public IEnumerator AddTrackThrowException(TestMode mode) { MockSignaling.Reset(mode == TestMode.PrivateMode); var dependencies = CreateDependencies(); var target = new RenderStreamingInternal(ref dependencies); bool isStarted = false; target.onStart += () => { isStarted = true; }; yield return(new WaitUntil(() => isStarted)); var connectionId = "12345"; target.CreateConnection(connectionId); bool isCreatedConnection = false; target.onCreatedConnection += _ => { isCreatedConnection = true; }; yield return(new WaitUntil(() => isCreatedConnection)); Assert.That(() => target.AddTrack(null, null), Throws.TypeOf <ArgumentNullException>()); Assert.That(() => target.AddTrack(connectionId, null), Throws.TypeOf <ArgumentNullException>()); Assert.That(() => target.RemoveTrack(null, null), Throws.TypeOf <ArgumentNullException>()); Assert.That(() => target.RemoveTrack(connectionId, null), Throws.TypeOf <InvalidOperationException>()); target.DeleteConnection(connectionId); bool isDeletedConnection = false; target.onDeletedConnection += _ => { isDeletedConnection = true; }; yield return(new WaitUntil(() => isDeletedConnection)); target.Dispose(); }
public IEnumerator AddTrackMultiple(TestMode mode) { MockSignaling.Reset(mode == TestMode.PrivateMode); var dependencies = CreateDependencies(); var target = new RenderStreamingInternal(ref dependencies); bool isStarted = false; target.onStart += () => { isStarted = true; }; yield return(new WaitUntil(() => isStarted)); Assert.That(isStarted, Is.True); var connectionId = "12345"; target.CreateConnection(connectionId); bool isCreatedConnection = false; target.onCreatedConnection += _ => { isCreatedConnection = true; }; yield return(new WaitUntil(() => isCreatedConnection)); Assert.That(isCreatedConnection, Is.True); var camObj = new GameObject("Camera"); var camera = camObj.AddComponent <Camera>(); VideoStreamTrack track = camera.CaptureStreamTrack(1280, 720, 0); var transceiver1 = target.AddTrack(connectionId, track); Assert.That(transceiver1.Direction, Is.EqualTo(RTCRtpTransceiverDirection.SendOnly)); var camObj2 = new GameObject("Camera2"); var camera2 = camObj2.AddComponent <Camera>(); VideoStreamTrack track2 = camera2.CaptureStreamTrack(1280, 720, 0); var transceiver2 = target.AddTrack(connectionId, track2); Assert.That(transceiver2.Direction, Is.EqualTo(RTCRtpTransceiverDirection.SendOnly)); target.DeleteConnection(connectionId); bool isDeletedConnection = false; target.onDeletedConnection += _ => { isDeletedConnection = true; }; yield return(new WaitUntil(() => isDeletedConnection)); Assert.That(isDeletedConnection, Is.True); target.Dispose(); track.Dispose(); track2.Dispose(); UnityEngine.Object.Destroy(camObj); UnityEngine.Object.Destroy(camObj2); }
public IEnumerator AddTrack(TestMode mode) { MockSignaling.Reset(mode == TestMode.PrivateMode); var dependencies = CreateDependencies(); var target = new RenderStreamingInternal(ref dependencies); bool isStarted = false; target.onStart += () => { isStarted = true; }; yield return(new WaitUntil(() => isStarted)); var connectionId = "12345"; bool isCreatedConnection = false; target.onCreatedConnection += _ => { isCreatedConnection = true; }; target.CreateConnection(connectionId); yield return(new WaitUntil(() => isCreatedConnection)); var camObj = new GameObject("Camera"); var camera = camObj.AddComponent <Camera>(); VideoStreamTrack track = camera.CaptureStreamTrack(1280, 720, 0); target.AddTrack(connectionId, track); target.RemoveTrack(connectionId, track); bool isDeletedConnection = false; target.onDeletedConnection += _ => { isDeletedConnection = true; }; target.DeleteConnection(connectionId); yield return(new WaitUntil(() => isDeletedConnection)); target.Dispose(); track.Dispose(); UnityEngine.Object.Destroy(camObj); }
