public static void Initialize() { Region.AddRegion(new MalasDungeon("Doom")); Region.AddRegion(new MalasDungeon("Doom Gauntlet")); Region.AddRegion(new MalasDungeon("Fan Dancer Dojo")); Region.AddRegion(new MalasDungeon("Yomotsu Mines")); }
public static void Initialize() { /* The first parameter is a boolean value: * - False: this uses 'stupid OSI' house placement checking: part of the house may be placed here provided that the center is not in the region * - True: this uses 'smart RunUO' house placement checking: no part of the house may be in the region */ Region.AddRegion(new NoHousingRegion(false, "", "Britain Graveyard", Map.Felucca)); Region.AddRegion(new NoHousingRegion(false, "", "Wrong Entrance", Map.Felucca)); Region.AddRegion(new NoHousingRegion(false, "", "Covetous Entrance", Map.Felucca)); Region.AddRegion(new NoHousingRegion(false, "", "Despise Entrance", Map.Felucca)); Region.AddRegion(new NoHousingRegion(false, "", "Despise Passage", Map.Felucca)); Region.AddRegion(new NoHousingRegion(false, "", "Jhelom Islands", Map.Felucca)); Region.AddRegion(new NoHousingRegion(false, "", "Britain Graveyard", Map.Trammel)); Region.AddRegion(new NoHousingRegion(false, "", "Wrong Entrance", Map.Trammel)); Region.AddRegion(new NoHousingRegion(false, "", "Covetous Entrance", Map.Trammel)); Region.AddRegion(new NoHousingRegion(false, "", "Despise Entrance", Map.Trammel)); Region.AddRegion(new NoHousingRegion(false, "", "Despise Passage", Map.Trammel)); Region.AddRegion(new NoHousingRegion(false, "", "Jhelom Islands", Map.Trammel)); Region.AddRegion(new NoHousingRegion(true, "", "Haven Island", Map.Trammel)); Region.AddRegion(new NoHousingRegion(false, "", "Crystal Cave Entrance", Map.Malas)); Region.AddRegion(new NoHousingRegion(true, "", "Protected Island", Map.Malas)); Region.AddRegion(new NoHousingRegion(true, "", "Serado the Awakaned", Map.Tokuno)); }
public void UpdateRegion() { if (Coords != null && Coords.Count != 0) { if (m_Region == null) { m_Region = new CustomRegion(this, this.Map); //Region.AddRegion( m_Region ); //Maybe not needed cause setting map will call this? } Region.RemoveRegion(m_Region); m_Region.Coords = Coords; m_Region.Disabled = !(GetFlag(RegionFlag.IsGuarded)); m_Region.Music = Music; m_Region.Name = m_RegionName; m_Region.Priority = (int)m_Priority; m_Region.Map = this.Map; Region.AddRegion(m_Region); } return; }
public void RefreshRegions() { if (m_MobFactionRegion != null) { Region.RemoveRegion(m_MobFactionRegion); Region.AddRegion(m_MobFactionRegion); } }
public static void Initialize() { Region.AddRegion(new IlshenarDungeon("Rock Dungeon")); Region.AddRegion(new IlshenarDungeon("Spider Cave")); Region.AddRegion(new IlshenarDungeon("Spectre Dungeon")); Region.AddRegion(new IlshenarDungeon("Blood Dungeon")); Region.AddRegion(new IlshenarDungeon("Wisp Dungeon")); Region.AddRegion(new IlshenarDungeon("Ankh Dungeon")); Region.AddRegion(new IlshenarDungeon("Exodus Dungeon")); Region.AddRegion(new IlshenarDungeon("Sorcerer's Dungeon")); Region.AddRegion(new IlshenarDungeon("Ancient Lair")); }
public static void Initialize() { Region.AddRegion(new TeiravonRegion("Easy Forest", false, false)); Region.AddRegion(new TeiravonRegion("Medium Forest", false, false)); Region.AddRegion(new TeiravonRegion("Hard Forest", false, false)); Region.AddRegion(new TeiravonRegion("Easy Plains", false, false)); Region.AddRegion(new TeiravonRegion("Medium Plains", false, false)); Region.AddRegion(new TeiravonRegion("Hard Plains", false, false)); Region.AddRegion(new TeiravonRegion("Swamp", false, false)); Region.AddRegion(new TeiravonRegion("Medium Desert", false, false)); Region.AddRegion(new TeiravonRegion("Hard Desert", false, false)); Region.AddRegion(new TeiravonRegion("Easy Underdark", false, false)); Region.AddRegion(new TeiravonRegion("Medium Underdark", false, false)); Region.AddRegion(new TeiravonRegion("Hard Underdark", false, false)); Region.AddRegion(new TeiravonRegion("Gorge", false, false)); Region.AddRegion(new TeiravonRegion("No Encounter Area", false, false)); // Rómen Region.AddRegion(new TeiravonRegion("Edana", true, false)); Region.AddRegion(new TeiravonRegion("Edana Territory", false, false)); Region.AddRegion(new TeiravonRegion("Northwest Mercadia", false, false)); Region.AddRegion(new TeiravonRegion("Northeast Mercadia", false, false)); Region.AddRegion(new TeiravonRegion("Fortress Entrigan", true, false)); Region.AddRegion(new TeiravonRegion("Tilverton", true, false)); Region.AddRegion(new TeiravonRegion("Tilverton Territory", false, false)); Region.AddRegion(new TeiravonRegion("Devonshire", false, false)); Region.AddRegion(new TeiravonRegion("Devonshire