private void UpdateRenderMode(RenderController.RenderMode mode) { if (RenderController.RenderMode.Mono == mode) { _camera.enabled = false; } else { _camera.enabled = true; } }
private void UpdateRenderMode(RenderController.RenderMode mode) { if (mode == RenderController.RenderMode.Mono) { _monoCamera.enabled = true; } else { _monoCamera.enabled = false; } }
public void OnRenderModeChange(RenderController.RenderMode mode) { UpdateRenderMode(mode); }