コード例 #1
0
ファイル: TestRendering.cs プロジェクト: TormentedEmu/OpenUO
        public TestRendering(IoCContainer container)
        {
            camera = new Camera2D();

            RenderDelegateChainStep renderStep = new RenderDelegateChainStep("TestRendering", Render);

            container.Resolve<IUIRenderChain>().RegisterStep(renderStep);

            IInput input = container.Resolve<IInput>();

            input.AddBinding(string.Empty, false, false, false, System.Windows.Forms.Keys.Up, null, (s, e) => { camera.Position += Vector3.UnitY; });
            input.AddBinding(string.Empty, false, false, false, System.Windows.Forms.Keys.Down, null, (s, e) => { camera.Position -= Vector3.UnitY; });
            input.AddBinding(string.Empty, false, false, false, System.Windows.Forms.Keys.Left, null, (s, e) => { camera.Position += Vector3.UnitX; });
            input.AddBinding(string.Empty, false, false, false, System.Windows.Forms.Keys.Right, null, (s, e) => { camera.Position -= Vector3.UnitX; });

            IDeviceContextService deviceContextService = container.Resolve<IDeviceContextService>();
            DeviceContext context = deviceContextService.Context;

            deviceContextService.Form.ResizeEnd += new EventHandler(Form_ResizeEnd);

            _texture = Texture2D.FromFile(context, "Resources\\Helix.jpg", Usage.None, Pool.Managed);
            _elements = new TexturedElement[250];

            for (int i = 0; i < _elements.Length; i++)
            {
                _elements[i] = new TexturedElement(new SharpDX.Vector2(50, 50));
                _elements[i].Position = new Vector2(i * 20, i * 20);
            }

            _vertices = new Vertices<VertexPositionTexture>(context,
                new VertexPositionTexture() { Position = new Vector3(-0.5f, -0.5f, 0), TextureCoordinate = new Vector2(0, 0) },
                new VertexPositionTexture() { Position = new Vector3(-0.5f,  0.5f, 0), TextureCoordinate = new Vector2(1, 0) },
                new VertexPositionTexture() { Position = new Vector3( 0.5f, -0.5f, 0), TextureCoordinate = new Vector2(0, 1) },
                new VertexPositionTexture() { Position = new Vector3( 0.5f,  0.5f, 0), TextureCoordinate = new Vector2(1, 1) });
        }
コード例 #2
0
ファイル: TestRendering.cs プロジェクト: nogu3ira/essence-udk
        public TestRendering(IoCContainer container)
        {
            camera = new Camera2D();

            RenderDelegateChainStep renderStep = new RenderDelegateChainStep("TestRendering", Render);

            container.Resolve <IUIRenderChain>().RegisterStep(renderStep);

            IInput input = container.Resolve <IInput>();

            input.AddBinding(string.Empty, false, false, false, System.Windows.Forms.Keys.Up, null, (s, e) => { camera.Position += Vector3.UnitY; });
            input.AddBinding(string.Empty, false, false, false, System.Windows.Forms.Keys.Down, null, (s, e) => { camera.Position -= Vector3.UnitY; });
            input.AddBinding(string.Empty, false, false, false, System.Windows.Forms.Keys.Left, null, (s, e) => { camera.Position += Vector3.UnitX; });
            input.AddBinding(string.Empty, false, false, false, System.Windows.Forms.Keys.Right, null, (s, e) => { camera.Position -= Vector3.UnitX; });

            IDeviceContextService deviceContextService = container.Resolve <IDeviceContextService>();
            DeviceContext         context = deviceContextService.Context;

            deviceContextService.Form.ResizeEnd += new EventHandler(Form_ResizeEnd);

            _texture  = Texture2D.FromFile(context, "Resources\\Helix.jpg", Usage.None, Pool.Managed);
            _elements = new TexturedElement[250];

            for (int i = 0; i < _elements.Length; i++)
            {
                _elements[i]          = new TexturedElement(new SharpDX.Vector2(50, 50));
                _elements[i].Position = new Vector2(i * 20, i * 20);
            }

            _vertices = new Vertices <VertexPositionTexture>(context,
                                                             new VertexPositionTexture()
            {
                Position = new Vector3(-0.5f, -0.5f, 0), TextureCoordinate = new Vector2(0, 0)
            },
                                                             new VertexPositionTexture()
            {
                Position = new Vector3(-0.5f, 0.5f, 0), TextureCoordinate = new Vector2(1, 0)
            },
                                                             new VertexPositionTexture()
            {
                Position = new Vector3(0.5f, -0.5f, 0), TextureCoordinate = new Vector2(0, 1)
            },
                                                             new VertexPositionTexture()
            {
                Position = new Vector3(0.5f, 0.5f, 0), TextureCoordinate = new Vector2(1, 1)
            });
        }