コード例 #1
0
            public void SendTargetRemoved()
            {
                var msg = new RemoveTargetMsg();

                msg.EntityId = m_jumpDrive.EntityId;

                Sync.Layer.SendMessageToAllAndSelf(ref msg);
            }
コード例 #2
0
 private static void OnTargetRemoved(MySyncJumpDrive syncObject, ref RemoveTargetMsg msg, MyNetworkClient sender)
 {
     syncObject.m_jumpDrive.OnTargetRemoved();
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
コード例 #3
0
 private static void OnTargetRemoved(MySyncJumpDrive syncObject, ref RemoveTargetMsg msg, MyNetworkClient sender)
 {
     syncObject.m_jumpDrive.OnTargetRemoved();
 }
コード例 #4
0
ファイル: MyJumpDrive.cs プロジェクト: fluxit/SpaceEngineers
 private static void OnTargetRemoved(MySyncJumpDrive syncObject, ref RemoveTargetMsg msg, MyNetworkClient sender)
 {
     syncObject.m_jumpDrive.OnTargetRemoved();
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
コード例 #5
0
ファイル: MyJumpDrive.cs プロジェクト: fluxit/SpaceEngineers
            public void SendTargetRemoved()
            {
                var msg = new RemoveTargetMsg();
                msg.EntityId = m_jumpDrive.EntityId;

                Sync.Layer.SendMessageToServerAndSelf(ref msg);
            }
コード例 #6
0
ファイル: MyJumpDrive.cs プロジェクト: Krulac/SpaceEngineers
 private static void OnTargetRemoved(MySyncJumpDrive syncObject, ref RemoveTargetMsg msg, MyNetworkClient sender)
 {
     syncObject.m_jumpDrive.OnTargetRemoved();
 }