コード例 #1
0
 // Use this for initialization
 void Start()
 {
     MiniMap_        = GameObject.Find("MiniMap");
     Map_            = GameObject.Find("Map");
     MainCamera_     = GameObject.FindWithTag("MainCamera").GetComponent <Camera>();
     RDDscript_      = MainCamera_.GetComponent <RenderDepthDifference>();
     SpatialMapping_ = GameObject.Find("SpatialMapping");
 }
コード例 #2
0
        void Start()
        {
            //Get everything that we need
            MiniMap_        = GameObject.Find("MiniMap");
            Map_            = GameObject.Find("Map");
            MainCamera_     = GameObject.FindWithTag("MainCamera").GetComponent <Camera>();
            RDDscript_      = MainCamera_.GetComponent <RenderDepthDifference>();
            SpatialMapping_ = GameObject.Find("SpatialMapping");
            ToolBar_        = GameObject.Find("ToolBar");
            TAscript_       = ToolBar_.GetComponent <Tagalong>();
            Bscript_        = ToolBar_.GetComponent <Billboard>();
            LockButton_     = GameObject.Find("LockButton");
            UnlockButton_   = GameObject.Find("UnlockButton");

            // Everything off at start
            RDDscript_.enabled = false;
            Map_.layer         = LayerMask.NameToLayer("Hidden");
            MiniMap_.layer     = LayerMask.NameToLayer("Hidden");
            SpatialMapping_.SetActive(false);
            UnlockButton_.SetActive(false);
        }