コード例 #1
0
ファイル: D2DFont.cs プロジェクト: MelloRin/BeatMaker
        public D2DFont(Texture2D backBuffer)
        {
            SharpDX.Direct2D1.Factory d2dFactory = new SharpDX.Direct2D1.Factory();
            Surface d2dSurface = backBuffer.QueryInterface <Surface>();


            PixelFormat pixelFormat = new PixelFormat(D3DHandler.RENDER_FORMAT, D3DHandler.ALPHA_MODE);

            var renderTargetProp = new RenderTargetProperties(pixelFormat);

            renderTarget = new RenderTarget(d2dFactory, d2dSurface, renderTargetProp);

            d2dSurface.Dispose();
            d2dFactory.Dispose();
        }
コード例 #2
0
        public DUIWICRenderTarget(DUIBitmap image)
        {
            System.Threading.Monitor.Enter(lockObj);
            RenderTargetProperties renderTargetProperties = new RenderTargetProperties
            {
                Type        = RenderTargetType.Default,
                DpiX        = 96.0f,
                DpiY        = 96.0f,
                PixelFormat = new PixelFormat(Format.Unknown, SharpDX.Direct2D1.AlphaMode.Unknown),
                Usage       = RenderTargetUsage.None,
                MinLevel    = FeatureLevel.Level_DEFAULT
            };

            this.wicRenderTarget = new SharpDX.Direct2D1.WicRenderTarget(d2dFactory, image, renderTargetProperties);
        }
コード例 #3
0
ファイル: DrawingSurface.cs プロジェクト: 15070217668/CrossUI
        public IDrawingTarget BeginDraw(Color?clearColor)
        {
#if NETFX_CORE
            var surface = _texture.QueryInterface <Surface>();
#else
            var surface = _texture.AsSurface();
#endif

            var rtProperties = new RenderTargetProperties
            {
                DpiX        = 96,
                DpiY        = 96,
                Type        = RenderTargetType.Default,
                PixelFormat = new PixelFormat(Format.Unknown, AlphaMode.Premultiplied)
            };

            var renderTarget = new RenderTarget(_factory, surface, rtProperties);

            renderTarget.BeginDraw();
            // required to clear the render target
            // (not required on all machines, MacBook Air + Win7 seems to recycle old textures)
            renderTarget.Clear(clearColor != null ? clearColor.Value.import() : (Color4?)null);

            var state         = new DrawingState();
            var transform     = new DrawingTransform();
            var drawingTarget = new DrawingTarget(state, transform, renderTarget, _width, _height);

            var target = new DrawingTargetSplitter(
                _backend,
                state,
                transform,
                drawingTarget,
                drawingTarget,
                drawingTarget,
                drawingTarget,
                drawingTarget,
                () =>
            {
                drawingTarget.Dispose();

                renderTarget.EndDraw();
                renderTarget.Dispose();
                surface.Dispose();
            });

            var pixelAligner = PixelAligningDrawingTarget.Create(target, target.Dispose, state, transform);
            return(pixelAligner);
        }
コード例 #4
0
ファイル: ShadowElement.cs プロジェクト: whgfu/NanUI
        private void CreateDeviceResource()
        {
            if (_renderTarget == null)
            {
                var width  = _view_width;
                var height = _view_height;

                _cacheBmp = new Bitmap(width, height);

                _hBitmap    = _cacheBmp.GetHbitmap(Color.FromArgb(0, 0, 0, 0));
                _hOldBitmap = Gdi32.SelectObject(_memDC, _hBitmap);


                var renderProps = new RenderTargetProperties()
                {
                    Type        = RenderTargetType.Hardware,
                    Usage       = RenderTargetUsage.None,
                    PixelFormat = new Vortice.DCommon.PixelFormat(Vortice.DXGI.Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied),
                    MinLevel    = FeatureLevel.Default
                };

                _renderTarget = _d2dFactory.CreateDCRenderTarget(renderProps);

                if (_cachedActiveBmp == null)
                {
                    var bmp = LoadD2D1BitmapFromBitmap(_renderTarget, _decorator.ActiveBitmapTemplate);
                    _cachedActiveBmp = _renderTarget.CreateSharedBitmap(bmp, new BitmapProperties
                    {
                        PixelFormat = bmp.PixelFormat
                    });
                }

                if (_cachedInactiveBmp == null)
                {
                    var bmp = LoadD2D1BitmapFromBitmap(_renderTarget, _decorator.InactiveBitmapTemplate);
                    _cachedInactiveBmp = _renderTarget.CreateSharedBitmap(bmp, new BitmapProperties
                    {
                        PixelFormat = bmp.PixelFormat
                    });
                }


                if (width > 0 && height > 0)
                {
                    _renderTarget.BindDC(_memDC, new Vortice.RawRect(0, 0, width, height));
                }
            }
        }
コード例 #5
0
ファイル: Renderer.cs プロジェクト: horttanainen/React.NET
        public Renderer(IntPtr hwnd, Bounds b)
        {
            this.hwnd          = hwnd;
            this.currentBounds = b;
            d2dFactory         = new SharpDX.Direct2D1.Factory(FactoryType.SingleThreaded);
            fontFactory        = new SharpDX.DirectWrite.Factory(SharpDX.DirectWrite.FactoryType.Shared);

            var properties = new RenderTargetProperties(new PixelFormat(Format.R8G8B8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied));

            d2dTarget = new SharpDX.Direct2D1.WindowRenderTarget(d2dFactory, properties, new HwndRenderTargetProperties
            {
                Hwnd           = hwnd,
                PixelSize      = new Size2(currentBounds.Width, currentBounds.Height),
                PresentOptions = PresentOptions.Immediately
            });
        }
コード例 #6
0
ファイル: GifPlayer.cs プロジェクト: taisandog/OtherSource
        private void InitDX()
        {
            _d2dFactory = new SharpDX.Direct2D1.Factory(FactoryType.MultiThreaded);
            SharpDX.Direct2D1.PixelFormat p = new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.Unknown, SharpDX.Direct2D1.AlphaMode.Premultiplied);

            HwndRenderTargetProperties h = new HwndRenderTargetProperties();

            h.Hwnd           = _picContainer.Handle;
            h.PixelSize      = new Size2(_picContainer.Width, _picContainer.Height);
            h.PresentOptions = SharpDX.Direct2D1.PresentOptions.None;

            RenderTargetProperties r = new RenderTargetProperties(RenderTargetType.Hardware, p, 0, 0, RenderTargetUsage.None, FeatureLevel.Level_DEFAULT);

