public SimpleRenderTask(RenderTargetGroup rt) { renderTarget = rt; vShader = Renderer.Instance.Shaders.LoadVertexShader("assets/shader/simple.hlsl", "VSMain"); pShader = Renderer.Instance.Shaders.LoadPixelShader("assets/shader/simple.hlsl", "PSMain"); var rasterizerStateDescription = RasterizerStateDescription.Default(); rasterizerStateDescription.CullMode = CullMode.Back; rasterizerState = new RasterizerState(Renderer.Dev, rasterizerStateDescription); }
public DeferredRenderTask(SwapChain swapChain) { this.swapChain = swapChain; renderTargets = new RenderTargetGroup(swapChain, Format.R8G8B8A8_UNorm); // Albedo renderTargets.AddDepthStencil(); renderTargets.AddRenderTarget(Format.R8G8B8A8_UNorm); //Normals renderTargets.AddRenderTarget(Format.R16G16B16A16_Float); //Position renderTargets.AddRenderTarget(Format.R8G8B8A8_UNorm); //Light renderTargets.AddRenderTarget(Format.R8G8B8A8_UNorm); //Combine swapChain.OnResize += (o, e) => { renderTargets.Resize(e.Size.Width, e.Size.Height); }; Init(); FXAA = true; }
public ClearRenderTask(RenderTargetGroup renderTargets) { this.renderTargets = renderTargets; vsClear = Renderer.ShaderLoader.LoadVertexShader("assets/shader/deferredCleanup.hlsl", "VSMain"); psClear = Renderer.ShaderLoader.LoadPixelShader("assets/shader/deferredCleanup.hlsl", "PSMain"); }