コード例 #1
0
ファイル: BeBinaryReader.cs プロジェクト: klotztech/Be.IO
        public override float ReadSingle()
        {
            FillBuffer(4);

            fixed(byte *p = buffer)
            return(Reinterpret.Int32AsFloat(BigEndian.ReadInt32(p)));
        }
コード例 #2
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        internal static T Admixed <T>(this object admixee) where T : class
        {
            var untyped = Admixed(admixee);
            var typed   = Reinterpret <object> .Cast <T>(untyped);

            return(typed);
        }
コード例 #3
0
ファイル: BeBinaryReader.cs プロジェクト: klotztech/Be.IO
        public override double ReadDouble()
        {
            FillBuffer(8);

            fixed(byte *p = buffer)
            return(Reinterpret.Int64AsDouble(BigEndian.ReadInt64(p)));
        }
コード例 #4
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 public PCM(Stream stream)
     : base(stream)
 {
     format     = Reinterpret.Memory <PCMFormat>(this["fmt "].ResourceData);
     data       = this["data"].ResourceData;
     hasBeenSet = true;
 }
コード例 #5
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        public override void Write(double value)
        {
            fixed(byte *p = buffer)
            BigEndian.WriteInt64(p, Reinterpret.DoubleAsInt64(value));

            OutStream.Write(buffer, 0, 8);
        }
コード例 #6
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        public override void Write(float value)
        {
            fixed(byte *p = buffer)
            BigEndian.WriteDecimal(p, Reinterpret.FloatAsInt32(value));

            OutStream.Write(buffer, 0, 4);
        }
コード例 #7
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 public RiffHeader(uint type)
 {
     Type = type;
     HeaderBlockHeader        = new RiffBlockHeader();
     HeaderBlockHeader.FourCC = Reinterpret.FourCC("RIFF", ByteOrder.BigEndian);
     HeaderBlockHeader.Length = 4;
 }
コード例 #8
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ファイル: NoiseAlgos.cs プロジェクト: heyx3/TreeGen
    /// <summary>
    /// A good psuedo-random hash function for Unity's Vector2 class.
    /// </summary>
    public static int GetHashCode(Vector2 v)
    {
        //Reinterpret the floats as ints and get the hash code for them.
        int x = new Reinterpret(v.x).Int,
            y = new Reinterpret(v.y).Int;

        return(new Vector2i(x, y).GetHashCode());
    }
コード例 #9
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 /// <summary>
 /// Writes this instance to an output stream.
 /// </summary>
 /// <param name="output">output stream</param>
 public void Write(Stream output)
 {
     byte[] buffer = Reinterpret.Object(header);
     output.Write(buffer, 0, buffer.Length);
     for (int i = 0; i < blocks.Count; i++)
     {
         blocks[i].Write(output);
     }
 }
コード例 #10
0
ファイル: NoiseAlgos.cs プロジェクト: heyx3/EscapeTheMine
    /// <summary>
    /// A good psuedo-random hash function for Unity's Vector3 class.
    /// </summary>
    public static int GetHashCode(Vector3 v)
    {
        //Reinterpret the floats as ints and get the hash code for them.
        int x = Reinterpret.Get(v.x),
            y = Reinterpret.Get(v.y),
            z = Reinterpret.Get(v.z);

        return(new Vector3i(x, y, z).GetHashCode());
    }
コード例 #11
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ファイル: Halo2XboxMap.cs プロジェクト: p0lar-bear/Prometheus
        private void FlushIndex(int modOffset)
        {
            map.Position = header.IndexOffset + modOffset;
            writer.Write(Reinterpret.Object <IndexHeader>(index));

            map.Position += index.TagTypeCount * 12;
            for (int i = 0; i < index.TagCount; i++)
            {
                writer.Write(Reinterpret.Object <IndexElement>(tags[i]));
            }
        }
コード例 #12
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        public static T ReferenceKey <T>(this object referenced)
        {
            var keyedReference = referenced as IKeyedReference;

            if (null != keyedReference)
            {
                return(Reinterpret <object> .Cast <T>(keyedReference.ReferenceKey));
            }

            return(default(T));
        }
コード例 #13
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 public PCM(short channels, int sampleRate)
     : base("WAVE")
 {
     format = new PCMFormat();
     format.ChannelCount             = channels;
     format.SignificantBitsPerSample = 16;
     format.BlockAlign      = (short)(format.SignificantBitsPerSample / 8 * format.ChannelCount);
     format.SampleRate      = sampleRate;
     format.BytesPerSecond  = format.SampleRate * format.BlockAlign;
     format.CompressionCode = 1;
     format.ExtraByteCount  = 0;
     AddBlock("fmt ", Reinterpret.Object(format));
 }
コード例 #14
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ファイル: XboxADPCM.cs プロジェクト: p0lar-bear/Prometheus
 public XboxADPCM(short channels, int sampleRate)
     : base("WAVE")
 {
     format = new XboxAdpcmFormat();
     format.ChannelCount             = channels;
     format.BlockAlign               = (short)(format.ChannelCount * 36);
     format.SampleRate               = sampleRate;
     format.BytesPerSecond           = (format.SampleRate * format.BlockAlign) >> 6;
     format.SignificantBitsPerSample = 4;
     format.CompressionCode          = 105;
     format.ExtendedByteCount        = 2;
     format.SamplesPerBlock          = 64;
     AddBlock("fmt ", Reinterpret.Object(format));
 }
コード例 #15
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        /// <summary>
        /// Creates a new instance of the Class class using the specified class stream as the source.
        /// </summary>
        /// <param name="name">the name of the class definition</param>
        public Class(Stream source, string name)
        {
            this.name = name;
            BinaryReader reader = new BinaryReader(source);

            header = Reinterpret.Memory <ClassHeader>(reader.ReadBytes(Marshal.SizeOf(typeof(ClassHeader))));

