public void Start() { Debug.Log("in start"); useraccountinfo = Transverser.userinfo; if (useraccountinfo != null && useraccountinfo.Size() > 0) { itemCount = useraccountinfo.Size(); itemPrefab = Transverser.itemPrefab1; itemPrefab1Parent = Transverser.itemPrefab1Parent; itemPrefab.gameObject.SetActive(true); RectTransform rowRectTransform = itemPrefab.GetComponent <RectTransform>(); RectTransform containerRectTransform = itemPrefab1Parent.GetComponent <RectTransform>(); //calculate the width and height of each child item. float width = containerRectTransform.rect.width / columnCount; float ratio = width / rowRectTransform.rect.width; float height = rowRectTransform.rect.height * ratio; int rowCount = itemCount / columnCount; if (itemCount % rowCount > 0) { rowCount++; } //adjust the height of the container so that it will just barely fit all its children float scrollHeight = height * rowCount; containerRectTransform.offsetMin = new Vector2(containerRectTransform.offsetMin.x, -scrollHeight / 2); containerRectTransform.offsetMax = new Vector2(containerRectTransform.offsetMax.x, scrollHeight / 2); int j = 0; int i; for (i = 0; i < itemCount + 1; i++) { //this is used instead of a double for loop because itemCount may not fit perfectly into the rows/columns if (i % columnCount == 0) { j++; } //create a new item, name it, and set the parent GameObject newItem = Instantiate(itemPrefab) as GameObject; newItem.name = itemPrefab1Parent.name + " item at (" + i + "," + j + ")"; newItem.transform.parent = itemPrefab1Parent.transform; //move and size the new item RectTransform rectTransform = newItem.GetComponent <RectTransform>(); float x = -containerRectTransform.rect.width / 2 + width * (i % columnCount); float y = containerRectTransform.rect.height / 2 - height * j; rectTransform.offsetMin = new Vector2(x, y); x = rectTransform.offsetMin.x + width; y = rectTransform.offsetMin.y + height; rectTransform.offsetMax = new Vector2(x, y); GameObject Message, AcceptButton, RejectButton; Text textMessage; if (i == 0) { Message = GameObject.Find("Message"); } else { Message = GameObject.Find("Message" + (i - 1)); } textMessage = Message.GetComponent <Text>(); textMessage.name = "Message" + i; if (i < itemCount) { textMessage.text = useraccountinfo.GetSFSObject(i).GetUtfString("name") + " requested to friend you?"; Debug.Log(useraccountinfo.GetSFSObject(i).GetUtfString("name")); } Button AccButton, RejButton; if (i == 0) { AcceptButton = GameObject.Find("Accept "); } else { AcceptButton = GameObject.Find("Accept " + (i - 1)); } AccButton = AcceptButton.GetComponent <Button>(); AccButton.name = "Accept " + i; if (i == 0) { RejectButton = GameObject.Find("Reject "); } else { RejectButton = GameObject.Find("Reject " + (i - 1)); } RejButton = RejectButton.GetComponent <Button>(); RejButton.name = "Reject " + i; if (i == 0) { newItem.SetActive(false); } } GameObject MSG = GameObject.Find("Message" + (i - 1)); Text textMSG = MSG.GetComponent <Text>(); textMSG.name = "Message"; GameObject AcceptBut = GameObject.Find("Accept " + (i - 1)); Button AButton = AcceptBut.GetComponent <Button>(); AButton.name = "Accept "; GameObject RejectBut = GameObject.Find("Reject " + (i - 1));; Button RButton = RejectBut.GetComponent <Button>(); RButton.name = "Reject "; } }
public void Start() { Debug.Log("in start"); AuctionReq = Transverser.AuctionReq; MembershipReq = Transverser.MembershipReq; CreditCard = Transverser.CreditCard; // Debug.Log(AuctionReq.Size()); //Debug.Log(MembershipReq.Size()); // Debug.Log(CreditCard.Size()); if (AuctionReq != null && AuctionReq.Size() > 0 || MembershipReq != null && MembershipReq.Size() > 0) { itemCount = AuctionReq.Size() + MembershipReq.Size(); itemPrefab = Transverser.itemPrefab3; itemPrefab1Parent = Transverser.itemPrefab3Parent; itemPrefab.gameObject.SetActive(true); RectTransform rowRectTransform = itemPrefab.GetComponent <RectTransform>(); RectTransform