private void SetupAuctionCards() { foreach (AnimalTypes animalType in Enum.GetValues(typeof(AnimalTypes))) { for (int x = 0; x < 4; x++) { RemainingAuctionCards.Add(animalType); } } }
private void KickPlayer(Player player) { if (Players.Count > 1) { DetermineNewCurrentPlayer(player); CurrentState = States.ChooseAction; Players.Remove(player); foreach (AnimalTypes card in player.AnimalCards) { RemainingAuctionCards.Add(card); } AddCompensationMoneyCardsToPlayers(); } }