            if (header.Signature != Signature)
            {
                throw new InvalidDataException("Class source stream magic identifier did not match.");
            }

            for (int i = 0; i < header.ElementCount; i++)
            {
                elements.Add(new ElementWrapper(Reinterpret.Memory <Element>(reader.ReadBytes(Marshal.SizeOf(typeof(Element))))));
            }
        }
コード例 #16
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            internal RiffBlock(Stream stream)
            {
                int headerLength = Marshal.SizeOf(typeof(RiffBlockHeader));

                data = new byte[headerLength];
                stream.Read(data, 0, headerLength);
                header = Reinterpret.Memory <RiffBlockHeader>(data);
                if (header.Length == 0)
                {
                    data = new byte[0];
                }
                else
                {
                    data = new byte[header.Length];
                    stream.Read(data, 0, header.Length);
                }
            }
コード例 #17
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        /// <summary>
        /// Creates a RIFF object with data from the given RIFF-compatable stream.
        /// </summary>
        /// <param name="input">a stream containing RIFF data</param>
        public RIFF(Stream input)
        {
            if (!input.CanRead)
            {
                throw new ArgumentException("The RIFF parser requires a readable stream.", "input");
            }

            long initial           = input.Position;
            int  headerLength      = Marshal.SizeOf(typeof(RiffHeader));
            int  innerHeaderLength = Marshal.SizeOf(typeof(RiffBlockHeader));

            byte[] data = new byte[headerLength];
            input.Read(data, 0, headerLength);
            header = Reinterpret.Memory <RiffHeader>(data);
            blocks = new List <RiffBlock>();

            while (input.Position - initial < header.HeaderBlockHeader.Length + innerHeaderLength)
            {
                blocks.Add(new RiffBlock(input));
            }
        }
コード例 #18
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        public void WriteToDataStream(BinaryWriter writer)
        {
            int currentEnd = (int)writer.BaseStream.Position + MetaRootSize;

            int importNameBlockSize = 0;

            for (int i = 0; i < importNames.Count; i++)
            {
                importNameBlockSize += importNames[i].Length;
            }

            // tier 0
            writer.Write(playbackParameters.Count);
            writer.Write(currentEnd);
            currentEnd += playbackParameters.Count * Marshal.SizeOf(typeof(Playback));

            writer.Write(scales.Count);
            writer.Write(currentEnd);
            currentEnd += scales.Count * Marshal.SizeOf(typeof(Scale));

            writer.Write(importNames.Count);
            writer.Write(currentEnd);
            currentEnd += importNames.Count * sizeof(byte) + importNameBlockSize;

            writer.Write(pitchRangeParameters.Count);
            writer.Write(currentEnd);
            currentEnd += pitchRangeParameters.Count * Marshal.SizeOf(typeof(PitchRangeParametersBlock));

            writer.Write(pitchRanges.Count);
            writer.Write(currentEnd);
            currentEnd += pitchRanges.Count * Marshal.SizeOf(typeof(PitchRange));

            writer.Write(permutations.Count);
            writer.Write(currentEnd);
            currentEnd += permutations.Count * Marshal.SizeOf(typeof(Permutation));

            writer.Write(customPlaybacks.Count);
            writer.Write(currentEnd);
            currentEnd += customPlaybacks.Count * Marshal.SizeOf(typeof(CustomPlayback));

            writer.Write(runtimeFlags.Count);
            writer.Write(currentEnd);
            currentEnd += runtimeFlags.Count * Marshal.SizeOf(typeof(RuntimePermutationFlags));

            writer.Write(chunks.Count);
            writer.Write(currentEnd);
            currentEnd += chunks.Count * Marshal.SizeOf(typeof(Chunk));

            writer.Write(promotions.Count);
            writer.Write(currentEnd);
            currentEnd += promotions.Count * Marshal.SizeOf(typeof(Promotion));

            writer.Write(extraInfos.Count);
            writer.Write(currentEnd);
            currentEnd += extraInfos.Count * Marshal.SizeOf(typeof(ExtraInfo));

            // tier 1
            for (int i = 0; i < playbackParameters.Count; i++)
            {
                writer.Write(Reinterpret.Object <Playback>(playbackParameters[i]));
            }

            for (int i = 0; i < scales.Count; i++)
            {
                writer.Write(Reinterpret.Object <Scale>(scales[i]));
            }

            for (int i = 0; i < importNames.Count; i++)
            {
                writer.Write((byte)Encoding.ASCII.GetByteCount(importNames[i]));
                writer.Write(Encoding.ASCII.GetBytes(importNames[i]));
            }

            for (int i = 0; i < pitchRangeParameters.Count; i++)
            {
                writer.Write(Reinterpret.Object <PitchRangeParametersBlock>(pitchRangeParameters[i]));
            }

            for (int i = 0; i < pitchRanges.Count; i++)
            {
                writer.Write(Reinterpret.Object <PitchRange>(pitchRanges[i]));
            }

            for (int i = 0; i < permutations.Count; i++)
            {
                writer.Write(Reinterpret.Object <Permutation>(permutations[i]));
            }

            for (int i = 0; i < customPlaybacks.Count; i++)
            {
                CustomPlayback customPlayback = customPlaybacks[i];

                if (customPlayback.FilterCount > 0)
                {
                    customPlayback.FilterOffset = currentEnd;
                    currentEnd += customPlayback.FilterCount * Marshal.SizeOf(typeof(CustomPlayback.Filter));
                }
                else
                {
                    customPlayback.FilterOffset = 0;
                }

                if (customPlayback.PitchPlaybackParametersCount > 0)
                {
                    customPlayback.PitchPlaybackParametersOffset = currentEnd;
                    currentEnd += customPlayback.PitchPlaybackParametersCount * Marshal.SizeOf(typeof(CustomPlayback.PitchPlaybackParameters));
                }
                else
                {
                    customPlayback.PitchPlaybackParametersOffset = 0;
                }

