private Template LoadHouse(Tilemap tilemap, string name, Character character) { Template template = LoadTemplate(tilemap, out RectInt usedSpace); House house = House.AddTo(gameObject, name, character, usedSpace); house.onHouseClick = onHouseClick; house.defenses = giveEachHouse.Select(defense => Instantiate(defense)).ToList(); usedSpaces.Add(usedSpace, house); return(template); }
public void Add_WhenSomeTilesAreInInvalidRegion_ShouldIgnoreRegions( ISimpleGameObject simpleGameObject, [Frozen] IRegionLocator regionLocator, IRegion region0, [Frozen] ITileLocator tileLocator, RegionManager regionManager) { simpleGameObject.PrimaryPosition.Returns(new Position(1, 1)); regionLocator.GetRegionIndex(0, 0).ReturnsForAnyArgs <ushort>(2); regionLocator.GetRegionIndex(1, 1).Returns <ushort>(0); regionLocator.GetRegionIndex(2, 1).Returns <ushort>(1); tileLocator.ForeachMultitile(simpleGameObject).Returns(new[] { new Position(1, 1), new Position(2, 1), }); regionManager.AddRegion(region0); regionManager.Add(simpleGameObject); region0.Received(1).AddObjectToTile(simpleGameObject, 1, 1); }
public void Add_ShouldAddObjectToAllTiles( ISimpleGameObject simpleGameObject, [Frozen] IRegionLocator regionLocator, IRegion region0, IRegion region1, IRegion region2, [Frozen] ITileLocator tileLocator, RegionManager regionManager) { simpleGameObject.PrimaryPosition.Returns(new Position(1, 2)); regionLocator.GetRegionIndex(0, 0).ReturnsForAnyArgs <ushort>(2); regionLocator.GetRegionIndex(1, 1).Returns <ushort>(0); regionLocator.GetRegionIndex(1, 2).Returns <ushort>(0); regionLocator.GetRegionIndex(2, 1).Returns <ushort>(1); tileLocator.ForeachMultitile(simpleGameObject).Returns(new[] { new Position(1, 1), new Position(1, 2), new Position(2, 1), }); regionManager.AddRegion(region0); regionManager.AddRegion(region1); regionManager.AddRegion(region2); regionManager.Add(simpleGameObject); region0.Received(1).AddObjectToTile(simpleGameObject, 1, 1); region0.Received(1).AddObjectToTile(simpleGameObject, 1, 2); region1.Received(1).AddObjectToTile(simpleGameObject, 2, 1); region2.DidNotReceive().AddObjectToTile(Arg.Any <ISimpleGameObject>(), Arg.Any <uint>(), Arg.Any <uint>()); }
/// <summary> /// Creates a new region /// </summary> /// <param name="name"></param> /// <returns></returns> public static Region CreateRegion(string name) { var region = new Region(name); RegionManager.Add(region); return(region); }
private static void CreateRegion(Entity entity) { var target = PositionClone()[entity]; if (target.RegionGuid != Guid.Empty) { RegionManager.Remove(target.RegionGuid); } if (target.Pos1 != default(Vector3D) && target.Pos2 == default(Vector3D)) { target.RegionGuid = RegionManager.Add(target.Pos1.From3Dto3I(), Tiles.GetTiles()); } else if (target.Pos2 != default(Vector3D) && target.Pos1 == default(Vector3D)) { target.RegionGuid = RegionManager.Add(target.Pos2.From3Dto3I(), Tiles.GetTiles()); } else { target.RegionGuid = RegionManager.AddCube(target.Pos1.From3Dto3I(), target.Pos2.From3Dto3I(), Tiles.GetTiles()); } }
public void Add_ShouldAddObjectToPrimaryRegion( ISimpleGameObject simpleGameObject, [Frozen] IRegionLocator regionLocator, IRegion region0, IRegion region1, RegionManager regionManager) { simpleGameObject.PrimaryPosition.Returns(new Position(1, 2)); regionLocator.GetRegionIndex(simpleGameObject.PrimaryPosition.X, simpleGameObject.PrimaryPosition.Y).Returns <ushort>(1); regionManager.AddRegion(region0); regionManager.AddRegion(region1); regionManager.Add(simpleGameObject); region0.DidNotReceive().Add(simpleGameObject); region1.Received(1).Add(simpleGameObject); }
public ActionResult RegionRegister(Region region) { if (ModelState.IsValid) { BusinnessLayerResult <Region> reg = regionManager.RegisterRegion(region); if (reg.Errors.Count > 0) { reg.Errors.ForEach(x => ModelState.AddModelError("", x.Message)); return(View(region)); } OkViewModel okViewModel = new OkViewModel() //VİEW MODALLERDE PUPOP OLACAK { Title = "Kayıt Başarılı", Header = "Kayıt Başarılı", }; okViewModel.Items.Add("Bölge Başarılı Bir Şekilde Kaydedilmiştir."); return(View("OK", okViewModel)); } if (region.Id == 0) { regionManager.Add(region); } else { var kontrol = regionManager.Find(x => x.Id == region.Id); if (kontrol != null) { regionManager.Update(region); } else { //HATA SAYFASİNA GİDECEK } } Listeler(); return(View("RegionRegister", region)); }