コード例 #1
0
ファイル: Strategy.cs プロジェクト: NathanTeeuwen/Dominulator
 public static GameStatePredicate CountAllOwned(Card card, RelativeAmount relativeAmount, int amount)
 {
     switch (relativeAmount)
     {
         case RelativeAmount.LessThan:          return delegate(GameState gameState) { return CountAllOwned(card, gameState) < amount; };
         case RelativeAmount.GreaterThan:       return delegate(GameState gameState) { return CountAllOwned(card, gameState) > amount; };
         case RelativeAmount.LessThanEqual:     return delegate(GameState gameState) { return CountAllOwned(card, gameState) <= amount; };
         case RelativeAmount.GreaterThanEqual:  return delegate(GameState gameState) { return CountAllOwned(card, gameState) >= amount; };
         case RelativeAmount.Equal:             return delegate(GameState gameState) { return CountAllOwned(card, gameState) == amount; };
         default: throw new System.Exception();
     }
 }
コード例 #2
0
        public static GameStatePredicate CountAllOwned(Card card, RelativeAmount relativeAmount, int amount)
        {
            switch (relativeAmount)
            {
            case RelativeAmount.LessThan:          return(delegate(GameState gameState) { return CountAllOwned(card, gameState) < amount; });

            case RelativeAmount.GreaterThan:       return(delegate(GameState gameState) { return CountAllOwned(card, gameState) > amount; });

            case RelativeAmount.LessThanEqual:     return(delegate(GameState gameState) { return CountAllOwned(card, gameState) <= amount; });

            case RelativeAmount.GreaterThanEqual:  return(delegate(GameState gameState) { return CountAllOwned(card, gameState) >= amount; });

            case RelativeAmount.Equal:             return(delegate(GameState gameState) { return CountAllOwned(card, gameState) == amount; });

            default: throw new System.Exception();
            }
        }