                writer.Write(Reinterpret.Object <CustomPlayback>(customPlayback));
            }

            for (int i = 0; i < runtimeFlags.Count; i++)
            {
                writer.Write(Reinterpret.Object <RuntimePermutationFlags>(runtimeFlags[i]));
            }

            for (int i = 0; i < chunks.Count; i++)
            {
                writer.Write(Reinterpret.Object <Chunk>(chunks[i]));
            }

            for (int i = 0; i < promotions.Count; i++)
            {
                Promotion promotion = promotions[i];

                if (promotion.RuleCount > 0)
                {
                    promotion.RuleOffset = currentEnd;
                    currentEnd          += promotion.RuleCount * Marshal.SizeOf(typeof(Promotion.Rule));
                }
                else
                {
                    promotion.RuleOffset = 0;
                }

                if (promotion.TimerCount > 0)
                {
                    promotion.TimerOffset = currentEnd;
                    currentEnd           += promotion.TimerCount * Marshal.SizeOf(typeof(Promotion.Timer));
                }
                else
                {
                    promotion.TimerOffset = 0;
                }

                writer.Write(Reinterpret.Object <Promotion>(promotion));
            }

            for (int i = 0; i < extraInfos.Count; i++)
            {
                ExtraInfo extraInfo = extraInfos[i];

                if (extraInfo.ResourceBlock.RawSize > 0)
                {
                    uint encoded = Conversion.ToUInt(currentEnd) & 0x3fffffff;
                    encoded |= Conversion.ToUInt(extraInfo.ResourceBlock.RawOffset) & 0xc0000000;
                    extraInfo.ResourceBlock.RawOffset = Conversion.ToInt(encoded);
                    currentEnd += extraInfo.ResourceBlock.RawSize * sizeof(byte);
                }
                else
                {
                    extraInfo.ResourceBlock.RawOffset = 0;
                }

                if (extraInfo.ResourceBlock.ResourceCount > 0)
                {
                    extraInfo.ResourceBlock.ResourceOffset = currentEnd;
                    currentEnd += extraInfo.ResourceBlock.ResourceCount * Marshal.SizeOf(typeof(ResourceBlock.Resource));
                }
                else
                {
                    extraInfo.ResourceBlock.ResourceOffset = 0;
                }

                writer.Write(Reinterpret.Object <ExtraInfo>(extraInfo));
            }

            // tier 2
            for (int i = 0; i < customPlaybacks.Count; i++)
            {
                for (int j = 0; j < customPlaybacks[i].FilterCount; j++)
                {
                    writer.Write(Reinterpret.Object <CustomPlayback.Filter>(customFilters[i][j]));
                }
                for (int j = 0; j < customPlaybacks[i].PitchPlaybackParametersCount; j++)
                {
                    writer.Write(Reinterpret.Object <CustomPlayback.PitchPlaybackParameters>(customPitchParameters[i][j]));
                }
            }

            for (int i = 0; i < promotions.Count; i++)
            {
                for (int j = 0; j < promotions[i].RuleCount; j++)
                {
                    writer.Write(Reinterpret.Object <Promotion.Rule>(promotionRules[i][j]));
                }
                for (int j = 0; j < promotions[i].TimerCount; j++)
                {
                    writer.Write(Reinterpret.Object <Promotion.Timer>(promotionTimers[i][j]));
                }
            }

            for (int i = 0; i < extraInfos.Count; i++)
            {
                for (int j = 0; j < extraInfos[i].ResourceBlock.RawSize; j++)
                {
                    writer.Write(extraInfoData[i][j]);
                }
                for (int j = 0; j < extraInfos[i].ResourceBlock.ResourceCount; j++)
                {
                    writer.Write(Reinterpret.Object <ResourceBlock.Resource>(extraInfoResources[i][j]));
                }
            }
        }
コード例 #19
0
 internal RiffBlock(byte[] resourceData, string fourcc)
 {
     data   = resourceData;
     header = new RiffBlockHeader(Reinterpret.FourCC(fourcc, ByteOrder.BigEndian), data.Length);
 }
コード例 #20
0
 internal void Write(Stream stream)
 {
     byte[] buffer = Reinterpret.Object(header);
     stream.Write(buffer, 0, buffer.Length);
     stream.Write(data, 0, header.Length);
 }
コード例 #21
0
 /// <summary>
 /// Creates an empty RIFF container file.
 /// </summary>
 /// <param name="type">a fourcc typecode to embed in the header</param>
 public RIFF(string type)
 {
     header = new RiffHeader(Reinterpret.FourCC(type, ByteOrder.BigEndian));
     blocks = new List <RiffBlock>();
 }
コード例 #22
0
ファイル: Halo2XboxMap.cs プロジェクト: p0lar-bear/Prometheus
 private void FlushHeader()
 {
     map.Position = 0;
     writer.Write(Reinterpret.Object <MapHeader>(header));
 }
コード例 #23
0
ファイル: Halo2XboxMap.cs プロジェクト: p0lar-bear/Prometheus
        public void Load(string file)
        {
            filename = file;
            string directory = Path.GetDirectoryName(file) + '\\';

            #region open maps
            shared = new SharedMaps(new FileStream(directory + MainMenu, FileMode.Open, FileAccess.Read, FileShare.ReadWrite), new FileStream(directory + Shared, FileMode.Open, FileAccess.Read, FileShare.ReadWrite), new FileStream(directory + SinglePlayerShared, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));

            map    = new FileStream(file, FileMode.Open, FileAccess.ReadWrite, FileShare.Read);
            reader = new BinaryReader(map);
            writer = new BinaryWriter(map);
            #endregion

