コード例 #1
0
        public void StartWork()
        {
            if (allWorkThread != null)
            {
                PauseWork();
            }
            currentWorkStatus = WorkStatus.inRun;
            allWorkThread     = new Thread(() =>
            {
                Thread.CurrentThread.Priority = ThreadPriority.AboveNormal;
                while (allWorkThread == Thread.CurrentThread && currentWorkStatus == WorkStatus.inRun)
                {
                    var invokedBuf = invoked.ToArray();
                    foreach (var method in invokedBuf)
                    {
                        method();
                        invoked.Remove(method);
                    }

                    UniverseProperty.DoUniverseTick();
                    ImageSource img = RenderManagerMainFieldProperty.RenderField(UniverseProperty.GetAllDescriptors());
                    img.Freeze();
                    ImageSource info = RenderManagerInfoTextProperty.DrawUniverseInfo(UniverseProperty, maxInfoTextWidth, infoTextFontSize, Brushes.Black);
                    info.Freeze();
                    universeOutputUIElement.ImageUniverseField.Dispatcher.Invoke(() =>
                    {
                        try
                        {
                            universeOutputUIElement.ImageUniverseField.Source = img;
                        }
                        catch { }
                    });
                    universeOutputUIElement.ImageInfo.Dispatcher.Invoke(() =>
                    {
                        try
                        {
                            universeOutputUIElement.ImageInfo.Source = info;
                        }
                        catch { }
                    });
                    Thread.Sleep(PauseBetweenRender);
                }
            });
            allWorkThread.Start();
        }
コード例 #2
0
        /// <summary>
        /// It attaches events to IUniverseOutputUIElement.
        /// <para></para>
        /// Прикрепляет к IUniverseOutputUIElement события.
        /// </summary>
        void InitializeEvents()
        {
            mouseDownOnFieldImage = (s, ev) =>
            {
                try
                {
                    if (UniverseProperty != null)
                    {
                        Image          image   = s as Image;
                        Point          pos     = ev.GetPosition(image);
                        PointInt       posCube = RenderManagerMainFieldProperty.GetCubePosition(pos.X, pos.Y, image.ActualWidth, image.ActualHeight);
                        UniverseObject uo      = UniverseProperty.GetMatrixElement(posCube.X, posCube.Y);
                        if (uo is Cell)
                        {
                            WindowImage.ShowModal(
                                RenderManagerInfoTextProperty.DrawCellInfo(uo as Cell, maxInfoTextWidth, infoTextFontSize, Brushes.Black),
                                LanguageHandler.GetInstance().CellInfoWindowTitle
                                );
                        }
                    }
                }
                catch { }
            };
            universeOutputUIElement.ImageUniverseField.MouseDown += mouseDownOnFieldImage;

            universeOutputUIElement.OnStart = delegate
            {
                StartWork();
            };
            universeOutputUIElement.OnPause = delegate
            {
                PauseWorkAsync();
            };
            universeOutputUIElement.OnExit = delegate
            {
                Dispose();
            };
            universeOutputUIElement.OnOpenUniverseConstsRedactor = delegate
            {
                OpenUniverseConstsRedactor();
            };
            universeOutputUIElement.OnOpenFoodPlaceRedactor = delegate
            {
                OpenFoodPlaceRedactor();
            };
            universeOutputUIElement.OnOpenPoisonPlaceRedactor = delegate
            {
                OpenPoisonPlaceRedactor();;
            };
            universeOutputUIElement.OnClearUniverseField = delegate
            {
                ClearUniverseField();
            };
            universeOutputUIElement.OnGenerateCells = delegate
            {
                if (universeOutputUIElement.CountOfCellsToGenerate != null)
                {
                    GenerateCells((int)universeOutputUIElement.CountOfCellsToGenerate);
                }
            };
            universeOutputUIElement.OnGenerateFoodOnAllField = delegate
            {
                GenerateFoodOnAllField();
            };
            universeOutputUIElement.OnResetResolution = delegate
            {
                if (universeOutputUIElement.ResolutionToReset == null)
                {
                    return;
                }
                Size resolution = (Size)universeOutputUIElement.ResolutionToReset;
                ResetResolution(resolution.Width, resolution.Height);
            };
            universeOutputUIElement.OnSaveUniverse = delegate
            {
                SaveUniverse();
            };
            universeOutputUIElement.OnGetWorkDeley = delegate
            {
                GetWorkDelay();
            };
        }