public void RenderMaterial_SerializedMaterialGeneratesTheSameMaterialID() { RenderMaterial mat = new RenderMaterial(); UUID matID = new UUID(mat.ComputeMD5Hash(), 0); byte[] matData = mat.ToBytes(); RenderMaterial newmat = RenderMaterial.FromBytes(matData, 0, matData.Length); UUID newmatID = RenderMaterial.GenerateMaterialID(newmat); Assert.That(mat, Is.EqualTo(newmat)); Assert.That(matID, Is.EqualTo(newmatID)); }