            #region header and index
            header       = Reinterpret.Memory <MapHeader>(reader.ReadBytes(Marshal.SizeOf(typeof(MapHeader))));
            map.Position = header.IndexOffset;
            index        = Reinterpret.Memory <IndexHeader>(reader.ReadBytes(Marshal.SizeOf(typeof(IndexHeader))));
            magic        = (index.MagicConstant - header.IndexOffset - Marshal.SizeOf(typeof(IndexHeader))) + (header.AllExceptRawLength - header.IndexAndMetaLength - header.IndexLength);

            // each "TagType" is three dwords
            map.Position += 12 * index.TagTypeCount;

            tags = new List <IndexElement>(index.TagCount);
            for (int i = 0; i < index.TagCount; i++)
            {
                tags.Add(Reinterpret.Memory <IndexElement>(reader.ReadBytes(Marshal.SizeOf(typeof(IndexElement)))));
            }
            #endregion

            #region bsps
            int bspCount  = 0;
            int bspOffset = 0;

            if (header.HeadSignature == HeadSignature)
            {
                map.Position = 528 + unchecked (tags[LocateTagByID(index.ScenarioIdentifier)].Offset - magic);
                bspCount     = reader.ReadInt32();
                bspOffset    = unchecked (reader.ReadInt32() - magic);

                bsps = new Bsp[bspCount];
                for (int i = 0; i < bspCount; i++)
                {
                    bsps[i]      = new Bsp();
                    map.Position = bsps[i].LocationInScenario = bspOffset + 68 * i;

                    bsps[i].BspHeaderOffset = reader.ReadInt32();
                    int totalBspSize = reader.ReadInt32();
                    bsps[i].Magic = reader.ReadInt32();

                    map.Position      += 8;
                    bsps[i].BspID      = reader.ReadInt32();
                    map.Position      += 4;
                    bsps[i].LightmapID = reader.ReadInt32();

                    /*
                     * HEADER FORMAT
                     * total size
                     * pointer to bsp location
                     * pointer to lightmap location
                     * 'sbsp'
                     */

                    map.Position = bsps[i].BspHeaderOffset;
                    int inHeaderBspSize   = reader.ReadInt32();
                    int inHeaderBspOffset = reader.ReadInt32();
                    int lightmapOffset    = reader.ReadInt32();
                    bsps[i].BspOffset = (inHeaderBspOffset - bsps[i].Magic) + bsps[i].BspHeaderOffset;

                    if (bsps[i].LightmapID == -1)
                    {
                        bsps[i].BspSize = inHeaderBspSize;
                    }
                    else
                    {
                        bsps[i].LightmapOffset = unchecked (lightmapOffset - bsps[i].Magic) + bsps[i].BspHeaderOffset;
                        bsps[i].BspSize        = bsps[i].LightmapOffset - bsps[i].BspOffset;
                        bsps[i].LightmapSize   = totalBspSize - bsps[i].BspSize;
                    }
                }
            }
            #endregion

            #region strings
            strings      = new List <string>(header.StringIdCount);
            map.Position = header.StringIdTableOffset;
            for (int i = 0; i < header.StringIdCount; i++)
            {
                strings.Add(String.Empty);
                while (true)
                {
                    byte character = reader.ReadByte();
                    if (character == 0)
                    {
                        break;
                    }
                    else
                    {
                        strings[i] += Convert.ToChar(character);
                    }
                }
            }
            string[] stringArray = strings.ToArray();
            #endregion

            #region names
            map.Position      = header.NameTableOffset;
            names             = new List <string>(header.NameTableCount);
            dictionary        = new Dictionary <int, string>(header.NameTableCount);
            inverseDictionary = new Dictionary <string, int>(header.NameTableCount);

            for (int i = 0; i < header.NameTableCount; i++)
            {
                names.Add(String.Empty);
                while (true)
                {
                    byte character = reader.ReadByte();
                    if (character == 0)
                    {
                        break;
                    }
                    else
                    {
                        names[i] += Convert.ToChar(character);
                    }
                }

                string dictionaryName = names[i] + '.' + Singleton <ClassManager> .Instance.GetClassByID(tags[i].Type).Name;

                dictionary.Add(tags[i].Identifier, dictionaryName);
                inverseDictionary.Add(dictionaryName, tags[i].Identifier);
            }
            #endregion

            #region globals and coconuts
            if (header.HeadSignature == HeadSignature)
            {
                map.Position = unchecked (tags[LocateTagByID(index.GlobalsIdentifier)].Offset - magic);
                globals      = new Globals(reader);

                map.Position = unchecked (tags[index.TagCount - 1].Offset - magic);
                coconuts     = new Coconuts(reader, shared, magic, stringArray);
            }
            #endregion

            #region composition
            if (header.HeadSignature == HeadSignature)
            {
                for (int i = 0; i < index.TagCount; i++)
                {
                    int result;

                    switch (tags[i].Type)
                    {
                    case Animation:
                        map.Position = unchecked (tags[i].Offset - magic);
                        result       = Tag.GetFirstInternalResourceOffset(reader, Animation, magic);
                        if (result != -1)
                        {
                            if (result < animationStart || animationStart == -1)
                            {
                                animationStart = result;
                            }
                        }
                        break;

                    case Decorators:
                        map.Position = unchecked (tags[i].Offset - magic);
                        result       = Tag.GetFirstInternalResourceOffset(reader, Decorators, magic);
                        if (result != -1)
                        {
                            if (result < decoratorStart || decoratorStart == -1)
                            {
                                decoratorStart = result;
                            }
                        }
                        break;

                    case ParticleModel:
                        map.Position = unchecked (tags[i].Offset - magic);
                        result       = Tag.GetFirstInternalResourceOffset(reader, ParticleModel, magic);
                        if (result != -1)
                        {
                            if (result < particleModelStart || particleModelStart == -1)
                            {
                                particleModelStart = result;
                            }
                        }
                        break;

                    case WeatherSystem:
                        map.Position = unchecked (tags[i].Offset - magic);
                        result       = Tag.GetFirstInternalResourceOffset(reader, WeatherSystem, magic);
                        if (result != -1)
                        {
                            if (result < weatherStart || weatherStart == -1)
                            {
                                weatherStart = result;
                            }
                        }
                        break;

                    case RenderModel:
                        map.Position = unchecked (tags[i].Offset - magic);
                        result       = Tag.GetFirstInternalResourceOffset(reader, RenderModel, magic);
                        if (result != -1)
                        {
                            if (result < modelStart || modelStart == -1)
                            {
                                modelStart = result;
                            }
                        }
                        break;
                    }
                }

