public static void setBattleEventValue(IFirebase refFirebase, RemoteEventBase theEvent) { Dictionary <string, object> currentlocatoin = new Dictionary <string, object>(); currentlocatoin.Add(RemoteEventBase.KEY_VECTOR_X, theEvent.getCurrentLocation().x); currentlocatoin.Add(RemoteEventBase.KEY_VECTOR_Y, theEvent.getCurrentLocation().y); currentlocatoin.Add(RemoteEventBase.KEY_VECTOR_Z, theEvent.getCurrentLocation().z); Dictionary <string, object> targetlocation = new Dictionary <string, object>(); targetlocation.Add(RemoteEventBase.KEY_VECTOR_X, theEvent.getTargetLocation().x); targetlocation.Add(RemoteEventBase.KEY_VECTOR_Y, theEvent.getTargetLocation().y); targetlocation.Add(RemoteEventBase.KEY_VECTOR_Z, theEvent.getTargetLocation().z); Dictionary <string, object> value = new Dictionary <string, object>(); value.Add(RemoteEventBase.KEY_ACTION_NAME, theEvent.getActionName()); value.Add(RemoteEventBase.KEY_ACTOR, theEvent.getActorId()); value.Add(RemoteEventBase.KEY_ACT_TARGET, theEvent.getActTarget()); value.Add(RemoteEventBase.KEY_PLAYER_ID, theEvent.getPlayerId()); value.Add(RemoteEventBase.KEY_LOC_CURRENT, currentlocatoin); value.Add(RemoteEventBase.KEY_LOC_TARGET, targetlocation); value.Add(RemoteEventBase.KEY_TIME_STAMP, theEvent.getTimeStamp()); refFirebase.Child(RemoteEventBase.KEY_EVENT_ROOT).Push().SetValue(value); }
protected virtual BaseUnit onCreateUnit(RemoteEventBase theEvent) { Logger.firebase("Humanoid onRemoteUpdate not find " + theEvent.getActorId()); Logger.firebase("Humanoid onRemoteCreate +" + " " + theEvent.getActorId()); BaseUnit temp = null; if (unitInstances.TryGetValue(theEvent.getActorId(), out temp)) { Logger.firebase("Humanoid onRemoteCreate fail due to exist +" + " " + theEvent.getActorId()); return(null); } GameObject obj = Instantiate(myUnits[0], convertLocationByHumanoid(theEvent.getCurrentLocation()), Quaternion.identity) as GameObject; obj.transform.parent = gameController.transform; BaseUnit unit = obj.GetComponent <BaseUnit>(); unit.setGameController(gameController); unit.Myfaction = getHumanoidFaction(); unit.Id = theEvent.getActorId(); unit.playerIdOfUnit = theEvent.getPlayerId(); unit.setHumanoidHolder(this); unitInstances.Add(unit.Id, unit); onMoveUnit(theEvent, unit); return(unit); }
// Update is called once per frame void FixedUpdate() { lock (mylock) { foreach (System.Object o in toCreateList) { copyToCreateList.Add(o); } toCreateList.Clear(); } foreach (System.Object o in copyToCreateList) { RemoteEventBase todoEvent = (RemoteEventBase)o; Debug.Log("Humanoid onRemoteCreate +" + " " + todoEvent.getEventId() + " " + todoEvent.getCurrentLocation().y); onCreateUnit(todoEvent); } copyToCreateList.Clear(); lock (unitlock) { foreach (System.Object o in toUpdateList) { copyToUpdateList.Add(o); } toUpdateList.Clear(); } foreach (System.Object o in copyToUpdateList) { RemoteEventBase todoEvent = (RemoteEventBase)o; BaseUnit result = null; if (unitInstances.TryGetValue(todoEvent.getActorId(), out result)) { Logger.firebase("Humanoid onRemoteUpdate find " + todoEvent.getActorId() + ", " + todoEvent.getCurrentLocation().y + ", " + gameObject.transform.localPosition.y + ", " + todoEvent.getTargetLocation().y); onMoveUnit(todoEvent, result); } else { Logger.firebase("Humanoid onRemoteUpdate not find " + todoEvent.getActorId()); onCreateUnit(todoEvent); } } copyToUpdateList.Clear(); onFixedUPdate(); }
protected virtual void onMoveUnit(RemoteEventBase theEvent, BaseUnit unit) { unit.gameObject.transform.localPosition = convertLocationByHumanoid(theEvent.getCurrentLocation()); unit.nextLocation = convertLocationByHumanoid(theEvent.getTargetLocation()); unit.BeCommanded = true; }