders = false;

                if (m_renderTextureCamera == null)
                {
                    Vector2 size   = Size * Appearance.SceneGizmoScale;
                    Vector2 offset = Offset * Appearance.SceneGizmoScale;
                    m_camera.pixelRect = new Rect(Window.Camera.pixelRect.min.x + Window.Camera.pixelWidth - size.x + offset.x, Window.Camera.pixelRect.min.y + Window.Camera.pixelHeight - size.y + offset.y, size.x, size.y);
                }
                else
                {
                    if (m_output != null)
                    {
                        m_output.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Size.x);
                        m_output.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, Size.y);
                    }
                }

                if (m_camera.pixelRect.height == 0 || m_camera.pixelRect.width == 0)
                {
                    // enabled = false;
                    return;
                }
                else
                {
                    if (!enabled)
                    {
                        initColliders = true;
                    }
                    // enabled = true;
                }
                m_camera.depth = Window.Camera.depth + 1;
                m_aspect       = m_camera.aspect;

                if (m_renderTextureCamera == null)
                {
                    Vector2 size   = Size * Appearance.SceneGizmoScale;
                    Vector2 offset = Offset * Appearance.SceneGizmoScale;
                    m_buttonRect = new Rect(Window.Camera.pixelRect.min.x + Window.Camera.pixelWidth - size.x / 2 - 17 + offset.x, (Screen.height - Window.Camera.pixelRect.yMax) + size.y - offset.y - 3, 35, 14);
                }

                m_buttonStyle                  = new GUIStyle();
                m_buttonStyle.alignment        = TextAnchor.MiddleCenter;
                m_buttonStyle.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 0.8f);
                m_buttonStyle.fontSize         = 12;

                if (initColliders)
                {
                    InitColliders();
                }

                if (m_renderTextureCamera != null)
                {
                    m_renderTextureCamera.ResizeRenderTexture();
                }
            }
        }