コード例 #1
0
ファイル: DemoFont3D.cs プロジェクト: 0000duck/KAOS-Engine
        public void Draw(float x, float y, float z, float scaleX, float scaleY, string text, Color color)
        {
            int     fontValue, textLength, textBufferLength, fontColor;
            float   u, v, translation, fontSizeX, fontSizeY, fontWidth, fontHeight, fontMargin;
            Matrix4 fontTranslation, fontWorld;

            Render.GetWorld(ref world);

            Matrix4.CreateTranslation(x, y, 0.0f, out fontTranslation);
            Matrix4.Mult(ref world, ref fontTranslation, out fontWorld);

            Render.SetWorld(ref fontWorld);

            translation = 0.0f;
            fontSizeX   = 16 * scaleX;
            fontSizeY   = 16 * scaleY;
            fontWidth   = 1.0f / 16.0f;
            fontHeight  = 1.0f / 16.0f;
            fontMargin  = 1.0f / 256.0f;
            fontColor   = color.ToArgb();

            for (int i = 0, j = 0; i < text.Length; i++, j += 4)
            {
                fontValue = (int)text[i];
                u         = (float)(fontValue % 16) * fontWidth + fontMargin;
                v         = (float)(fontValue >> 4) * fontHeight + fontMargin;

                fontVertices[j].Position.X          = translation;
                fontVertices[j].Position.Y          = 0.0f;
                fontVertices[j].Position.Z          = z;
                fontVertices[j].TextureCoordinate.X = u;
                fontVertices[j].TextureCoordinate.Y = v + fontHeight;
                fontVertices[j].Color = fontColor;

                fontVertices[j + 1].Position.X          = fontSizeX + translation;
                fontVertices[j + 1].Position.Y          = 0.0f;
                fontVertices[j + 1].Position.Z          = z;
                fontVertices[j + 1].TextureCoordinate.X = u + fontWidth;
                fontVertices[j + 1].TextureCoordinate.Y = v + fontHeight;
                fontVertices[j + 1].Color = fontColor;

                fontVertices[j + 2].Position.X          = translation;
                fontVertices[j + 2].Position.Y          = fontSizeY;
                fontVertices[j + 2].Position.Z          = z;
                fontVertices[j + 2].TextureCoordinate.X = u;
                fontVertices[j + 2].TextureCoordinate.Y = v;
                fontVertices[j + 2].Color = fontColor;

                fontVertices[j + 3].Position.X          = fontSizeX + translation;
                fontVertices[j + 3].Position.Y          = fontSizeY;
                fontVertices[j + 3].Position.Z          = z;
                fontVertices[j + 3].TextureCoordinate.X = u + fontWidth;
                fontVertices[j + 3].TextureCoordinate.Y = v;
                fontVertices[j + 3].Color = fontColor;

                translation += fontTranslations[fontValue] * scaleX;
            }

            textLength       = text.Length << 2;
            textBufferLength = 24 * textLength;

            Render.Apply();

            GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)textBufferLength, IntPtr.Zero, BufferUsageHint.DynamicDraw);
            GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)textBufferLength, fontVertices, BufferUsageHint.DynamicDraw);

            GL.DrawArrays(PrimitiveType.TriangleStrip, 0, textLength);

            Render.SetWorld(ref world);
        }