コード例 #1
0
 public virtual void Awake()
 {
     StructureTransform = transform;
     RenderInformation  = GetComponent <RenderInformationList>();
     for (int i = 0; i < GridPositionReferences.Count; i++)
     {
         GridCells.Add(new GridCell(GridPositionReferences[i].position.RoundToGridCenter(), this));
         Destroy(GridPositionReferences[i].gameObject);
     }
     GridPositionReferences.Clear();
 }
コード例 #2
0
ファイル: Item.cs プロジェクト: gresc574/ProjectExamples
 void Awake()
 {
     RenderInformation = GetComponent <RenderInformationList>();
     ItemTransform     = transform;
     gameObject.layer  = 11; // item layer
 }