                // this is (should be anyways) constant
                soundStart = Marshal.SizeOf(typeof(MapHeader));

                // this is a calculated value
                bitmapStart = header.CrazyDataOffset + header.CrazyDataSize;

                for (int i = 0; i < bspCount; i++)
                {
                    Bsp bsp = bsps[i];
                    if (bsp.BspOffset < bspMetaStart || bspMetaStart == -1)
                    {
                        bspMetaStart = bsp.BspHeaderOffset;
                    }
                    else if (bsp.LightmapOffset < bspMetaStart || bspMetaStart == -1)
                    {
                        bspMetaStart = bsp.BspHeaderOffset;
                    }

                    int result;

                    if (bsp.BspID != -1)
                    {
                        reader.BaseStream.Position = bsp.BspOffset;
                        result = Tag.GetFirstInternalResourceOffset(reader, StructureBsp, bsp.Magic - bsp.BspHeaderOffset);
                        if (result != -1)
                        {
                            if (result < bspRawStart || bspRawStart == -1 && result != -1)
                            {
                                bspRawStart = result;
                            }
                        }
                    }

                    if (bsp.LightmapID != -1)
                    {
                        reader.BaseStream.Position = bsp.LightmapOffset;
                        result = Tag.GetFirstInternalResourceOffset(reader, StructureLightmap, bsp.Magic - bsp.BspHeaderOffset);
                        if (result != -1)
                        {
                            if (result < bspRawStart || bspRawStart == -1)
                            {
                                bspRawStart = result;
                            }
                        }
                    }
                }

                foreach (Coconuts.ExtraInfo extraInfo in coconuts.ExtraInfos)
                {
                    if (extraInfo.ResourceBlock.RawSize > 0)
                    {
                        uint encoded = Conversion.ToUInt(extraInfo.ResourceBlock.RawOffset);
                        if ((encoded & 0xc0000000) == 0)
                        {
                            if (extraInfo.ResourceBlock.RawOffset < coconutsModelStart || coconutsModelStart == -1)
                            {
                                coconutsModelStart = extraInfo.ResourceBlock.RawOffset;
                            }
                        }
                    }
                }

                if (bspMetaStart < 0)
                {
                    bspMetaStart = header.StringIdPaddedOffset;
                }
                if (animationStart < 0)
                {
                    animationStart = bspMetaStart;
                }
                if (coconutsModelStart < 0)
                {
                    coconutsModelStart = animationStart;
                }
                if (particleModelStart < 0)
                {
                    particleModelStart = coconutsModelStart;
                }
                if (decoratorStart < 0)
                {
                    decoratorStart = particleModelStart;
                }
                if (weatherStart < 0)
                {
                    weatherStart = decoratorStart;
                }
                if (bspRawStart < 0)
                {
                    bspRawStart = weatherStart;
                }
                if (modelStart < 0)
                {
                    modelStart = bspRawStart;
                }

                // these are all duplicates
                stringPaddedStart = header.StringIdPaddedOffset;
                stringIndexStart  = header.StringIdIndexOffset;
                stringTableStart  = header.StringIdTableOffset;
                nameTableStart    = header.NameTableOffset;
                nameIndexStart    = header.NameIndexOffset;
                crazyStart        = header.CrazyDataOffset;

                // this can be calculated a multitude of ways
                unicodeStart = header.NameIndexOffset + header.NameTableCount * sizeof(int);
            }
            #endregion

            valid = true;
        }
コード例 #24
0
ファイル: NoiseAlgos.cs プロジェクト: heyx3/EscapeTheMine
 public static int GetHashCode(float f)
 {
     //Reinterpret the floats as ints and get the hash code for them.
     return(Reinterpret.Get(f));
 }
コード例 #25
0
        /// <summary>
        /// Creates a new instance of the Coconuts class and reads its values from a coconuts tag.
        /// </summary>
        public Coconuts(BinaryReader reader, SharedMaps maps, int magic, string[] strings)
        {
            #region header
            int playbackCount             = reader.ReadInt32();
            int playbackOffset            = unchecked (reader.ReadInt32() - magic);
            int scaleCount                = reader.ReadInt32();
            int scaleOffset               = unchecked (reader.ReadInt32() - magic);
            int nameCount                 = reader.ReadInt32();
            int nameOffset                = unchecked (reader.ReadInt32() - magic);
            int pitchRangeParameterCount  = reader.ReadInt32();
            int pitchRangeParameterOffset = unchecked (reader.ReadInt32() - magic);
            int pitchRangeCount           = reader.ReadInt32();
            int pitchRangeOffset          = unchecked (reader.ReadInt32() - magic);
            int permutationCount          = reader.ReadInt32();
            int permutationOffset         = unchecked (reader.ReadInt32() - magic);
            int customPlaybackCount       = reader.ReadInt32();
            int customPlaybackOffset      = unchecked (reader.ReadInt32() - magic);
            int runtimeFlagsCount         = reader.ReadInt32();
            int runtimeFlagsOffset        = unchecked (reader.ReadInt32() - magic);
            int chunkCount                = reader.ReadInt32();
            int chunkOffset               = unchecked (reader.ReadInt32() - magic);
            int promotionCount            = reader.ReadInt32();
            int promotionOffset           = unchecked (reader.ReadInt32() - magic);
            int extraInfoCount            = reader.ReadInt32();
            int extraInfoOffset           = unchecked (reader.ReadInt32() - magic);

