static void Main(string[] args) { Dispaly = new Display(1920, 1080); TestWorld = new Scene(); GameObject Ground = TestWorld.AddGameObject(0, 1000, 0); // Load Scene Image Data RenderData SceneImageData = new RenderData(); RenderState GroundImage = SceneImageData.LoadFile("Ground.png"); // Load Player Image Data PlayerImageData = new RenderData(); PlayerImage1 = PlayerImageData.LoadFile("Test.bmp"); PlayerImage2 = PlayerImageData.LoadFile("StateTest.png"); // Load Projectile Image Data ProjectileImageData = new RenderData(); ProjectileImageData.LoadFile("Projectile.png"); // Create PhysicsConstraints PlayerPhysics = new PhysicsConstraints(TestWorld); StaticPhysics = new PhysicsConstraints(TestWorld); ProjectilePhysics = new PhysicsConstraints(TestWorld); PlayerPhysics.Collider = true; StaticPhysics.Static = true; ProjectilePhysics.Collider = true; ProjectilePhysics.OnCollision += OnProjectileCollision; Player1 = new Player(TestWorld); Player1_Child = TestWorld.AddGameObject(100, 100, 0); Player1_Child.Use(PlayerImageData); Player1_Child.Use(Player1.Transform); Ground.Use(SceneImageData); Ground.Use(StaticPhysics); KeyListener.AddKeyBind(Key.Up, () => { Camera.Yvel += -CameraSpeed; }, () => { Camera.Yvel -= -CameraSpeed; }); KeyListener.AddKeyBind(Key.Left, () => { Camera.Xvel += -CameraSpeed; }, () => { Camera.Xvel -= -CameraSpeed; }); KeyListener.AddKeyBind(Key.Down, () => { Camera.Yvel += CameraSpeed; }, () => { Camera.Yvel -= CameraSpeed; }); KeyListener.AddKeyBind(Key.Right, () => { Camera.Xvel += CameraSpeed; }, () => { Camera.Xvel -= CameraSpeed; }); Debugger.EnableDebugger = true; Dispaly.Start(); }