public IEnumerator OnAddReceiverPublicMode() { MockSignaling.Reset(false); var dependencies1 = CreateDependencies(); var dependencies2 = CreateDependencies(); var target1 = new RenderStreamingInternal(ref dependencies1); var target2 = new RenderStreamingInternal(ref dependencies2); bool isStarted1 = false; bool isStarted2 = false; target1.onStart += () => { isStarted1 = true; }; target2.onStart += () => { isStarted2 = true; }; yield return(new WaitUntil(() => isStarted1 && isStarted2)); Assert.That(isStarted1, Is.True); Assert.That(isStarted2, Is.True); bool isCreatedConnection1 = false; bool isOnGotOffer2 = false; target1.onCreatedConnection += _ => { isCreatedConnection1 = true; }; target2.onGotOffer += (_, sdp) => { isOnGotOffer2 = true; }; var connectionId = "12345"; // target1 is Receiver in public mode target1.CreateConnection(connectionId); yield return(new WaitUntil(() => isCreatedConnection1)); Assert.That(isCreatedConnection1, Is.True); target1.AddTransceiver(connectionId, TrackKind.Video, RTCRtpTransceiverDirection.RecvOnly); // target2 is sender in private mode yield return(new WaitUntil(() => isOnGotOffer2)); Assert.That(isOnGotOffer2, Is.True); bool isAddReceiver1 = false; bool isGotAnswer1 = false; target1.onAddReceiver += (_, receiver) => { isAddReceiver1 = true; }; target1.onGotAnswer += (_, sdp) => { isGotAnswer1 = true; }; var camObj = new GameObject("Camera"); var camera = camObj.AddComponent <Camera>(); VideoStreamTrack track = camera.CaptureStreamTrack(1280, 720, 0); var transceiver2 = target2.AddTrack(connectionId, track); Assert.That(transceiver2.Direction, Is.EqualTo(RTCRtpTransceiverDirection.SendOnly)); target2.SendAnswer(connectionId); yield return(new WaitUntil(() => isAddReceiver1 & isGotAnswer1)); target1.DeleteConnection(connectionId); target2.DeleteConnection(connectionId); bool isDeletedConnection1 = false; bool isDeletedConnection2 = false; target1.onDeletedConnection += _ => { isDeletedConnection1 = true; }; target2.onDeletedConnection += _ => { isDeletedConnection2 = true; }; yield return(new WaitUntil(() => isDeletedConnection1 && isDeletedConnection2)); Assert.That(isDeletedConnection1, Is.True); Assert.That(isDeletedConnection2, Is.True); target1.Dispose(); target2.Dispose(); track.Dispose(); UnityEngine.Object.DestroyImmediate(camObj); }
public IEnumerator OnAddReceiverPrivateMode() { MockSignaling.Reset(true); var dependencies1 = CreateDependencies(); var dependencies2 = CreateDependencies(); var target1 = new RenderStreamingInternal(ref dependencies1); var target2 = new RenderStreamingInternal(ref dependencies2); bool isStarted1 = false; bool isStarted2 = false; target1.onStart += () => { isStarted1 = true; }; target2.onStart += () => { isStarted2 = true; }; yield return(new WaitUntil(() => isStarted1 && isStarted2)); Assert.That(isStarted1, Is.True); Assert.That(isStarted2, Is.True); bool isCreatedConnection1 = false; bool isCreatedConnection2 = false; target1.onCreatedConnection += _ => { isCreatedConnection1 = true; }; target2.onFoundConnection += _ => { isCreatedConnection2 = true; }; var connectionId = "12345"; // target1 is Receiver in private mode target1.CreateConnection(connectionId); yield return(new WaitUntil(() => isCreatedConnection1)); Assert.That(isCreatedConnection1, Is.True); // target2 is sender in private mode target2.CreateConnection(connectionId); yield return(new WaitUntil(() => isCreatedConnection2)); Assert.That(isCreatedConnection2, Is.True); bool isAddReceiver1 = false; bool isGotAnswer2 = false; target1.onAddReceiver += (_, receiver) => { isAddReceiver1 = true; }; target1.onGotOffer += (_, sdp) => { target1.SendAnswer(connectionId); }; target2.onGotAnswer += (_, sdp) => { isGotAnswer2 = true; }; var camObj = new GameObject("Camera"); var camera = camObj.AddComponent <Camera>(); VideoStreamTrack track = camera.CaptureStreamTrack(1280, 720, 0); // send offer automatically after adding a Track var transceiver = target2.AddTrack(connectionId, track); Assert.That(transceiver, Is.Not.Null); yield return(new WaitUntil(() => isAddReceiver1 && isGotAnswer2)); Assert.That(isAddReceiver1, Is.True); Assert.That(isGotAnswer2, Is.True); target1.DeleteConnection(connectionId); target2.DeleteConnection(connectionId); bool isDeletedConnection1 = false; bool isDeletedConnection2 = false; target1.onDeletedConnection += _ => { isDeletedConnection1 = true; }; target2.onDeletedConnection += _ => { isDeletedConnection2 = true; }; yield return(new WaitUntil(() => isDeletedConnection1 && isDeletedConnection2)); Assert.That(isDeletedConnection1, Is.True); Assert.That(isDeletedConnection2, Is.True); target1.Dispose(); target2.Dispose(); track.Dispose(); UnityEngine.Object.Destroy(camObj); }