            if (playbackCount > 0)
            {
                reader.BaseStream.Position = playbackOffset;
            }
            playbackParameters = new List <Playback>(playbackCount);
            for (int i = 0; i < playbackCount; i++)
            {
                playbackParameters.Add(Reinterpret.Memory <Playback>(reader.ReadBytes(Marshal.SizeOf(typeof(Playback)))));
            }

            if (scaleCount > 0)
            {
                reader.BaseStream.Position = scaleOffset;
            }
            scales = new List <Scale>(scaleCount);
            for (int i = 0; i < scaleCount; i++)
            {
                scales.Add(Reinterpret.Memory <Scale>(reader.ReadBytes(Marshal.SizeOf(typeof(Scale)))));
            }

            if (nameCount > 0)
            {
                reader.BaseStream.Position = nameOffset;
            }
            importNames = new List <string>(nameCount);
            for (int i = 0; i < nameCount; i++)
            {
                importNames.Add(strings[reader.ReadInt16()]);
                reader.BaseStream.Position += 2;
            }

            if (pitchRangeParameterCount > 0)
            {
                reader.BaseStream.Position = pitchRangeParameterOffset;
            }
            pitchRangeParameters = new List <PitchRangeParametersBlock>(pitchRangeParameterCount);
            for (int i = 0; i < pitchRangeParameterCount; i++)
            {
                pitchRangeParameters.Add(Reinterpret.Memory <PitchRangeParametersBlock>(reader.ReadBytes(Marshal.SizeOf(typeof(PitchRangeParametersBlock)))));
            }

            if (pitchRangeCount > 0)
            {
                reader.BaseStream.Position = pitchRangeOffset;
            }
            pitchRanges = new List <PitchRange>(pitchRangeCount);
            for (int i = 0; i < pitchRangeCount; i++)
            {
                pitchRanges.Add(Reinterpret.Memory <PitchRange>(reader.ReadBytes(Marshal.SizeOf(typeof(PitchRange)))));
            }

            if (permutationCount > 0)
            {
                reader.BaseStream.Position = permutationOffset;
            }
            permutations = new List <Permutation>(permutationCount);
            for (int i = 0; i < permutationCount; i++)
            {
                permutations.Add(Reinterpret.Memory <Permutation>(reader.ReadBytes(Marshal.SizeOf(typeof(Permutation)))));
            }

            if (customPlaybackCount > 0)
            {
                reader.BaseStream.Position = customPlaybackOffset;
            }
            customPlaybacks = new List <CustomPlayback>(customPlaybackCount);
            for (int i = 0; i < customPlaybackCount; i++)
            {
                CustomPlayback customPlayback = Reinterpret.Memory <CustomPlayback>(reader.ReadBytes(Marshal.SizeOf(typeof(CustomPlayback))));
                unchecked
                {
                    customPlayback.FilterOffset -= magic;
                    customPlayback.FilterPlaybackParametersOffset -= magic;
                    customPlayback.MixFlagsOffset -= magic;
                    customPlayback.PitchPlaybackParametersOffset -= magic;
                    customPlayback.SoundEffectOffset             -= magic;
                }
                customPlaybacks.Add(customPlayback);
            }

            if (runtimeFlagsCount > 0)
            {
                reader.BaseStream.Position = runtimeFlagsOffset;
            }
            runtimeFlags = new List <RuntimePermutationFlags>(runtimeFlagsCount);
            for (int i = 0; i < runtimeFlagsCount; i++)
            {
                runtimeFlags.Add(Reinterpret.Memory <RuntimePermutationFlags>(reader.ReadBytes(Marshal.SizeOf(typeof(RuntimePermutationFlags)))));
            }

            if (chunkCount > 0)
            {
                reader.BaseStream.Position = chunkOffset;
            }
            chunks = new List <Chunk>(chunkCount);
            for (int i = 0; i < chunkCount; i++)
            {
                chunks.Add(Reinterpret.Memory <Chunk>(reader.ReadBytes(Marshal.SizeOf(typeof(Chunk)))));
            }

            if (promotionCount > 0)
            {
                reader.BaseStream.Position = promotionOffset;
            }
            promotions = new List <Promotion>(promotionCount);
            for (int i = 0; i < promotionCount; i++)
            {
                Promotion promotion = Reinterpret.Memory <Promotion>(reader.ReadBytes(Marshal.SizeOf(typeof(Promotion))));
                unchecked
                {
                    promotion.RuleOffset  -= magic;
                    promotion.TimerOffset -= magic;
                }
                promotions.Add(promotion);
            }

            if (extraInfoCount > 0)
            {
                reader.BaseStream.Position = extraInfoOffset;
            }
            extraInfos = new List <ExtraInfo>(extraInfoCount);
            for (int i = 0; i < extraInfoCount; i++)
            {
                ExtraInfo extraInfo = Reinterpret.Memory <ExtraInfo>(reader.ReadBytes(Marshal.SizeOf(typeof(ExtraInfo))));
                extraInfo.ResourceBlock.ResourceOffset = unchecked (extraInfo.ResourceBlock.ResourceOffset - magic);
                extraInfos.Add(extraInfo);
            }
            #endregion

