コード例 #1
0
 /**
  * 炒鱿鱼
  */
 public static void DealApplyByFire(Clan clan, Hero hero)
 {
     if (null == hero.LastSeenPlace)
     {
         hero.CacheLastSeenInformation(hero.HomeSettlement, true);
         hero.SyncLastSeenInformation();
     }
     RemoveCompanionAction.ApplyByFire(Hero.MainHero.Clan, hero);
 }
コード例 #2
0
        private void conversation_courtship_success_on_consequence()
        {
            ISettingsProvider settings = new MASettings();
            Hero hero          = Hero.MainHero;
            Hero spouse        = Hero.OneToOneConversationHero;
            Hero oldSpouse     = hero.Spouse;
            Hero cheatedSpouse = spouse.Spouse;

            // If you are marrying a kingdom ruler as a kingdom ruler yourself,
            // the kingdom ruler will have to give up being clan head.
            // Apparently causes issues if this is not done.
            if (spouse.IsFactionLeader && !spouse.IsMinorFactionHero)
            {
                if (hero.Clan.Kingdom != spouse.Clan.Kingdom)
                {
                    if (hero.Clan.Kingdom?.Leader != hero)
                    {
                        // Join kingdom due to lowborn status
                        if (hero.Clan.Leader == Hero.MainHero)
                        {
                            ChangeClanLeaderAction.ApplyWithoutSelectedNewLeader(hero.Clan);
                            if (hero.Clan.Leader == Hero.MainHero)
                            {
                                MAHelper.Print("No Heirs");
                                DestroyClanAction.Apply(hero.Clan);
                                MAHelper.Print("Eliminated Player Clan");
                            }
                        }
                        foreach (Hero companion in hero.Clan.Companions.ToList())
                        {
                            bool inParty = false;
                            if (companion.PartyBelongedTo == MobileParty.MainParty)
                            {
                                inParty = true;
                            }
                            RemoveCompanionAction.ApplyByFire(hero.Clan, companion);
                            AddCompanionAction.Apply(spouse.Clan, companion);
                            if (inParty)
                            {
                                AddHeroToPartyAction.Apply(companion, MobileParty.MainParty, true);
                            }
                        }
                        hero.Clan = spouse.Clan;
                        var current = Traverse.Create <Campaign>().Property("Current").GetValue <Campaign>();
                        Traverse.Create(current).Property("PlayerDefaultFaction").SetValue(spouse.Clan);
                        MAHelper.Print("Lowborn Player Married to Kingdom Ruler");
                    }
                    else
                    {
                        ChangeClanLeaderAction.ApplyWithoutSelectedNewLeader(spouse.Clan);
                        MAHelper.Print("Kingdom Ruler Stepped Down and Married to Player");
                    }
                }
            }
            // New nobility
            MAHelper.OccupationToLord(spouse.CharacterObject);
            if (!spouse.IsNoble)
            {
                spouse.IsNoble = true;
                MAHelper.Print("Spouse to Noble");
            }
            // Dodge the party crash for characters part 1
            bool dodge = false;

            if (spouse.PartyBelongedTo == MobileParty.MainParty)
            {
                AccessTools.Property(typeof(Hero), "PartyBelongedTo").SetValue(spouse, null, null);
                MAHelper.Print("Spouse Already in Player's Party");
                dodge = true;
            }
            // Apply marriage
            ChangeRomanticStateAction.Apply(hero, spouse, Romance.RomanceLevelEnum.Marriage);
            MAHelper.Print("Marriage Action Applied");
            if (oldSpouse is not null)
            {
                MAHelper.RemoveExSpouses(oldSpouse);
            }
            // Dodge the party crash for characters part 2
            if (dodge)
            {
                AccessTools.Property(typeof(Hero), "PartyBelongedTo").SetValue(spouse, MobileParty.MainParty, null);
            }
            // Activate character if not already activated
            if (!spouse.HasMet)
            {
                spouse.HasMet = true;
            }
            if (!spouse.IsActive)
            {
                spouse.ChangeState(Hero.CharacterStates.Active);
                MAHelper.Print("Activated Spouse");
            }
            if (spouse.IsPlayerCompanion)
            {
                spouse.CompanionOf = null;
                MAHelper.Print("Spouse No Longer Companion");
            }
            if (settings.Cheating && cheatedSpouse is not null)
            {
                MAHelper.RemoveExSpouses(cheatedSpouse, true);
                MAHelper.RemoveExSpouses(spouse, true);
                MAHelper.Print("Spouse Broke Off Past Marriage");
            }
            MAHelper.RemoveExSpouses(hero);
            MAHelper.RemoveExSpouses(spouse);
            PlayerEncounter.LeaveEncounter = true;
            // New fix to stop some kingdom rulers from disappearing
            if (spouse.PartyBelongedTo != MobileParty.MainParty)
            {
                AddHeroToPartyAction.Apply(spouse, MobileParty.MainParty, true);
            }
        }