            _renderTarget = new WindowRenderTarget(_d2dFactory, r, h);
            _imgFactory   = new ImagingFactory();
        }
コード例 #7
0
        public RenderTarget Create(Factory factory, Graphics g, Map map)
        {
            var hdc = g.GetHdc();
            var rtp = new RenderTargetProperties(
                RenderTargetType.Default,
                new PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied),
                0, 0, RenderTargetUsage.None,
                FeatureLevel.Level_DEFAULT);

            var rt = new DeviceContextRenderTarget(factory, rtp);

            rt.Tag = hdc;
            rt.BindDeviceContext(hdc, new SharpDX.Rectangle(0, 0, map.Size.Width, map.Size.Height));
            rt.BeginDraw();

            return(rt);
        }
コード例 #8
0
        private void InitRender(Control container)
        {
            // Direct2D
            var renderTargetProperties = new RenderTargetProperties()
            {
                PixelFormat = new PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, AlphaMode.Ignore)
            };
            var hwndRenderTargetProperties = new HwndRenderTargetProperties()
            {
                Hwnd           = container.Handle,
                PixelSize      = new Size2(container.Width, container.Height),
                PresentOptions = PresentOptions.Immediately,
            };
            var renderTarget = new WindowRenderTarget(factory, renderTargetProperties, hwndRenderTargetProperties);

            render[container.Handle] = renderTarget;
        }
コード例 #9
0
        public GPURenderer1(System.Windows.Forms.Control cltr)
        {
            Program.MainLog.Add(MessageType.MSG, "Creating D2D Renderer");
            IsHardware = true;
            refTrack.Add(this);
            float scale = GetScaleFactor();

            this.cltr = cltr;
            if (factory == null || factory.IsDisposed)
            {
                factory = new Factory(FactoryType.MultiThreaded, DebugLevel.Error);
                Program.MainLog.Add(MessageType.MSG, "Factory created: {0}", factory.NativePointer);
                factoryAccesCount = 1;
            }
            else
            {
                factoryAccesCount++;
                Program.MainLog.Add(MessageType.MSG, "Accessing Factory {0}, cnt = {1}", factory.NativePointer, factoryAccesCount);
            }
            HwndRenderTargetProperties hwndProps = new HwndRenderTargetProperties();
            RenderTargetProperties     rtProps   = new RenderTargetProperties();

            hwndProps.Hwnd           = cltr.Handle;
            hwndProps.PixelSize      = new Size2(cltr.Width, cltr.Height);
            hwndProps.PresentOptions = PresentOptions.Immediately;
            rtProps.Type             = RenderTargetType.Default;
            mainRenderTarget         = new WindowRenderTarget(factory, rtProps, hwndProps);
            Program.MainLog.Add(MessageType.MSG, "Render Target created: {0}", mainRenderTarget.NativePointer);
            //RenderTarget = mainRenderTarget;
            Width  = cltr.Width;
            Height = cltr.Height;
            mainRenderTarget.AntialiasMode = AntialiasMode.PerPrimitive;
            mainRenderTarget.DotsPerInch   = new Size2F(
                mainRenderTarget.DotsPerInch.Width / scale, mainRenderTarget.DotsPerInch.Height / scale);

            writeFactory = new text.Factory();
            Program.MainLog.Add(MessageType.MSG, "Direct Write Factory created: {0}", writeFactory.NativePointer);

            if (brush_gray == null)
            {
                brush_gray = new SolidColorBrush(mainRenderTarget, gdi.Color.Gray.ToColor4());
            }

            renderTarget = mainRenderTarget;
            Program.MainLog.Add(MessageType.MSG, "Renderer initialized");
        }
コード例 #10
0
 /// <summary>
 /// 使用指定的渲染目标控件创建渲染目标。
 /// </summary>
 /// <param name="control">渲染的目标控件。</param>
 public void CreateRenderTarget(Control control)
 {
     if (SupportD3D)
     {
         // 创建 Direct3D SwapChain。
         SwapChainDescription swapChainDesc = new SwapChainDescription()
         {
             BufferCount       = 1,
             Usage             = Usage.RenderTargetOutput,
             OutputHandle      = control.Handle,
             IsWindowed        = true,
             ModeDescription   = new ModeDescription(0, 0, new Rational(60, 1), Format),
             SampleDescription = new SampleDescription(1, 0),
             SwapEffect        = SwapEffect.Discard
         };
         this.swapChain = new SwapChain(dxgiDevice.GetParent <Adapter>().GetParent <DXGIFactory>(),
                                        d3DDevice, swapChainDesc);
         this.backBuffer   = Surface.FromSwapChain(this.swapChain, 0);
         this.targetBitmap = new Bitmap1(this.d2DContext, backBuffer);
         this.renderTarget = new DeviceContext(this.d2DDevice, DeviceContextOptions.None);
         ((DeviceContext)this.renderTarget).Target = targetBitmap;
     }
     else
     {
         // 创建 Direct2D 工厂。
         // 渲染参数。
         RenderTargetProperties renderProps = new RenderTargetProperties
         {
             PixelFormat = D2PixelFormat,
             Usage       = RenderTargetUsage.None,
             Type        = RenderTargetType.Default
         };
         // 渲染目标属性。
         HwndRenderTargetProperties hwndProps = new HwndRenderTargetProperties()
         {
             Hwnd           = control.Handle,
             PixelSize      = new Size2(control.ClientSize.Width, control.ClientSize.Height),
             PresentOptions = PresentOptions.None
         };
         // 渲染目标。
         this.renderTarget = new WindowRenderTarget(d2DFactory, renderProps, hwndProps)
         {
             AntialiasMode = AntialiasMode.PerPrimitive
         };
     }
 }
コード例 #11
0
ファイル: Direct2DRenderer1.cs プロジェクト: troniac/OldNewGG
        private void setupInstance(bool deleteOld = false)
        {
            if (deleteOld)
            {
                try
                {
                    _brush.Dispose();
                    _font.Dispose();

                    _fontFactory.Dispose();
                    _factory.Dispose();
                    _device.Dispose();
                }
                catch
                {
                }
            }

            _factory     = new Factory(SharpDX.Direct2D1.FactoryType.MultiThreaded, DebugLevel.None);
            _fontFactory = new FontFactory();

            RECT bounds = default(RECT);

            User32.GetWindowRect(TargetHandle, out bounds);

            _targetProperties = new HwndRenderTargetProperties()
            {
                Hwnd           = TargetHandle,
                PixelSize      = new Size2(Math.Abs(bounds.Right - bounds.Left), Math.Abs(bounds.Bottom - bounds.Top)),
                PresentOptions = VSync ? PresentOptions.None : PresentOptions.Immediately
            };

            var renderTargetProperties = new RenderTargetProperties(
                RenderTargetType.Hardware,
                new PixelFormat(Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied),
                0, 0,
                RenderTargetUsage.None, FeatureLevel.Level_DEFAULT
                );

            _device = new WindowRenderTarget(_factory, renderTargetProperties, _targetProperties);

            _device.TextAntialiasMode = SharpDX.Direct2D1.TextAntialiasMode.Aliased;
            _device.AntialiasMode     = AntialiasMode.Aliased;

            _brush = new SolidColorBrush(_device, new RawColor4(0, 0, 0, 0));
        }
コード例 #12
0
        public WicRenderTargetBitmapImpl(
            PixelSize size,
            Vector dpi,
            Platform.PixelFormat?pixelFormat = null)
            : base(size, dpi, pixelFormat)
        {
            var props = new RenderTargetProperties
            {
                DpiX = (float)dpi.X,
                DpiY = (float)dpi.Y,
            };

            _renderTarget = new WicRenderTarget(
                Direct2D1Platform.Direct2D1Factory,
                WicImpl,
                props);
        }
コード例 #13
0
ファイル: Window1.xaml.cs プロジェクト: QuocHuy7a10/Arianrhod
        /// <summary>
        /// This method creates the render target and all associated D2D and DWrite resources
        /// </summary>
        void CreateDeviceResources()
        {
            // Only calls if resources have not been initialize before
            if (renderTarget == null)
            {
                // The text format
                textFormat = dwriteFactory.CreateTextFormat("Bodoni MT", 24, DWrite.FontWeight.Normal, DWrite.FontStyle.Italic, DWrite.FontStretch.Normal);

