// Use this for initialization void Start() { MiniMap_ = GameObject.Find("MiniMap"); Map_ = GameObject.Find("Map"); MainCamera_ = GameObject.FindWithTag("MainCamera").GetComponent <Camera>(); RDDscript_ = MainCamera_.GetComponent <RenderDepthDifference>(); SpatialMapping_ = GameObject.Find("SpatialMapping"); }
void Start() { //Get everything that we need MiniMap_ = GameObject.Find("MiniMap"); Map_ = GameObject.Find("Map"); MainCamera_ = GameObject.FindWithTag("MainCamera").GetComponent <Camera>(); RDDscript_ = MainCamera_.GetComponent <RenderDepthDifference>(); SpatialMapping_ = GameObject.Find("SpatialMapping"); ToolBar_ = GameObject.Find("ToolBar"); TAscript_ = ToolBar_.GetComponent <Tagalong>(); Bscript_ = ToolBar_.GetComponent <Billboard>(); LockButton_ = GameObject.Find("LockButton"); UnlockButton_ = GameObject.Find("UnlockButton"); // Everything off at start RDDscript_.enabled = false; Map_.layer = LayerMask.NameToLayer("Hidden"); MiniMap_.layer = LayerMask.NameToLayer("Hidden"); SpatialMapping_.SetActive(false); UnlockButton_.SetActive(false); }