public override void Initialize() { this.RequestMicrophonePermissions(); this.StartCoroutine(Coroutine()); System.Collections.IEnumerator Coroutine() { yield return(ReleasesManager.WaitForInitialization()); yield return(UserInfoManager.WaitForInitialization()); var settings = ReleasesManager.Instance.CurrentRelease.DissonanceManagerSettings; #if !USING_DISSONANCE if (this.enabled) { Debug.LogError("DissonanceManager is enabled, but USING_DISSONANCE define is not set. Make sure Dissonance plugin is " + "installed and the define is set, otherwise Dissonance will not work.", this); } #else if (this.dissonanceCommsPrefab == null) { Debug.LogError("DissonanceManager: Unable to locate the DissonanceComms object. Dissonance will not work.", this); } else { var dissonanceCommsObject = GameObject.Instantiate(this.dissonanceCommsPrefab, this.transform); this.DissonanceComms = dissonanceCommsObject.GetComponent <Dissonance.DissonanceComms>(); if (this.DissonanceComms == null) { Debug.LogError("DissonanceManager: DissonanceComms Prefab does not have the DissonanceComms Component, Dissonance will not work.", this); } else { this.DissonanceComms.LocalPlayerName = UserInfoManager.Instance.UserHexId; this.DissonanceComms.gameObject.name = "Dissonance Comms"; this.DissonanceComms.gameObject.SetActive(true); } } #endif this.SetInstance(this); } }
public override void Initialize() { this.StartCoroutine(Coroutine()); IEnumerator Coroutine() { yield return(ReleasesManager.WaitForInitialization()); var settings = ReleasesManager.Instance.CurrentRelease.UnityPurchasingManagerSettings; if (settings.IsEnabled) { #if !PURCHASING_ENABLED Debug.LogError("UnityPurchasingManager: Tring to use UnityPurchasingManager without USING_UNITY_PURCHASING define. " + "Make sure Unity Purchasing is installed correctly."); #endif } this.SetInstance(this); } }
public override void Initialize() { this.StartCoroutine(InitializeCoroutine()); IEnumerator InitializeCoroutine() { PlayFabSettings.GlobalErrorHandler += this.OnGlobalErrorEvent; yield return(ReleasesManager.WaitForInitialization()); yield return(UnityPurchasingManager.WaitForInitialization()); PlayFabManager.Settings playfabSettings = ReleasesManager.Instance.CurrentRelease.PlayfabManagerSettings; string catalogVersion = playfabSettings.CatalogVersion; PlayFabSettings.staticSettings.TitleId = Lost.BuildConfig.RuntimeBuildConfig.Instance.GetString(PlayFabConfigExtensions.TitleId); this.Login = new LoginManager(this); // Starting the Logging In loop var combinedParams = new GetPlayerCombinedInfoRequestParams { GetTitleData = playfabSettings.LoadTitleDataKeys.Count > 0, TitleDataKeys = playfabSettings.LoadTitleDataKeys, GetUserInventory = playfabSettings.LoadInventory, GetUserVirtualCurrency = playfabSettings.LoadVirtualCurrency, GetPlayerProfile = playfabSettings.LoadPlayerProfile, GetCharacterList = playfabSettings.LoadCharacters, GetUserAccountInfo = true, }; LostMessages.BootloaderLoggingIn(); var login = this.Login.Login(this.loginMethod, combinedParams, playfabSettings.FacebookPermissions); yield return(login); this.Catalog = new CatalogManager(this, catalogVersion); this.Character = new CharacterManager(this, login.Value?.InfoResultPayload?.CharacterList); this.Inventory = new InventoryManager(this, login.Value?.InfoResultPayload?.UserInventory); this.Purchasing = new PurchasingManager(this, catalogVersion); this.PushNotifications = new PushNotificationManager(this); this.Store = new StoreManager(this, catalogVersion); this.TitleData = new TitleDataManager(this, login.Value?.InfoResultPayload?.TitleData); this.TitleNews = new TitleNewsManager(this); this.User = new UserManager(this, login.Value); this.VirtualCurrency = new VirtualCurrencyManager(this, login.Value?.InfoResultPayload?.UserVirtualCurrency); // Catalog if (playfabSettings.LoadCatalog) { LostMessages.BootloaderDownloadingCatalog(); yield return(this.Catalog.GetCatalog()); } // Stores if (playfabSettings.LoadStoresAtStartup?.Count > 0) { LostMessages.BootloaderLoadingStores(); foreach (var store in playfabSettings.LoadStoresAtStartup) { // TODO [bgish]: Tell the loading dialog that we're getting store "X" yield return(this.Store.GetStore(store)); } } // Initializing purchasing, but no need to wait on it later if (playfabSettings.LoadPurchasing) { LostMessages.BootloaderInitializingPurchasing(); yield return(this.Purchasing.Initialize()); } // Push Notifications if (Application.platform == RuntimePlatform.IPhonePlayer && playfabSettings.RegisterIosPushNotificationsAtStartup) { this.PushNotifications.RegisterPushNotificationsWithPlayFab(); } else if (Application.platform == RuntimePlatform.Android) { this.PushNotifications.RegisterPushNotificationsWithPlayFab(); } this.SetInstance(this); } }