public NetPlayerComponent(AOSClient client) : base(client) { netPlayers = new Dictionary <ushort, NetworkPlayer>(); channel = client.GetChannel(AOSChannelType.NetInterface); snapshotComponent = client.GetComponent <SnapshotNetComponent>(); channel.AddRemoteEvent("Client_AddNetPlayer", R_AddNetPlayer); channel.AddRemoteEvent("Client_RemoveNetPlayer", R_RemoveNetPlayer); channel.AddRemoteEvent("Client_AddInitialNetPlayers", R_AddInitialNetPlayers); }
public NetPlayerComponent(AOSServer server) : base(server) { netPlayers = new BiDictionary <NetConnection, NetworkPlayer>(); stashedClientInfo = new Dictionary <NetConnection, ClientInfo>(); channel = server.GetChannel(AOSChannelType.NetInterface); snapshotComponent = server.GetComponent <SnapshotNetComponent>(); channel.AddRemoteEvent("Server_ClientInfo", R_ClientInfo); }
public SnapshotSystem(NetMessenger messenger) { idAllocator = new IdAllocatorUInt16(); interfaces = new Dictionary <NetConnection, SnapshotConnectionInterface>(); snapshotsAwaitingDeltaSupport = new HashSet <Snapshot>(); channel = messenger.GetChannel((ushort)AOSChannelType.SnapshotSystem); channel.AddRemoteEvent("AllocateSnapshotId", R_AllocateSnapshotId); DashCMD.SetCVar("log_snapshots", false); }
public ServerWorld() { players = new ConcurrentDictionary <NetConnection, ServerMPPlayer>(); physEntities = new Dictionary <ushort, GameObject>(); server = AOSServer.Instance; snapshotComponent = server.GetComponent <SnapshotNetComponent>(); objectComponent = server.GetComponent <ObjectNetComponent>(); channel = server.GetChannel(AOSChannelType.World); channel.AddRemoteEvent("Server_SetBlock", R_SetBlock); channel.AddRemoteEvent("Server_ThrowGrenade", R_ThrowGrenade); channel.AddRemoteEvent("Server_ShootMelon", R_ShootMelon); objectComponent.OnCreatableInstantiated += ObjectComponent_OnCreatableInstantiated; objectComponent.OnCreatableDestroyed += ObjectComponent_OnCreatableDestroyed; snapshotComponent.OnWorldSnapshotOutbound += Server_OnWorldSnapshotOutbound; InitializeCMD(); ConfigSection gameSection = Program.Config.GetSection("Game"); if (gameSection == null) { DashCMD.WriteError("[server.cfg - ServerWorld] Section 'Game' is missing!"); } else { string worldFile = gameSection.GetString("world-file"); if (!string.IsNullOrWhiteSpace(worldFile)) { LoadFromFile(worldFile); } else { DashCMD.WriteError("[server.cfg - ServerWorld] Game.world-file is missing!"); } } }
public MPWorld(MasterRenderer renderer) : base(renderer) { players = new Dictionary <ushort, ClientPlayer>(); physEntities = new Dictionary <ushort, GameObject>(); TimeOfDay = 10; // Grab network components and the world channel client = AOSClient.Instance; snapshotComponent = client.GetComponent <SnapshotNetComponent>(); objectComponent = client.GetComponent <ObjectNetComponent>(); channel = client.GetChannel(AOSChannelType.World); // Add remotes channel.AddRemoteEvent("Client_ThrowGrenade", R_ThrowGrenade); channel.AddRemoteEvent("Client_ShootMelon", R_ShootMelon); channel.AddRemoteEvent("Client_ServerImpact", R_ServerImpact); channel.AddRemoteEvent("Client_RolledBackServerPlayer", R_RolledBackServerPlayer); // Hook into component events objectComponent.OnCreatableInstantiated += ObjectComponent_OnCreatableInstantiated; objectComponent.OnCreatableDestroyed += ObjectComponent_OnCreatableDestroyed; snapshotComponent.OnWorldSnapshotInbound += SnapshotComponent_OnWorldSnapshotInbound; }