                // Create the render target
                SizeU size = new SizeU((uint)host.ActualWidth, (uint)host.ActualHeight);
                RenderTargetProperties props = new RenderTargetProperties();
                HwndRenderTargetProperties hwndProps = new HwndRenderTargetProperties(host.Handle, size, PresentOptions.None);
                renderTarget = d2dFactory.CreateHwndRenderTarget(props, hwndProps);

                // A black brush to be used for drawing text
                ColorF cf = new ColorF(0, 0, 0, 1);
                blackBrush = renderTarget.CreateSolidColorBrush(cf);

                // Create a linear gradient.
                GradientStop[] stops = 
                { 
                    new GradientStop(1, new ColorF(1f, 0f, 0f, 0.25f)),
                    new GradientStop(0, new ColorF(0f, 0f, 1f, 1f))
                };

                GradientStopCollection pGradientStops = renderTarget.CreateGradientStopCollection(stops, Gamma.Linear, ExtendMode.Wrap);
                LinearGradientBrushProperties gradBrushProps = new LinearGradientBrushProperties(new Point2F(50, 25), new Point2F(25, 50));

                linearGradientBrush = renderTarget.CreateLinearGradientBrush(gradBrushProps, pGradientStops);

                gridPatternBitmapBrush = CreateGridPatternBrush(renderTarget);

                solidBrush1 = renderTarget.CreateSolidColorBrush(new ColorF(0.3F, 0.5F, 0.65F, 0.25F));
                solidBrush2 = renderTarget.CreateSolidColorBrush(new ColorF(0.0F, 0.0F, 0.65F, 0.5F));
                solidBrush3 = renderTarget.CreateSolidColorBrush(new ColorF(0.9F, 0.5F, 0.3F, 0.75F));

                // Create a linear gradient.
                stops[0] = new GradientStop(1, new ColorF(0f, 0f, 0f, 0.25f));
                stops[1] = new GradientStop(0, new ColorF(1f, 1f, 0.2f, 1f));
                GradientStopCollection radiantGradientStops = renderTarget.CreateGradientStopCollection(stops, Gamma.Linear, ExtendMode.Wrap);

                RadialGradientBrushProperties radialBrushProps = new RadialGradientBrushProperties(new Point2F(25, 25), new Point2F(0, 0), 10, 10);
                radialGradientBrush = renderTarget.CreateRadialGradientBrush(radialBrushProps, radiantGradientStops);
            }
        }
コード例 #14
0
ファイル: Window1.xaml.cs プロジェクト: kagada/Arianrhod
        /// <summary>
        /// This method creates the render target and all associated D2D and DWrite resources
        /// </summary>
        void CreateDeviceResources()
        {
            // Only calls if resources have not been initialize before
            if (renderTarget == null)
            {
                // The text format
                textFormat = dwriteFactory.CreateTextFormat("Bodoni MT", 24, DWrite.FontWeight.Normal, DWrite.FontStyle.Italic, DWrite.FontStretch.Normal);

                // Create the render target
                SizeU size = new SizeU((uint)host.ActualWidth, (uint)host.ActualHeight);
                RenderTargetProperties     props     = new RenderTargetProperties();
                HwndRenderTargetProperties hwndProps = new HwndRenderTargetProperties(host.Handle, size, PresentOptions.None);
                renderTarget = d2dFactory.CreateHwndRenderTarget(props, hwndProps);

                // A black brush to be used for drawing text
                ColorF cf = new ColorF(0, 0, 0, 1);
                blackBrush = renderTarget.CreateSolidColorBrush(cf);

                // Create a linear gradient.
                GradientStop[] stops =
                {
                    new GradientStop(1, new ColorF(1f, 0f, 0f, 0.25f)),
                    new GradientStop(0, new ColorF(0f, 0f, 1f, 1f))
                };

                GradientStopCollection        pGradientStops = renderTarget.CreateGradientStopCollection(stops, Gamma.Linear, ExtendMode.Wrap);
                LinearGradientBrushProperties gradBrushProps = new LinearGradientBrushProperties(new Point2F(50, 25), new Point2F(25, 50));

                linearGradientBrush = renderTarget.CreateLinearGradientBrush(gradBrushProps, pGradientStops);

                gridPatternBitmapBrush = CreateGridPatternBrush(renderTarget);

                solidBrush1 = renderTarget.CreateSolidColorBrush(new ColorF(0.3F, 0.5F, 0.65F, 0.25F));
                solidBrush2 = renderTarget.CreateSolidColorBrush(new ColorF(0.0F, 0.0F, 0.65F, 0.5F));
                solidBrush3 = renderTarget.CreateSolidColorBrush(new ColorF(0.9F, 0.5F, 0.3F, 0.75F));

                // Create a linear gradient.
                stops[0] = new GradientStop(1, new ColorF(0f, 0f, 0f, 0.25f));
                stops[1] = new GradientStop(0, new ColorF(1f, 1f, 0.2f, 1f));
                GradientStopCollection radiantGradientStops = renderTarget.CreateGradientStopCollection(stops, Gamma.Linear, ExtendMode.Wrap);

                RadialGradientBrushProperties radialBrushProps = new RadialGradientBrushProperties(new Point2F(25, 25), new Point2F(0, 0), 10, 10);
                radialGradientBrush = renderTarget.CreateRadialGradientBrush(radialBrushProps, radiantGradientStops);
            }
        }
コード例 #15
0
        public RenderTargetBitmapImpl(
            ImagingFactory imagingFactory,
            Factory d2dFactory,
            int width,
            int height)
            : base(imagingFactory, width, height)
        {
            var props = new RenderTargetProperties
            {
                DpiX = 96,
                DpiY = 96,
            };

            _target = new WicRenderTarget(
                d2dFactory,
                WicImpl,
                props);
        }
コード例 #16
0
ファイル: D2DFactory.cs プロジェクト: PirateIzzy/WzComparerR2
        public D2DContext GetContext(GraphicsDevice graphicsDevice)
        {
            SharpDX.ComObject obj     = GetRenderTargetResource(graphicsDevice);
            D2DContext        context = GetOrCreateContext(obj);

            if (context == null)
            {
                return(null);
            }

            AlphaMode alphaMode = AlphaMode.Ignore;

            if (context.DxgiSurface == null || context.DxgiSurface.IsDisposed)
            {
                if (obj is SharpDX.DXGI.SwapChain)
                {
                    var swapChain = (SharpDX.DXGI.SwapChain)obj;
                    context.DxgiSurface = SharpDX.DXGI.Surface.FromSwapChain(swapChain, 0);
                    alphaMode           = AlphaMode.Ignore;
                }
                else if (obj is SharpDX.Direct3D11.Resource)
                {
                    context.DxgiSurface = obj.QueryInterface <SharpDX.DXGI.Surface>();
                    alphaMode           = AlphaMode.Premultiplied;
                }
                else
                {
                    return(null);
                }
            }

            if (context.D2DRenderTarget == null || context.D2DRenderTarget.IsDisposed)
            {
                var rtProp = new RenderTargetProperties(new PixelFormat(SharpDX.DXGI.Format.Unknown, alphaMode));
                var d2drt  = new RenderTarget(this.factory2D, context.DxgiSurface, rtProp);
                d2drt.TextRenderingParams      = new RenderingParams(factoryDWrite, 1f, 0f, 0f, PixelGeometry.Flat, RenderingMode.CleartypeGdiClassic);
                d2drt.TextAntialiasMode        = SharpDX.Direct2D1.TextAntialiasMode.Grayscale;
                context.D2DRenderTarget        = d2drt;
                context.DxgiSurface.Disposing += (o, e) => d2drt.Dispose();
            }