            #region custom playbacks
            customFilters         = new List <List <CustomPlayback.Filter> >(customPlaybackCount);
            customPitchParameters = new List <List <CustomPlayback.PitchPlaybackParameters> >(customPlaybackCount);

            for (int i = 0; i < customPlaybackCount; i++)
            {
                customFilters.Add(new List <CustomPlayback.Filter>(customPlaybacks[i].FilterCount));
                if (customPlaybacks[i].FilterCount > 0)
                {
                    reader.BaseStream.Position = customPlaybacks[i].FilterOffset;
                }
                for (int j = 0; j < customPlaybacks[i].FilterCount; j++)
                {
                    customFilters[i].Add(Reinterpret.Memory <CustomPlayback.Filter>(reader.ReadBytes(Marshal.SizeOf(typeof(CustomPlayback.Filter)))));
                }

                customPitchParameters.Add(new List <CustomPlayback.PitchPlaybackParameters>(customPlaybacks[i].PitchPlaybackParametersCount));
                if (customPlaybacks[i].PitchPlaybackParametersCount > 0)
                {
                    reader.BaseStream.Position = customPlaybacks[i].PitchPlaybackParametersOffset;
                }
                for (int j = 0; j < customPlaybacks[i].PitchPlaybackParametersCount; j++)
                {
                    customPitchParameters[i].Add(Reinterpret.Memory <CustomPlayback.PitchPlaybackParameters>(reader.ReadBytes(Marshal.SizeOf(typeof(CustomPlayback.PitchPlaybackParameters)))));
                }
            }
            #endregion

            #region promotions
            promotionRules  = new List <List <Promotion.Rule> >(promotionCount);
            promotionTimers = new List <List <Promotion.Timer> >(promotionCount);

            for (int i = 0; i < promotionCount; i++)
            {
                promotionRules.Add(new List <Promotion.Rule>(promotions[i].RuleCount));
                if (promotions[i].RuleCount > 0)
                {
                    reader.BaseStream.Position = promotions[i].RuleOffset;
                }
                for (int j = 0; j < promotions[i].RuleCount; j++)
                {
                    promotionRules[i].Add(Reinterpret.Memory <Promotion.Rule>(reader.ReadBytes(Marshal.SizeOf(typeof(Promotion.Rule)))));
                }

                promotionTimers.Add(new List <Promotion.Timer>(promotions[i].TimerCount));
                if (promotions[i].TimerCount > 0)
                {
                    reader.BaseStream.Position = promotions[i].TimerOffset;
                }
                for (int j = 0; j < promotions[i].TimerCount; j++)
                {
                    promotionTimers[i].Add(Reinterpret.Memory <Promotion.Timer>(reader.ReadBytes(Marshal.SizeOf(typeof(Promotion.Timer)))));
                }
            }
            #endregion

            #region extra infos
            extraInfoData      = new List <byte[]>(extraInfoCount);
            extraInfoResources = new List <List <ResourceBlock.Resource> >(extraInfoCount);

            for (int i = 0; i < extraInfoCount; i++)
            {
                extraInfoData.Add(new byte[extraInfos[i].ResourceBlock.RawSize]);
                if (extraInfos[i].ResourceBlock.RawSize > 0)
                {
                    BinaryReader rawReader = maps.GetMap(extraInfos[i].ResourceBlock.RawOffset, reader);
                    if (rawReader != null)
                    {
                        for (int j = 0; j < extraInfos[i].ResourceBlock.RawSize; j++)
                        {
                            extraInfoData[i][j] = rawReader.ReadByte();
                        }
                    }

                    extraInfoResources.Add(new List <ResourceBlock.Resource>(extraInfos[i].ResourceBlock.ResourceCount));
                    if (extraInfos[i].ResourceBlock.ResourceCount > 0)
                    {
                        reader.BaseStream.Position = extraInfos[i].ResourceBlock.ResourceOffset;
                    }
                    for (int j = 0; j < extraInfos[i].ResourceBlock.ResourceCount; j++)
                    {
                        extraInfoResources[i].Add(Reinterpret.Memory <ResourceBlock.Resource>(reader.ReadBytes(Marshal.SizeOf(typeof(ResourceBlock.Resource)))));
                    }
                }
            }
            #endregion
        }
コード例 #26
0
        public void WriteToMapStream(BinaryWriter writer, IList <string> strings, int magic)
        {
            int currentEnd;

            unchecked
            {
                magic     += (int)writer.BaseStream.Position;
                currentEnd = MetaRootSize + magic;
            }

            // tier 0
            writer.Write(playbackParameters.Count);
            writer.Write(currentEnd);
            currentEnd += playbackParameters.Count * Marshal.SizeOf(typeof(Playback));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            writer.Write(scales.Count);
            writer.Write(currentEnd);
            currentEnd += scales.Count * Marshal.SizeOf(typeof(Scale));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            writer.Write(importNames.Count);
            writer.Write(currentEnd);
            currentEnd += importNames.Count * Marshal.SizeOf(typeof(ImportName));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            writer.Write(pitchRangeParameters.Count);
            writer.Write(currentEnd);
            currentEnd += pitchRangeParameters.Count * Marshal.SizeOf(typeof(PitchRangeParametersBlock));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            writer.Write(pitchRanges.Count);
            writer.Write(currentEnd);
            currentEnd += pitchRanges.Count * Marshal.SizeOf(typeof(PitchRange));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            writer.Write(permutations.Count);
            writer.Write(currentEnd);
            currentEnd += permutations.Count * Marshal.SizeOf(typeof(Permutation));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            writer.Write(customPlaybacks.Count);
            writer.Write(currentEnd);
            currentEnd += customPlaybacks.Count * Marshal.SizeOf(typeof(CustomPlayback));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            writer.Write(runtimeFlags.Count);
            writer.Write(currentEnd);
            currentEnd += runtimeFlags.Count * Marshal.SizeOf(typeof(RuntimePermutationFlags));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            writer.Write(chunks.Count);
            writer.Write(currentEnd);
            currentEnd += chunks.Count * Marshal.SizeOf(typeof(Chunk));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            writer.Write(promotions.Count);
            writer.Write(currentEnd);
            currentEnd += promotions.Count * Marshal.SizeOf(typeof(Promotion));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            writer.Write(extraInfos.Count);
            writer.Write(currentEnd);
            currentEnd += extraInfos.Count * Marshal.SizeOf(typeof(ExtraInfo));
            currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);

