public void Dispose() { if (db != null) { db.Dispose(); } if (lockRules != null) { lockRules.Dispose(); } if (ignoreRules != null) { ignoreRules.Dispose(); } if (roleRules != null) { roleRules.Dispose(); } db = null; lockRules = null; roleRules = null; this.debugCallback = null; }
public LocalTheadObjects() { this.debugCallback = null; }