            return(context);
        }
コード例 #17
0
        /// <summary>
        /// Creates an instance of D2dWicGraphics that can be used for rendering to off screen surfaces
        /// and can be copied to main memory</summary>
        /// <param name="width">Width of the off screen surface.</param>
        /// <param name="height">Height of the off screen surface.</param>
        /// <returns>D2dWicGraphics that can be used for rendering to off screen surfaces</returns>
        public static D2dWicGraphics CreateWicGraphics(int width, int height)
        {
            var wicBitmap = new SharpDX.WIC.Bitmap(s_wicFactory, width, height, SharpDX.WIC.PixelFormat.Format32bppPBGRA,
                                                   SharpDX.WIC.BitmapCreateCacheOption.CacheOnLoad);

            var rtprops = new RenderTargetProperties
            {
                Type        = RenderTargetType.Default,
                DpiX        = 96.0f,
                DpiY        = 96.0f,
                PixelFormat = new PixelFormat(Format.Unknown, AlphaMode.Unknown),
                Usage       = RenderTargetUsage.None,
                MinLevel    = FeatureLevel.Level_DEFAULT
            };

            var rt = new WicRenderTarget(s_d2dFactory, wicBitmap, rtprops);

            return(new D2dWicGraphics(rt, wicBitmap));
        }
コード例 #18
0
ファイル: DirectXEngine.cs プロジェクト: zanderphh/TMS
        /// <summary>
        /// 初始化 HwndRenderTarget。
        /// </summary>
        private void InitHwndRenderTarget()
        {
            // 创建 Direct2D 单线程工厂。
            using (DXFactory dxFactory = new DXFactory(FactoryType.SingleThreaded))
            {
                // 渲染参数。
                RenderTargetProperties renderProps = new RenderTargetProperties
                {
                    PixelFormat = D2PixelFormat,
                    Usage       = RenderTargetUsage.None,
                    Type        = RenderTargetType.Default
                };
                // 渲染目标属性。
                HwndRenderTargetProperties hwndProps = new HwndRenderTargetProperties()
                {
                    // 承载控件的句柄。
                    Hwnd = _ctrl.Handle,
                    // 控件的尺寸。
                    PixelSize      = RenderTargetClientSize,
                    PresentOptions = PresentOptions.None,
                };
                // 渲染目标。
                hwndRenderTarget = new WindowRenderTarget(dxFactory, renderProps, hwndProps)
                {
                    AntialiasMode = AntialiasMode.PerPrimitive,
                };
            }
            // 初始化画刷资源。
            //hwndBrush = new SolidColorBrush(hwndRenderTarget, Color.Black);

            //_textFormat = new SharpDX.DirectWrite.TextFormat(new SharpDX.DirectWrite.Factory(), _ctrl.Font.Name, 15);

            // 在控件大小被改变的时候必须改变渲染目标的大小,
            // 否则会导致绘制结果被拉伸,引起失真。
            _ctrl.SizeChanged += (sender, e) =>
            {
                lock (_lockObj)
                {
                    hwndRenderTarget.Resize(RenderTargetClientSize);
                }
            };
            _ctrl.HandleDestroyed += (sender, e) => _cancelTask.Cancel(true);
        }
コード例 #19
0
        public WicRenderTargetBitmapImpl(
            int width,
            int height,
            double dpiX,
            double dpiY,
            Platform.PixelFormat?pixelFormat = null)
            : base(width, height, pixelFormat)
        {
            var props = new RenderTargetProperties
            {
                DpiX = (float)dpiX,
                DpiY = (float)dpiY,
            };

            _renderTarget = new WicRenderTarget(
                Direct2D1Platform.Direct2D1Factory,
                WicImpl,
                props);
        }
コード例 #20
0
        public void CreateRenderTarget(SharpDX.WIC.Bitmap wicBitmap)
        {
            if (renderTarget != null)
            {
                return;
            }

            var renderTargetProperties = new RenderTargetProperties(
                RenderTargetType.Default,
                new SharpDX.Direct2D1.PixelFormat(Format.Unknown, SharpDX.Direct2D1.AlphaMode.Unknown),
                0, 0, RenderTargetUsage.GdiCompatible, FeatureLevel.Level_DEFAULT);

            renderTarget = new WicRenderTarget(d2dFactory, wicBitmap, renderTargetProperties);

            IntPtr gdirtPtr;

            renderTarget.QueryInterface(Guid.Parse("e0db51c3-6f77-4bae-b3d5-e47509b35838"), out gdirtPtr);
            gdiRenderTarget = new GdiInteropRenderTarget(gdirtPtr);
        }
コード例 #21
0
        public TextBlockRenderer(SpriteRenderer sprite, String fontName, SlimDX.DirectWrite.FontWeight fontWeight, SlimDX.DirectWrite.FontStyle fontStyle, FontStretch fontStretch, float fontSize)
        {
            Sprite      = sprite;
            FontSize    = fontSize;
            D3DDevice11 = ModelEx.DeviceManager.Instance.device;
            System.Threading.Monitor.Enter(D3DDevice11);
            rtp = new RenderTargetProperties()
            {
                HorizontalDpi       = 96,
                VerticalDpi         = 96,
                Type                = RenderTargetType.Default,
                PixelFormat         = new PixelFormat(Format.R8G8B8A8_UNorm, AlphaMode.Premultiplied),
                MinimumFeatureLevel = FeatureLevel.Direct3D10
            };

            Font = ModelEx.FontManager.Instance.WriteFactory.CreateTextFormat(fontName, fontWeight, fontStyle, fontStretch, fontSize, CultureInfo.CurrentCulture.Name);
            System.Threading.Monitor.Exit(D3DDevice11);
            CreateCharTable(0);
        }
コード例 #22
0
        private void CreateAndBindTargets()
        {
            if (d3DSurface == null)
            {
                return;
            }

            d3DSurface.SetRenderTarget(null);

            Disposer.SafeDispose(ref d2DRenderTarget);
            Disposer.SafeDispose(ref d2DFactory);
            Disposer.SafeDispose(ref renderTarget);

            var width  = Math.Max((int)ActualWidth, 100);
            var height = Math.Max((int)ActualHeight, 100);

            var renderDesc = new Texture2DDescription {
                BindFlags         = BindFlags.RenderTarget | BindFlags.ShaderResource,
                Format            = Format.B8G8R8A8_UNorm,
                Width             = width,
                Height            = height,
                MipLevels         = 1,
                SampleDescription = new SampleDescription(1, 0),
                Usage             = ResourceUsage.Default,
                OptionFlags       = ResourceOptionFlags.Shared,
                CpuAccessFlags    = CpuAccessFlags.None,
                ArraySize         = 1
            };

            renderTarget = new Texture2D(device, renderDesc);

            var surface = renderTarget.QueryInterface <Surface>();

            d2DFactory = new SharpDX.Direct2D1.Factory();
            var rtp = new RenderTargetProperties(new PixelFormat(Format.Unknown, SharpDX.Direct2D1.AlphaMode.Premultiplied));

            d2DRenderTarget       = new RenderTarget(d2DFactory, surface, rtp);
            resCache.RenderTarget = d2DRenderTarget;

            d3DSurface.SetRenderTarget(renderTarget);

            device.ImmediateContext.Rasterizer.SetViewport(0, 0, width, height, 0.0f, 1.0f);
        }
コード例 #23
0
        private void OnRender(IntPtr handle, bool isNewSurface)
        {
            if (isNewSurface)
            {
                if (brush != null)
                {
                    brush.Dispose();
                    brush = null;
                }

                if (renderTarget != null)
                {
                    renderTarget.Dispose();
                    renderTarget = null;
                }

