private void WhenICreateTheRegion() { RegionCreator regionCreator = new RegionCreator(); _result = regionCreator.Create(_reRoute); }
private void createRegion(string regionName, Vector2Int pos) { worldData.Regions.Add(new Region(regionName, pos)); worldData.Regions[worldData.Regions.Count - 1].addWorldMap(RegionCreator.CreateRegion(regionWidth, regionHeight)); }