private void RegisterBlocks() { Block grassBlock = new Block(false) { id = 0 }; register.AddBlock(grassBlock, 0); Block dirtBlock = new Block(false) { id = 1 }; register.AddBlock(dirtBlock, 1); Block stoneBlock = new Block(false) { id = 2 }; register.AddBlock(stoneBlock, 2); Block woodenPlanksBlock = new Block(false) { id = 3 }; register.AddBlock(woodenPlanksBlock, 3); Block woodBlock = new Block(false) { id = 4 }; register.AddBlock(woodBlock, 4); Block coalOre = new Block(false) { id = 5 }; register.AddBlock(coalOre, 5); Block glassBlock = new Block(false) { id = 6, hasTransparency = true }; register.AddBlock(glassBlock, 6); }