                SharpDX.ComObject            comObject = new SharpDX.ComObject(handle);
                SharpDX.DXGI.Resource        resource  = comObject.QueryInterface <SharpDX.DXGI.Resource>();
                SharpDX.Direct3D10.Texture2D texture   = resource.QueryInterface <SharpDX.Direct3D10.Texture2D>();
                using (var surface = texture.QueryInterface <SharpDX.DXGI.Surface>())
                {
                    var properties = new RenderTargetProperties();
                    properties.DpiX        = 96;
                    properties.DpiY        = 96;
                    properties.MinLevel    = FeatureLevel.Level_DEFAULT;
                    properties.PixelFormat = new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.Unknown, AlphaMode.Premultiplied);
                    properties.Type        = RenderTargetType.Default;
                    properties.Usage       = RenderTargetUsage.None;

                    renderTarget = new RenderTarget(new Factory(), surface, properties);
                }
            }

            if (brush == null)
            {
                brush = new SharpDX.Direct2D1.SolidColorBrush(renderTarget, new SharpDX.Color4(0.2f, 0.2f, 0.2f, 0.5f));
            }

            renderTarget.BeginDraw();
            renderTarget.DrawTextLayout(new SharpDX.Vector2(50, 50), textLayout, brush);
            renderTarget.EndDraw();
        }
コード例 #24
0
 private void InitializeRenderTarget()
 {
     if (dcRenderTarget == null)
     {
         var props = new RenderTargetProperties
         {
             PixelFormat = new PixelFormat(
                 Microsoft.WindowsAPICodePack.DirectX.Graphics.Format.B8G8R8A8UNorm,
                 AlphaMode.Ignore),
             Usage = RenderTargetUsages.GdiCompatible
         };
         dcRenderTarget = d2DFactory.CreateDCRenderTarget(props);
         brush = dcRenderTarget.CreateSolidColorBrush(
             new ColorF(
                 ForeColor.R / 256f,
                 ForeColor.G / 256f,
                 ForeColor.B / 256f,
                 1));
     }
 }
コード例 #25
0
ファイル: FontEnumComboBox.cs プロジェクト: kagada/Arianrhod
 private void InitializeRenderTarget()
 {
     if (dcRenderTarget == null)
     {
         var props = new RenderTargetProperties
         {
             PixelFormat = new PixelFormat(
                 Microsoft.WindowsAPICodePack.DirectX.Graphics.Format.B8G8R8A8UNorm,
                 AlphaMode.Ignore),
             Usage = RenderTargetUsages.GdiCompatible
         };
         dcRenderTarget = d2DFactory.CreateDCRenderTarget(props);
         brush          = dcRenderTarget.CreateSolidColorBrush(
             new ColorF(
                 ForeColor.R / 256f,
                 ForeColor.G / 256f,
                 ForeColor.B / 256f,
                 1));
     }
 }
コード例 #26
0
 private void InitializeRenderTarget()
 {
     if (dcRenderTarget == null)
     {
         var props = new RenderTargetProperties
         {
             PixelFormat = new PixelFormat(
                 DXGI.Format.B8G8R8A8_UNORM,
                 AlphaMode.Ignore),
             Usage = RenderTargetUsage.GdiCompatible
         };
         dcRenderTarget = d2DFactory.CreateDCRenderTarget(props);
         brush = dcRenderTarget.CreateSolidColorBrush(
             new ColorF(
                 ForeColor.R / 256f,
                 ForeColor.G / 256f,
                 ForeColor.B / 256f,
                 1));
     }
 }
コード例 #27
0
        /// <summary>
        /// This method creates the render target and all associated D2D and DWrite resources
        /// </summary>
        void CreateDeviceResources()
        {
            // Only calls if resources have not been initialize before
            if (renderTarget == null)
            {
                // Create the render target
                SizeU size = new SizeU((uint)host.ActualWidth, (uint)host.ActualHeight);
                RenderTargetProperties     props     = new RenderTargetProperties();
                HwndRenderTargetProperties hwndProps = new HwndRenderTargetProperties(host.Handle, size, PresentOptions.None);
                renderTarget = d2dFactory.CreateHwndRenderTarget(props, hwndProps);

                // Create the black brush for text
                blackBrush = renderTarget.CreateSolidColorBrush(new ColorF(0, 0, 0, 1));

                inlineImage = new ImageInlineObject(renderTarget, wicFactory, "TextInlineImage.img1.jpg");

                TextRange textRange = new TextRange(14, 1);
                textLayout.SetInlineObject(inlineImage, textRange);
            }
        }
コード例 #28
0
ファイル: Renderer.cs プロジェクト: gitter-badger/Perspex
        /// <summary>
        /// Initializes a new instance of the <see cref="Renderer"/> class.
        /// </summary>
        /// <param name="hwnd">The window handle.</param>
        /// <param name="width">The width of the window.</param>
        /// <param name="height">The height of the window.</param>
        public Renderer(IntPtr hwnd, double width, double height)
        {
            this.Direct2DFactory    = Locator.Current.GetService <Factory>();
            this.DirectWriteFactory = Locator.Current.GetService <DwFactory>();

            RenderTargetProperties renderTargetProperties = new RenderTargetProperties
            {
            };

            HwndRenderTargetProperties hwndProperties = new HwndRenderTargetProperties
            {
                Hwnd      = hwnd,
                PixelSize = new Size2((int)width, (int)height),
            };

            this.renderTarget = new WindowRenderTarget(
                this.Direct2DFactory,
                renderTargetProperties,
                hwndProperties);
        }
コード例 #29
0
ファイル: Direct2DRenderer.cs プロジェクト: WildGenie/carmp
        public Direct2DRenderer(IntPtr pWindowHandle)
        {
            Control control = Control.FromHandle(pWindowHandle);

            var renderProps = new RenderTargetProperties
            {
                PixelFormat = new PixelFormat(
                    Microsoft.WindowsAPICodePack.DirectX.DXGI.Format.B8G8R8A8_UNORM,
                    AlphaMode.Ignore),
                Usage = RenderTargetUsage.None,
                Type  = RenderTargetType.Default // Software type is required to allow resource
                                                 // sharing between hardware (HwndRenderTarget)
                                                 // and software (WIC Bitmap render Target).
            };

            _renderer = D2DFactory.CreateHwndRenderTarget(
                renderProps,
                new HwndRenderTargetProperties(pWindowHandle, new SizeU(Convert.ToUInt32(control.ClientSize.Width), Convert.ToUInt32(control.ClientSize.Height)),
                                               PresentOptions.Immediately));
        }
コード例 #30
0
        public MainWindow()
        {
            InitializeComponent();
            Loaded += (s, e) =>
            {
                var factory = new Factory();

                var pixelFormat = new Direct2D1.PixelFormat(DXGI.Format.R8G8B8A8_UNorm, AlphaMode.Premultiplied);

                var hwndRenderTargetProperties = new HwndRenderTargetProperties();
                hwndRenderTargetProperties.Hwnd      = new WindowInteropHelper(this).Handle;
                hwndRenderTargetProperties.PixelSize = new Size2((int)ActualWidth, (int)ActualHeight);

                var renderTargetProperties = new RenderTargetProperties(RenderTargetType.Default, pixelFormat,
                                                                        96, 96, RenderTargetUsage.None, FeatureLevel.Level_DEFAULT);

