public GameState() { this.buildState = new BuildState(); this.regularState = new RegularState(); this.pauseState = new PauseState(); state = regularState; }
public ActionResult DeleteConfirmed(int id) { RegularState regularstate = (RegularState)db.GPAStates.Find(id); db.GPAStates.Remove(regularstate); db.SaveChanges(); return(RedirectToAction("Index")); }
// // GET: /RegularState/Delete/5 public ActionResult Delete(int id = 0) { RegularState regularstate = (RegularState)db.GPAStates.Find(id); if (regularstate == null) { return(HttpNotFound()); } return(View(regularstate)); }
public ActionResult Edit(RegularState regularstate) { if (ModelState.IsValid) { db.Entry(regularstate).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(regularstate)); }
public ActionResult Edit([Bind(Include = "GPAStateId,LowerLimit,UpperLimit,TuitionRateFactor")] RegularState regularState) { if (ModelState.IsValid) { db.Entry(regularState).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(regularState)); }
// // GET: /RegularState/Edit/5 public ActionResult Edit(int id = 0) { RegularState regularstate = db.RegularStates.Find(id); if (regularstate == null) { return(HttpNotFound()); } return(View(regularstate)); }
public ActionResult Create(RegularState regularstate) { if (ModelState.IsValid) { db.GPAStates.Add(regularstate); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(regularstate)); }
public House(Texture2D texture, Vector2 position, Vector2 mapPosition, Texture2D[] animateSequence, Texture2D burnt) : base(texture, position) { myMapPosition = mapPosition; name = "House"; myAnimateSequence = animateSequence; myAnimate = new Animate(animateSequence); SetUpAnimate(); myBurnt = burnt; myState = new RegularState(this); }
public ActionResult Create([Bind(Include = "GPAStateId,LowerLimit,UpperLimit,TuitionRateFactor")] RegularState regularState) { if (ModelState.IsValid) { db.GPAStates.Add(regularState); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(regularState)); }
public People(Texture2D texture, Vector2 position, Vector2 mapPosition, Texture2D[] burningSequence, Texture2D burnt) : base(texture, position) { myMapPosition = mapPosition; name = "People"; myBurningSequence = burningSequence; myBurning = new Animate(burningSequence); SetUpBurning(); myBurnt = burnt; myState = new RegularState(this); }
// GET: RegularStates/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } RegularState regularState = (RegularState)db.GPAStates.Find(id); if (regularState == null) { return(HttpNotFound()); } return(View(regularState)); }
public Goomba(int x, int y) { xCoordinate = x; yCoordinate = y; sprite = SpriteFactory.Instance.CreateGoombaSprite(); //sprite = SpriteFactory.Instance.CreateBigGoombaSprite(); width = sprite.MaxWidth; height = sprite.MaxHeight; movementState = new EnemyLeftMovementState(); physics = new RegularPhysics(xCoordinate, yCoordinate); powerState = new RegularState(this); ai = new RegularAI(); immuneTimer = 0; immune = false; }
public Tree(Texture2D texture, Vector2 position, Vector2 mapPosition, Texture2D[] burningSequence, Texture2D burnt, Texture2D[] multiplyTree) : base(texture, position) { myMapPosition = mapPosition; name = "Tree"; myBurningSequence = burningSequence; myBurning = new Animate(burningSequence); SetUpBurning(); myBurnt = burnt; myMultiplySequence = multiplyTree; myMultiply = new Animate(multiplyTree); SetUpMultiply(); myState = new RegularState(this); }
// // GET: /RegularState/ public ActionResult Index() { return(View(RegularState.getInstance())); }
// GET: RegularStates public ActionResult Index() { //return View(db.RegularStates.ToList()); return(View(RegularState.getInstance())); }