containerRectTransform = itemPrefab1Parent.GetComponent <RectTransform>(); //calculate the width and height of each child item. float width = containerRectTransform.rect.width / columnCount; float ratio = width / rowRectTransform.rect.width; float height = rowRectTransform.rect.height * ratio; int rowCount = itemCount / columnCount; if (itemCount % rowCount > 0) { rowCount++; } //adjust the height of the container so that it will just barely fit all its children float scrollHeight = height * rowCount; containerRectTransform.offsetMin = new Vector2(containerRectTransform.offsetMin.x, -scrollHeight / 2); containerRectTransform.offsetMax = new Vector2(containerRectTransform.offsetMax.x, scrollHeight / 2); int j = 0; int i = 0, DBIndex = 0; string request = "auction"; for (; i < itemCount + 1; i++) { //this is used instead of a double for loop because itemCount may not fit perfectly into the rows/columns if (i % columnCount == 0) { j++; } //create a new item, name it, and set the parent GameObject newItem = Instantiate(itemPrefab) as GameObject; newItem.name = itemPrefab1Parent.name + " item at (" + i + "," + j + ")"; newItem.transform.parent = itemPrefab1Parent.transform; //move and size the new item RectTransform rectTransform = newItem.GetComponent <RectTransform>(); float x = -containerRectTransform.rect.width / 2 + width * (i % columnCount); float y = containerRectTransform.rect.height / 2 - height * j; rectTransform.offsetMin = new Vector2(x, y); x = rectTransform.offsetMin.x + width; y = rectTransform.offsetMin.y + height; rectTransform.offsetMax = new Vector2(x, y); GameObject Message, AcceptButton, RejectButton; Text textMessage; if (i == AuctionReq.Size()) { DBIndex = 0; request = "membership"; } if (i == 0) { Message = GameObject.Find("msg"); } else if (i == AuctionReq.Size()) { Message = GameObject.Find("msg" + (i - 1)); } else { Message = GameObject.Find("msg" + (DBIndex - 1)); } textMessage = Message.GetComponent <Text>(); textMessage.name = "msg" + DBIndex; if (i < itemCount) { if (i < AuctionReq.Size()) { textMessage.text = AuctionReq.GetSFSObject(i).GetUtfString("name") + " requested an auction?\nusername: "******"username") + "\nCredit Card: " + Creditcard(AuctionReq.GetSFSObject(i).GetUtfString("username")); Debug.Log(AuctionReq.GetSFSObject(i).GetUtfString("name")); } else { textMessage.text = MembershipReq.GetSFSObject(DBIndex).GetUtfString("username") + " requested membership in an auction ? " + "\nAuction ID: " + MembershipReq.GetSFSObject(DBIndex).GetUtfString("Auction_ID") + "\nCredit Card: " + Creditcard(MembershipReq.GetSFSObject(DBIndex).GetUtfString("username")); Debug.Log(MembershipReq.GetSFSObject(DBIndex).GetUtfString("username")); } } Button AccButton, RejButton; if (i == 0) { AcceptButton = GameObject.Find("Accept"); } else if (i == AuctionReq.Size()) { AcceptButton = GameObject.Find("Accept_auction " + (i - 1)); } else { AcceptButton = GameObject.Find("Accept_" + request + " " + (DBIndex - 1)); } AccButton = AcceptButton.GetComponent <Button>(); AccButton.name = "Accept_" + request + " " + DBIndex; if (i == 0) { RejectButton = GameObject.Find("Reject"); } else if (i == AuctionReq.Size()) { RejectButton = GameObject.Find("Reject_auction " + (i - 1)); } else { RejectButton = GameObject.Find("Reject_" + request + " " + (DBIndex - 1)); } RejButton = RejectButton.GetComponent <Button>(); RejButton.name = "Reject_" + request + " " + DBIndex; if (i == 0) { newItem.SetActive(false); } DBIndex++; } GameObject MSG = GameObject.Find("msg" + (DBIndex - 1)); Text textMSG = MSG.GetComponent <Text>(); textMSG.name = "msg"; GameObject AcceptBut = GameObject.Find("Accept_" + request + " " + (DBIndex - 1)); Button AButton = AcceptBut.GetComponent <Button>(); AButton.name = "Accept"; GameObject RejectBut = GameObject.Find("Reject_" + request + " " + (DBIndex - 1));; Button RButton = RejectBut.GetComponent <Button>(); RButton.name = "Reject"; } }