                _renderTarget = new WindowRenderTarget(factory, renderTargetProperties, hwndRenderTargetProperties);

                CompositionTarget.Rendering += CompositionTarget_Rendering;
            };
        }
コード例 #31
0
        private void InitializeResources(Surface surface)
        {
            m_renderTargetProperties = new RenderTargetProperties();

            m_renderTargetProperties.HorizontalDpi = 96;
            m_renderTargetProperties.VerticalDpi = 96;
            m_renderTargetProperties.PixelFormat = new PixelFormat(Format.Unknown, AlphaMode.Premultiplied);
            m_renderTargetProperties.Usage = RenderTargetUsage.None;
            m_renderTargetProperties.MinimumFeatureLevel = FeatureLevel.Direct3D10;
            
            InternalRenderTarget = RenderTarget.FromDXGI(m_deviceContext10.Direct2DFactory, 
                                                         surface,
                                                         m_renderTargetProperties);

            InternalRenderTarget.AntialiasMode = AntialiasMode.PerPrimitive;

            var bitmapProperties = new BitmapProperties();
            bitmapProperties.PixelFormat = new PixelFormat(m_format, AlphaMode.Premultiplied);

            InternalBitmap = new Bitmap(InternalRenderTarget, surface, bitmapProperties);
        }
コード例 #32
0
        /// <summary>
        /// Creates a new text renderer for a specific font.
        /// </summary>
        /// <param name="Sprite">The sprite renderer that is used for rendering</param>
        /// <param name="FontName">Name of font. The font has to be installed on the system.
        /// If no font can be found, a default one is used.</param>
        /// <param name="FontSize">Size in which to prerender the text. FontSize should be equal to render size for best results.</param>
        /// <param name="FontStretch">Font stretch parameter</param>
        /// <param name="FontStyle">Font style parameter</param>
        /// <param name="FontWeight">Font weight parameter</param>
        public TextBlockRenderer(SpriteRenderer Sprite, String FontName, global::SlimDX.DirectWrite.FontWeight FontWeight, global::SlimDX.DirectWrite.FontStyle FontStyle, FontStretch FontStretch, float FontSize)
        {
            AssertDevice();
            ReferenceCount++;
            this.Sprite    = Sprite;
            this._FontSize = FontSize;
            D3DDevice11    = Sprite.Device;
            System.Threading.Monitor.Enter(D3DDevice11);
            rtp = new RenderTargetProperties()
            {
                HorizontalDpi       = D2DFactory.DesktopDpi.Width,
                VerticalDpi         = D2DFactory.DesktopDpi.Height,
                Type                = RenderTargetType.Default,
                PixelFormat         = new PixelFormat(Format.R8G8B8A8_UNorm, AlphaMode.Premultiplied),
                MinimumFeatureLevel = FeatureLevel.Direct3D10
            };

            Font = WriteFactory.CreateTextFormat(FontName, FontWeight, FontStyle, FontStretch, FontSize, CultureInfo.CurrentCulture.Name);
            System.Threading.Monitor.Exit(D3DDevice11);
            CreateCharTable(0);
        }
コード例 #33
0
        /// <summary>
        /// Initializes a new instance of the <see cref="RenderTarget"/> class.
        /// </summary>
        /// <param name="hwnd">The window handle.</param>
        /// <param name="width">The width of the window.</param>
        /// <param name="height">The height of the window.</param>
        public RenderTarget(IntPtr hwnd, double width, double height)
        {
            Direct2DFactory    = PerspexLocator.Current.GetService <Factory>();
            DirectWriteFactory = PerspexLocator.Current.GetService <DwFactory>();

            RenderTargetProperties renderTargetProperties = new RenderTargetProperties
            {
            };

            HwndRenderTargetProperties hwndProperties = new HwndRenderTargetProperties
            {
                Hwnd           = hwnd,
                PixelSize      = new Size2((int)width, (int)height),
                PresentOptions = PresentOptions.Immediately,
            };

            _renderTarget = new WindowRenderTarget(
                Direct2DFactory,
                renderTargetProperties,
                hwndProperties);
        }
コード例 #34
0
        public RenderTarget Create(Factory factory, Graphics g, Map map)
        {
            var wicBitmap = new WICBitmap(_wicFactory, map.Size.Width, map.Size.Height,
                                          SharpDX.WIC.PixelFormat.Format32bppPBGRA,
                                          BitmapCreateCacheOption.CacheOnDemand);

            var rtp = new RenderTargetProperties(RenderTargetType.Default,
                                                 new D2D1PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied), 0, 0,
                                                 RenderTargetUsage.None,
                                                 FeatureLevel.Level_DEFAULT);

            var res = new WicRenderTarget(factory, wicBitmap, rtp)
            {
                Tag = wicBitmap
            };

            res.BeginDraw();
            res.Clear(SharpDX.Color.Transparent);

            return(res);
        }
コード例 #35
0
ファイル: TextRenderTarget.cs プロジェクト: Christof/ionfish
        public TextRenderTarget(RenderTargetTexture renderTargetTexture)
        {
            var surface = renderTargetTexture.AsSurface();
            var factory2D = new SlimDX.Direct2D.Factory(SlimDX.Direct2D.FactoryType.SingleThreaded);

            var renderTargetProperties = new RenderTargetProperties
            {
                PixelFormat = new PixelFormat(Format.Unknown, AlphaMode.Premultiplied),
                Usage = RenderTargetUsage.None,
                HorizontalDpi = 96,
                VerticalDpi = 96,
                MinimumFeatureLevel = FeatureLevel.Direct3D10,
                Type = RenderTargetType.Default
            };

            mRenderTarget = RenderTarget.FromDXGI(factory2D, surface,
                renderTargetProperties);

            mBrush = new SolidColorBrush(mRenderTarget, new Color4(1, 1, 1));

            CreateTextFormat();
        }
コード例 #36
0
 private static bool RenderTargetSupportsGDI(RenderTarget rt)
 {
     var propertiesToSupport = new RenderTargetProperties(
         RenderTargetType.Default,
         new PixelFormat(
             Format.B8G8R8A8_UNORM,
             AlphaMode.Ignore),
         96,
         96,
         RenderTargetUsage.GdiCompatible,
         FeatureLevel.Default);
     if (rt.IsSupported(propertiesToSupport))
         return true;
     propertiesToSupport = new RenderTargetProperties(
         RenderTargetType.Default,
         new PixelFormat(
             Format.B8G8R8A8_UNORM,
             AlphaMode.Premultiplied),
         96,
         96,
         RenderTargetUsage.GdiCompatible,
         FeatureLevel.Default);
     return rt.IsSupported(propertiesToSupport);
 }
コード例 #37
0
        private void SetRenderMode(RenderModes rm)
        {
            lock (renderSyncObject)
            {
                renderMode = rm;
                //if (!IsInitialized && !isInitializing)
                //    return;

                //clean up objects that will be invalid after RenderTarget change
                if (dcRenderTarget != null)
                {
                    dcRenderTarget.Dispose();
                    dcRenderTarget = null;
                }
                if (hwndRenderTarget != null)
                {
                    hwndRenderTarget.Dispose();
                    hwndRenderTarget = null;
                }
                if (bitmapRenderTarget != null)
                {
                    bitmapRenderTarget.Dispose();
                    bitmapRenderTarget = null;
                }
                //bitmap = null; //the bitmap created in dc render target can't be used in hwnd render target