            // tier 1
            for (int i = 0; i < playbackParameters.Count; i++)
            {
                writer.Write(Reinterpret.Object <Playback>(playbackParameters[i]));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            for (int i = 0; i < scales.Count; i++)
            {
                writer.Write(Reinterpret.Object <Scale>(scales[i]));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            for (int i = 0; i < importNames.Count; i++)
            {
                ImportName importName = new ImportName();
                short      index      = (short)strings.IndexOf(importNames[i]);
                if (index >= 0)
                {
                    importName.Index = index;
                    importName.Size  = (byte)importNames[i].Length;
                }
                writer.Write(Reinterpret.Object <ImportName>(importName));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            for (int i = 0; i < pitchRangeParameters.Count; i++)
            {
                writer.Write(Reinterpret.Object <PitchRangeParametersBlock>(pitchRangeParameters[i]));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            for (int i = 0; i < pitchRanges.Count; i++)
            {
                writer.Write(Reinterpret.Object <PitchRange>(pitchRanges[i]));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            for (int i = 0; i < permutations.Count; i++)
            {
                writer.Write(Reinterpret.Object <Permutation>(permutations[i]));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            for (int i = 0; i < customPlaybacks.Count; i++)
            {
                CustomPlayback customPlayback = customPlaybacks[i];

                if (customPlayback.FilterCount > 0)
                {
                    customPlayback.FilterOffset = currentEnd;
                    currentEnd += customPlayback.FilterCount * Marshal.SizeOf(typeof(CustomPlayback.Filter));
                    currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);
                }
                else
                {
                    customPlayback.FilterOffset = 0;
                }

                if (customPlayback.PitchPlaybackParametersCount > 0)
                {
                    customPlayback.PitchPlaybackParametersOffset = currentEnd;
                    currentEnd += customPlayback.PitchPlaybackParametersCount * Marshal.SizeOf(typeof(CustomPlayback.PitchPlaybackParameters));
                    currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);
                }
                else
                {
                    customPlayback.PitchPlaybackParametersOffset = 0;
                }

                writer.Write(Reinterpret.Object <CustomPlayback>(customPlayback));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            for (int i = 0; i < runtimeFlags.Count; i++)
            {
                writer.Write(Reinterpret.Object <RuntimePermutationFlags>(runtimeFlags[i]));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            for (int i = 0; i < chunks.Count; i++)
            {
                writer.Write(Reinterpret.Object <Chunk>(chunks[i]));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            for (int i = 0; i < promotions.Count; i++)
            {
                Promotion promotion = promotions[i];

                if (promotion.RuleCount > 0)
                {
                    promotion.RuleOffset = currentEnd;
                    currentEnd          += promotion.RuleCount * Marshal.SizeOf(typeof(Promotion.Rule));
                    currentEnd           = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);
                }
                else
                {
                    promotion.RuleOffset = 0;
                }

                if (promotion.TimerCount > 0)
                {
                    promotion.TimerOffset = currentEnd;
                    currentEnd           += promotion.TimerCount * Marshal.SizeOf(typeof(Promotion.Timer));
                    currentEnd            = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);
                }
                else
                {
                    promotion.TimerOffset = 0;
                }

                writer.Write(Reinterpret.Object <Promotion>(promotion));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            for (int i = 0; i < extraInfos.Count; i++)
            {
                ExtraInfo extraInfo = extraInfos[i];

                if (extraInfo.ResourceBlock.ResourceCount > 0)
                {
                    extraInfo.ResourceBlock.ResourceOffset = currentEnd;
                    currentEnd += extraInfo.ResourceBlock.ResourceCount * Marshal.SizeOf(typeof(ResourceBlock.Resource));
                    currentEnd  = Alignment.Align(currentEnd, AlignmentConstants.BlockAlignment);
                }
                else
                {
                    extraInfo.ResourceBlock.ResourceOffset = 0;
                }

                writer.Write(Reinterpret.Object <ExtraInfo>(extraInfo));
            }
            writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);

            // tier 2
            for (int i = 0; i < customPlaybacks.Count; i++)
            {
                for (int j = 0; j < customPlaybacks[i].FilterCount; j++)
                {
                    writer.Write(Reinterpret.Object <CustomPlayback.Filter>(customFilters[i][j]));
                }
                writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);
                for (int j = 0; j < customPlaybacks[i].PitchPlaybackParametersCount; j++)
                {
                    writer.Write(Reinterpret.Object <CustomPlayback.PitchPlaybackParameters>(customPitchParameters[i][j]));
                }
                writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);
            }

            for (int i = 0; i < promotions.Count; i++)
            {
                for (int j = 0; j < promotions[i].RuleCount; j++)
                {
                    writer.Write(Reinterpret.Object <Promotion.Rule>(promotionRules[i][j]));
                }
                writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);
                for (int j = 0; j < promotions[i].TimerCount; j++)
                {
                    writer.Write(Reinterpret.Object <Promotion.Timer>(promotionTimers[i][j]));
                }
                writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);
            }

            for (int i = 0; i < extraInfos.Count; i++)
            {
                for (int j = 0; j < extraInfos[i].ResourceBlock.ResourceCount; j++)
                {
                    writer.Write(Reinterpret.Object <ResourceBlock.Resource>(extraInfoResources[i][j]));
                }
                writer.BaseStream.Position = Alignment.Align((int)writer.BaseStream.Position, AlignmentConstants.BlockAlignment);
            }
        }