public static void SetPower() { // プレーデータと各種強化テーブル取得 UserData userData = DataLibrarian.Instance.GetUserData(); ReinforcementTableInfo rtInfo = DataLibrarian.Instance.GetReinforcementTableInfo(); // 読み込み成否確認 if (null == userData || null == rtInfo) { // 駄目だった Debug.Log("Bullet_Player_Mikan LoadData failed... use default power..."); power = default; } else { // Shotの威力を設定 power = rtInfo.GetShotPower(userData.GetLevel(ReinforceTarget.ShotPower)); } }
public static void SetPower() { // プレーデータと各種強化テーブル取得 UserData userData = DataLibrarian.Instance.GetUserData(); ReinforcementTableInfo rtInfo = DataLibrarian.Instance.GetReinforcementTableInfo(); // 読み込み成否確認 if (null == userData || null == rtInfo) { // 駄目だった Debug.Log("Bullet_Player_Fish LoadData failed... use default power..."); power = default; } else { // Fishのサイズや威力を設定 power = rtInfo.GetFishPower(userData.GetLevel(ReinforceTarget.FishPower)); size = rtInfo.GetFishSize(userData.GetLevel(ReinforceTarget.FishPower)); toughness = rtInfo.GetFishToughness(userData.GetLevel(ReinforceTarget.FishToughness)); } }