                // Create the screen render target
                RECT cRect;
                User32.GetClientRect(fWindowHandle, out cRect);
                
                var size = new SizeU((uint)cRect.Width, (uint)cRect.Height);
                PixelFormat pFormat = new PixelFormat(Format.B8G8R8A8_UNORM, AlphaMode.Ignore);
                var props = new RenderTargetProperties {PixelFormat = pFormat, Usage = RenderTargetUsage.GdiCompatible};

                //if (renderMode == RenderModes.DCRenderTarget || renderMode == RenderModes.BitmapRenderTargetOnPaint)
                //{
                //    dcRenderTarget = d2DFactory.CreateDCRenderTarget(props);
                //    if (renderMode == RenderModes.BitmapRenderTargetOnPaint)
                //    {
                //        bitmapRenderTarget =
                //            dcRenderTarget.CreateCompatibleRenderTarget(
                //            CompatibleRenderTargetOptions.GdiCompatible,
                //            new Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeF(ClientSize.Width, ClientSize.Height));
                //    }
                //    render = null;
                //}
                //else
                {
                    HwndRenderTargetProperties hProps = new HwndRenderTargetProperties(fWindowHandle, size, PresentOptions.RetainContents);
                    hwndRenderTarget = d2DFactory.CreateHwndRenderTarget(props,  hProps);
                    
                    //if (renderMode == RenderModes.BitmapRenderTargetRealTime)
                    //{
                    //    bitmapRenderTarget =
                    //        hwndRenderTarget.CreateCompatibleRenderTarget(
                    //        CompatibleRenderTargetOptions.GdiCompatible,
                    //        new Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeF(ClientSize.Width, ClientSize.Height));
                    //}
                    //render = RenderSceneInBackground;
                }
            }
        }
コード例 #38
0
        private void SetRenderMode(RenderModes rm)
        {
            lock (renderSyncObject)
            {
                renderMode = rm;
                if (!IsInitialized && !isInitializing)
                    return;

                //clean up objects that will be invalid after RenderTarget change
                if (dcRenderTarget != null)
                {
                    dcRenderTarget.Dispose();
                    dcRenderTarget = null;
                }
                if (hwndRenderTarget != null)
                {
                    hwndRenderTarget.Dispose();
                    hwndRenderTarget = null;
                }
                if (bitmapRenderTarget != null)
                {
                    bitmapRenderTarget.Dispose();
                    bitmapRenderTarget = null;
                }
                peelings.Clear();
                bitmap = null; //the bitmap created in dc render target can't be used in hwnd render target

                // Create the screen render target
                var size = new SizeU((uint)ClientSize.Width, (uint)ClientSize.Height);
                var props = new RenderTargetProperties
                {
                    PixelFormat = new PixelFormat(
                        Format.B8G8R8A8UNorm,
                        AlphaMode.Ignore),
                    Usage = RenderTargetUsages.GdiCompatible
                };

                if (renderMode == RenderModes.DCRenderTarget || renderMode == RenderModes.BitmapRenderTargetOnPaint)
                {
                    dcRenderTarget = d2DFactory.CreateDCRenderTarget(props);
                    if (renderMode == RenderModes.BitmapRenderTargetOnPaint)
                    {
                        bitmapRenderTarget =
                            dcRenderTarget.CreateCompatibleRenderTarget(
                            CompatibleRenderTargetOptions.GdiCompatible,
                            new Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeF(ClientSize.Width, ClientSize.Height));
                    }
                    render = null;
                }
                else
                {
                    hwndRenderTarget = d2DFactory.CreateHwndRenderTarget(
                        props,
                        new HwndRenderTargetProperties(Handle, size, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PresentOptions.RetainContents));
                    if (renderMode == RenderModes.BitmapRenderTargetRealTime)
                    {
                        bitmapRenderTarget =
                            hwndRenderTarget.CreateCompatibleRenderTarget(
                            CompatibleRenderTargetOptions.GdiCompatible,
                            new Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeF(ClientSize.Width, ClientSize.Height));
                    }
                    render = RenderSceneInBackground;
                }

                //move all shapes to new rendertarget and refresh
                foreach (var shape in drawingShapes)
                {
                    shape.Bitmap = Bitmap;
                    shape.RenderTarget = RenderTarget;
                }
                RefreshAll();
            }
        }
コード例 #39
0
ファイル: Window1.xaml.cs プロジェクト: Prashant-Jonny/phever
        /// <summary>
        /// This method creates the render target and all associated D2D and DWrite resources
        /// </summary>
        void CreateDeviceResources()
        {
            // Only calls if resources have not been initialize before
            if (renderTarget == null)
            {
                // Create the render target
                SizeU size = new SizeU((uint)host.ActualWidth, (uint)host.ActualHeight);
                RenderTargetProperties props = new RenderTargetProperties();
                HwndRenderTargetProperties hwndProps = new HwndRenderTargetProperties(host.Handle, size, PresentOptions.None);
                renderTarget = d2dFactory.CreateHwndRenderTarget(props, hwndProps);

                // Create the black brush for text
                blackBrush = renderTarget.CreateSolidColorBrush(new ColorF(0 ,0, 0, 1));

                inlineImage = new ImageInlineObject(renderTarget, wicFactory, "TextInlineImage.img1.jpg");

                TextRange textRange = new TextRange(14, 1);
                textLayout.SetInlineObject(inlineImage, textRange);
            }
        }
コード例 #40
0
ファイル: Window1.xaml.cs プロジェクト: Prashant-Jonny/phever
        void CreateDeviceResources()
        {
            uint width = (uint) host.ActualWidth;
            uint height = (uint) host.ActualHeight;

            // If we don't have a device, need to create one now and all
            // accompanying D3D resources.
            CreateDevice();

            DXGIFactory dxgiFactory = DXGIFactory.CreateFactory();

            SwapChainDescription swapDesc = new SwapChainDescription();
            swapDesc.BufferDescription.Width = width;
            swapDesc.BufferDescription.Height = height;
            swapDesc.BufferDescription.Format = Format.R8G8B8A8_UNORM;
            swapDesc.BufferDescription.RefreshRate.Numerator = 60;
            swapDesc.BufferDescription.RefreshRate.Denominator = 1;
            swapDesc.SampleDescription.Count = 1;
            swapDesc.SampleDescription.Quality = 0;
            swapDesc.BufferUsage = UsageOption.RenderTargetOutput;
            swapDesc.BufferCount = 1;
            swapDesc.OutputWindowHandle = host.Handle;
            swapDesc.Windowed = true;

            swapChain = dxgiFactory.CreateSwapChain(
                device, swapDesc);

            // Create rasterizer state object
            RasterizerDescription rsDesc = new RasterizerDescription();
            rsDesc.AntialiasedLineEnable = false;
            rsDesc.CullMode = CullMode.None;
            rsDesc.DepthBias = 0;
            rsDesc.DepthBiasClamp = 0;
            rsDesc.DepthClipEnable = true;
            rsDesc.FillMode = D3D10.FillMode.Solid;
            rsDesc.FrontCounterClockwise = false; // Must be FALSE for 10on9
            rsDesc.MultisampleEnable = false;
            rsDesc.ScissorEnable = false;
            rsDesc.SlopeScaledDepthBias = 0;

            rasterizerState = device.CreateRasterizerState(
                rsDesc);

            device.RS.SetState(
                rasterizerState
                );

