public static Image GetImageForDispalyScale(string name) { var image16px = (Bitmap)Properties.Resources.ResourceManager.GetObject(name + "_16", Properties.Resources.Culture); var image32px = (Bitmap)Properties.Resources.ResourceManager.GetObject(name + "_32", Properties.Resources.Culture); return(RenderStandard.GetImageForDispalyScale(image16px, image32px)); }
public static Image GetImageForDispalyScale(Image image16px, Image image32px) //, bool useCache ) { //!!!!it not works because ResourceManager gives a new images each call //if( useCache ) // return EditorResourcesCache.GetImageForDispalyScale( image16px, image32px ); //else return(RenderStandard.GetImageForDispalyScale(image16px, image32px)); }