public void WriteWorldSave(string path, int playerPosX, int playerPosZ) { Directory.CreateDirectory(path); int y = GetRegionAt(playerPosX, playerPosZ).GetChunk(playerPosX % 512, playerPosZ % 512, false).GetHighestBlock(playerPosX % 16, playerPosZ % 16); levelDat = CreateLevelDAT(playerPosX, y + 1, playerPosZ, true); List <byte> levelDATBytes = new List <byte>(); levelDat.WriteToBytes(levelDATBytes, false); var compressedLevelDAT = GZipStream.CompressBuffer(levelDATBytes.ToArray()); File.WriteAllBytes(Path.Combine(path, "level.dat"), compressedLevelDAT); Directory.CreateDirectory(Path.Combine(path, "region")); var options = new ParallelOptions() { MaxDegreeOfParallelism = 4 }; Parallel.ForEach(regions, options, (KeyValuePair <RegionLocation, Region> region) => { string name = $"r.{region.Key.x}.{region.Key.z}.mca"; using (var stream = new FileStream(Path.Combine(path, "region", name), FileMode.Create)) { RegionSerializer.WriteRegionToStream(region.Value, stream, gameVersion); } }); }
public void Run() { MCUtilsConsole.WriteLine("Size of block patches (1-4):"); size = int.Parse(MCUtilsConsole.GetInput()); size = Math.Max(1, Math.Min(4, size)); MCUtilsConsole.WriteLine("Enter path to output file:"); string savepath = GetFilePath(true); MCUtilsConsole.WriteLine("Starting..."); region = new Region(0, 0); FillWithRandomBlocks(); MCUtilsConsole.WriteLine("Writing file..."); FileStream stream = new FileStream(savepath, FileMode.Create); RegionSerializer.WriteRegionToStream(region, stream, Version.DefaultVersion); stream.Close(); MCUtilsConsole.WriteLine("Done"); }
public void Run() { MCUtilsConsole.WriteLine("Enter path to region file 1:"); string r1 = GetFilePath(false); if (r1 == null) return; MCUtilsConsole.WriteLine("Enter path to region file 2:"); string r2 = GetFilePath(false); if (r2 == null) return; MCUtilsConsole.WriteLine("Enter path to map image:"); string map = GetFilePath(false); if (map == null) return; MCUtilsConsole.WriteLine("Enter path to output file:"); string savepath = GetFilePath(true); MCUtilsConsole.WriteLine("Starting merge..."); Region region1; Region region2; try { region1 = RegionLoader.LoadRegion(r1); region2 = RegionLoader.LoadRegion(r2); } catch (Exception e) { MCUtilsConsole.WriteError("Failed to open region file(s):"); MCUtilsConsole.WriteError(e.ToString()); return; } Bitmap mask = new Bitmap(map); var merger = new RegionMerger(region1, region2, mask); MCUtilsConsole.WriteLine("Merging ..."); var mergedRegion = merger.Merge(); MCUtilsConsole.WriteLine("Writing file..."); FileStream stream = new FileStream(savepath, FileMode.Create); RegionSerializer.WriteRegionToStream(mergedRegion, stream, Version.DefaultVersion); stream.Close(); MCUtilsConsole.WriteLine("Done"); }
public void WriteRegionFile(FileStream stream, int regionPosX, int regionPosZ) { RegionSerializer.WriteRegionToStream(regions[new RegionLocation(regionPosX, regionPosZ)], stream, gameVersion); }
public void Run() { MCUtilsConsole.WriteLine("Enter path to world 1's region files:"); world1Path = GetFilePath(true); if (world1Path == null) { return; } MCUtilsConsole.WriteLine("Enter path to world 2's region files:"); world2Path = GetFilePath(true); if (world2Path == null) { return; } MCUtilsConsole.WriteLine("Enter the lower coordinate for the merge (inclusive):"); lowerBound = ParseCoordinates(MCUtilsConsole.GetInput()); MCUtilsConsole.WriteLine("Enter the upper coordinate for the merge (inclusive):"); upperBound = ParseCoordinates(MCUtilsConsole.GetInput()); int sizeX = upperBound.x - lowerBound.x + 1; int sizeZ = upperBound.z - lowerBound.z + 1; MCUtilsConsole.WriteLine($"Enter path to map image (Must be {sizeX * 512}x{sizeZ * 512} or {sizeX * 32}x{sizeZ * 32}:"); string map = GetFilePath(false); if (map == null) { return; } Bitmap worldMergeMap = new Bitmap(map); byte mergeMode = 0; if (worldMergeMap.Width == sizeX * 512 && worldMergeMap.Height == sizeZ * 512) { mergeMode = 1; } if (worldMergeMap.Width == sizeX * 32 && worldMergeMap.Height == sizeZ * 32) { mergeMode = 2; } if (mergeMode == 0) { MCUtilsConsole.WriteError("Map was not the correct size!"); return; } MCUtilsConsole.WriteLine("Enter path to output file:"); outputPath = GetFilePath(true); List <RegionRecord> records = new List <RegionRecord>(); for (int rz = lowerBound.z; rz <= upperBound.z; rz++) { for (int rx = lowerBound.x; rx <= upperBound.x; rx++) { records.Add(new RegionRecord(this, rx, rz)); } } int w1only = 0; int w2only = 0; int mergeable = 0; foreach (var r in records) { if (r.CanMerge) { mergeable++; } else { if (r.existsInWorld1) { w1only++; } else if (r.existsInWorld2) { w2only++; } } } if (w1only > 0) { MCUtilsConsole.WriteWarning($"There are {w1only} regions that only exist in world 1."); } if (w2only > 0) { MCUtilsConsole.WriteWarning($"There are {w2only} regions that only exist in world 2."); } MCUtilsConsole.WriteLine($"{mergeable} out of {records.Count} can be merged. Press any key to start."); Console.ReadKey(); MCUtilsConsole.WriteLine("Starting world merge..."); foreach (var r in records) { int localX = r.loc.x - lowerBound.x; int localZ = r.loc.z - lowerBound.z; int scale = mergeMode == 1 ? 512 : 32; Bitmap section = worldMergeMap.Clone(new Rectangle(localX * scale, localZ * scale, scale, scale), worldMergeMap.PixelFormat); MCUtilsConsole.WriteLine($"Merging {r.loc.x}.{r.loc.z}.mca ..."); var region1 = RegionLoader.LoadRegion(Path.Combine(world1Path, r.filename)); var region2 = RegionLoader.LoadRegion(Path.Combine(world2Path, r.filename)); var merger = new RegionMerger(region1, region2, section); var mergedRegion = merger.Merge(); MCUtilsConsole.WriteLine("Writing file..."); FileStream stream = new FileStream(Path.Combine(outputPath, r.filename), FileMode.Create); RegionSerializer.WriteRegionToStream(mergedRegion, stream, Version.DefaultVersion); stream.Close(); } }