            // If we don't have a D2D render target, need to create all of the resources
            // required to render to one here.
            // Ensure that nobody is holding onto one of the old resources
            device.OM.SetRenderTargets(new RenderTargetView[] {null});

            InitializeDepthStencil(width, height);

            // Create views on the RT buffers and set them on the device
            RenderTargetViewDescription renderDesc = new RenderTargetViewDescription();
            renderDesc.Format = Format.R8G8B8A8_UNORM;
            renderDesc.ViewDimension = RenderTargetViewDimension.Texture2D;
            renderDesc.Texture2D.MipSlice = 0;

            using (D3DResource spBackBufferResource = swapChain.GetBuffer<D3DResource>(0))
            {
                renderTargetView = device.CreateRenderTargetView(
                    spBackBufferResource,
                    renderDesc);
            }

            device.OM.SetRenderTargets(new RenderTargetView[] {renderTargetView}, depthStencilView);

            SetViewport(width, height);


            // Create a D2D render target which can draw into the surface in the swap chain
            RenderTargetProperties props =
                new RenderTargetProperties(
                    RenderTargetType.Default, new PixelFormat(Format.Unknown, AlphaMode.Premultiplied),
                    96, 96, RenderTargetUsage.None, FeatureLevel.Default);

            // Allocate a offscreen D3D surface for D2D to render our 2D content into
            Texture2DDescription tex2DDescription;
            tex2DDescription.ArraySize = 1;
            tex2DDescription.BindFlags = BindFlag.RenderTarget | BindFlag.ShaderResource;
            tex2DDescription.CpuAccessFlags = CpuAccessFlag.Unspecified;
            tex2DDescription.Format = Format.R8G8B8A8_UNORM;
            tex2DDescription.Height = 4096;
            tex2DDescription.Width = 512;
            tex2DDescription.MipLevels = 1;
            tex2DDescription.MiscFlags = 0;
            tex2DDescription.SampleDescription.Count = 1;
            tex2DDescription.SampleDescription.Quality = 0;
            tex2DDescription.Usage = Usage.Default;

            offscreenTexture = device.CreateTexture2D(tex2DDescription);

            using (Surface dxgiSurface = offscreenTexture.GetDXGISurface())
            {
                // Create a D2D render target which can draw into our offscreen D3D surface
                renderTarget = d2DFactory.CreateDxgiSurfaceRenderTarget(
                    dxgiSurface,
                    props);
            }

            PixelFormat alphaOnlyFormat = new PixelFormat(Format.A8_UNORM, AlphaMode.Premultiplied);

            opacityRenderTarget = renderTarget.CreateCompatibleRenderTarget(CompatibleRenderTargetOptions.None,
                                                                            alphaOnlyFormat);

            // Load pixel shader
            // Open precompiled vertex shader
            // This file was compiled using DirectX's SDK Shader compilation tool: 
            // fxc.exe /T fx_4_0 /Fo SciFiText.fxo SciFiText.fx
            shader = LoadResourceShader(device, "SciFiTextDemo.SciFiText.fxo");

            // Obtain the technique
            technique = shader.GetTechniqueByName("Render");

            // Obtain the variables
            worldMatrixVariable = shader.GetVariableByName("World").AsMatrix();
            viewMatrixVariable = shader.GetVariableByName("View").AsMatrix();
            projectionMarixVariable = shader.GetVariableByName("Projection").AsMatrix();
            diffuseVariable = shader.GetVariableByName("txDiffuse").AsShaderResource();

            // Create the input layout
            PassDescription passDesc = new PassDescription();
            passDesc = technique.GetPassByIndex(0).Description;

            vertexLayout = device.CreateInputLayout(
                inputLayoutDescriptions,
                passDesc.InputAssemblerInputSignature,
                passDesc.InputAssemblerInputSignatureSize
                );

            // Set the input layout
            device.IA.SetInputLayout(
                vertexLayout
                );

            IntPtr verticesDataPtr = Marshal.AllocHGlobal(Marshal.SizeOf(VertexArray.VerticesInstance));
            Marshal.StructureToPtr(VertexArray.VerticesInstance, verticesDataPtr, true);

            BufferDescription bd = new BufferDescription();
            bd.Usage = Usage.Default;
            bd.ByteWidth = (uint) Marshal.SizeOf(VertexArray.VerticesInstance);
            bd.BindFlags = BindFlag.VertexBuffer;
            bd.CpuAccessFlags = CpuAccessFlag.Unspecified;
            bd.MiscFlags = ResourceMiscFlag.Undefined;

            SubresourceData InitData = new SubresourceData()
                                           {
                                               SysMem = verticesDataPtr
                                           };


            vertexBuffer = device.CreateBuffer(
                bd,
                InitData
                );

            Marshal.FreeHGlobal(verticesDataPtr);

            // Set vertex buffer
            uint stride = (uint) Marshal.SizeOf(typeof (SimpleVertex));
            uint offset = 0;

            device.IA.SetVertexBuffers(
                0,
                new D3DBuffer[] {vertexBuffer},
                new uint[] {stride},
                new uint[] {offset}
                );

            IntPtr indicesDataPtr = Marshal.AllocHGlobal(Marshal.SizeOf(VertexArray.IndicesInstance));
            Marshal.StructureToPtr(VertexArray.IndicesInstance, indicesDataPtr, true);

            bd.Usage = Usage.Default;
            bd.ByteWidth = (uint) Marshal.SizeOf(VertexArray.IndicesInstance);
            bd.BindFlags = BindFlag.IndexBuffer;
            bd.CpuAccessFlags = 0;
            bd.MiscFlags = 0;

            InitData.SysMem = indicesDataPtr;

            facesIndexBuffer = device.CreateBuffer(
                bd,
                InitData
                );

            Marshal.FreeHGlobal(indicesDataPtr);

            // Set primitive topology
            device.IA.SetPrimitiveTopology(PrimitiveTopology.TriangleList);

            // Convert the D2D texture into a Shader Resource View
            textureResourceView = device.CreateShaderResourceView(
                offscreenTexture);

            // Initialize the world matrices
            worldMatrix = Matrix4x4F.Identity;

            // Initialize the view matrix
            Vector3F Eye = new Vector3F(0.0f, 0.0f, 13.0f);
            Vector3F At = new Vector3F(0.0f, -3.5f, 45.0f);
            Vector3F Up = new Vector3F(0.0f, 1.0f, 0.0f);

            viewMatrix = Camera.MatrixLookAtLH(Eye, At, Up);

            // Initialize the projection matrix
            projectionMatrix = Camera.MatrixPerspectiveFovLH(
                (float) Math.PI*0.1f,
                width/(float) height,
                0.1f,
                100.0f);

            // Update Variables that never change
            viewMatrixVariable.Matrix = viewMatrix;

            projectionMarixVariable.Matrix = projectionMatrix;

            GradientStop[] gradientStops =
                {
                    new GradientStop(0.0f, new ColorF(Colors.Yellow)),
                    new GradientStop(1.0f, new ColorF(Colors.Black))
                };

            GradientStopCollection spGradientStopCollection = renderTarget.CreateGradientStopCollection(
                gradientStops,
                Gamma.Gamma_22,
                ExtendMode.Clamp);

            // Create a linear gradient brush for text
            textBrush = renderTarget.CreateLinearGradientBrush(
                new LinearGradientBrushProperties(new Point2F(0, 0), new Point2F(0, -2048)),
                spGradientStopCollection
                );
        }