public void Save(Texture2D image) { #if HAS_SERVER if (_bootstrap.IsMobile && SaveOnMobile) { return; } #endif byte[] file = image.EncodeToJPG(); DebugLog("Saving on: " + DataFolder + "/pictures/" + _registrationData.GetActualRegistry("UniqueId") + ".jpg"); File.WriteAllBytes(DataFolder + "/pictures/" + _registrationData.GetActualRegistry("UniqueId") + ".jpg", file); if (Saved != null) { Saved(); } _progressionCounter++; PlayerPrefs.SetInt("io_progression", _progressionCounter); #if HAS_SERVER if (SentPicturesToServer) { SendImageToServer(file); } #endif }
public string GetActualRegistry(string field) { return(_data.GetActualRegistry(field)); }