Territory", false, false)); Region.AddRegion(new TeiravonRegion("Karagard", false, true)); Region.AddRegion(new TeiravonRegion("Burzkal", true, false)); Region.AddRegion(new TeiravonRegion("Azarad", true, false)); //Region.AddRegion(new TeiravonRegion("Blackwatch", true, true)); // Márandor Region.AddRegion(new TeiravonRegion("Arandor", true, false)); Region.AddRegion(new TeiravonRegion("Tihrindo", true, false)); Region.AddRegion(new TeiravonRegion("Luvalaire", false, false)); Region.AddRegion(new TeiravonRegion("Almiture", false, false)); // Region.AddRegion( new TeiravonRegion( "Ilmende", false, false ) ); // Underdark Region.AddRegion(new TeiravonRegion("Shadowrealm", true, true)); Region.AddRegion(new TeiravonRegion("Underdark", false, true)); //Vinyalonde Region.AddRegion(new TeiravonRegion("Vinyalonde", false, false)); //MtThunder Region.AddRegion(new TeiravonRegion("MtThunder", false, true)); Region.AddRegion(new TeiravonRegion("UDEntrance", false, true)); }
public static new void Initialize() { Region.AddRegion(GuardedRegion.Disable(new IlshenarCity("Mistas"))); Region.AddRegion(new IlshenarCity("Gargoyle City")); Region.AddRegion(GuardedRegion.Disable(new IlshenarCity("Montor"))); Region.AddRegion(GuardedRegion.Disable(new IlshenarCity("Alexandretta's Bowl"))); Region.AddRegion(GuardedRegion.Disable(new IlshenarCity("Lenmir Anfinmotas"))); Region.AddRegion(GuardedRegion.Disable(new IlshenarCity("Reg Volon"))); Region.AddRegion(GuardedRegion.Disable(new IlshenarCity("Bet-Lem Reg"))); Region.AddRegion(GuardedRegion.Disable(new IlshenarCity("Lake Shire"))); Region.AddRegion(GuardedRegion.Disable(new IlshenarCity("Ancient Citadel"))); }
//private GauntletSpawner m_Spawner; public GauntletRegion(GauntletSpawner spawner, Map map) : base("", spawner.TypeName, map) { //m_Spawner = spawner; Priority = Region.TownPriority + 1; LoadFromXml = false; Coords = new ArrayList(); Coords.Add(spawner.RegionBounds); GoLocation = spawner.Location; Region.AddRegion(this); }
public static void Initialize() { Region.AddRegion(new TrammelDungeon("Covetous")); Region.AddRegion(new TrammelDungeon("Deceit")); Region.AddRegion(new TrammelDungeon("Despise")); Region.AddRegion(new TrammelDungeon("Destard")); Region.AddRegion(new TrammelDungeon("Hythloth")); Region.AddRegion(new TrammelDungeon("Shame")); Region.AddRegion(new TrammelDungeon("Wrong")); Region.AddRegion(new TrammelDungeon("Terathan Keep")); Region.AddRegion(new TrammelDungeon("Fire")); Region.AddRegion(new TrammelDungeon("Ice")); Region.AddRegion(new TrammelDungeon("Orc Cave")); Region.AddRegion(new TrammelDungeon("Misc Dungeons")); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Region = new HouseRegion(this); switch (version) { case 0: { m_KeyValue = reader.ReadUInt(); m_Visits = reader.ReadInt(); m_Price = reader.ReadInt(); m_BuiltOn = reader.ReadDateTime(); m_LastTraded = reader.ReadDateTime(); m_Public = reader.ReadBool(); m_Region.GoLocation = reader.ReadPoint3D(); if (version < 8) { m_Price = DefaultPrice; } m_Owner = reader.ReadMobile(); UpdateRegionArea(); Region.AddRegion(m_Region); m_Sign = reader.ReadItem() as HouseSign; m_Trash = reader.ReadItem() as TrashBarrel; m_Doors = reader.ReadItemList(); m_Addons = reader.ReadItemList(); if ((Map == null || Map == Map.Internal) && Location == Point3D.Zero) { Delete(); } break; } } }
public void UpdateRegion() { if (Enabled) { if (Coords != null && Coords.Count != 0) { if (m_Region == null) { //Pix: This change was needed so that classes derived from // RegionControl could have a different CustomRegion (i.e. a different // class derived from CustomRegion) //m_Region = new CustomRegion( this, this.Map ); m_Region = CreateRegion(this, this.Map); } Region.RemoveRegion(m_Region); m_Region.Coords = Coords; m_Region.InnBounds = InnBounds; m_Region.IsGuarded = (GetFlag(RegionFlag.IsGuarded)); m_Region.Name = m_RegionName; m_Region.Priority = (int)m_Priority; m_Region.Map = m_TargetMap; m_Region.MinZ = m_MinZ; m_Region.MaxZ = m_MaxZ; m_Region.GoLocation = m_GoLocation; m_Region.Music = m_Music; Region.AddRegion(m_Region); } } return; }
public MobFactionRegionStone() : base(0x161D) { Visible = false; Movable = false; Name = "MobFaction Region Controller"; MobFactionRegionName = "MobFaction Game Region"; MobFactionPriority = 0x90; // high priority if (m_MobFactionRegion == null) { if (m_MobFactionMap == null) { m_MobFactionMap = this.Map; } m_MobFactionRegion = new MobFactionRegion(MobFactionRegionName, m_MobFactionMap); Region.AddRegion(m_MobFactionRegion); } }
/// <summary> /// This function deals with adding connections between our regions /// we randomly placed, and the maze paths we generated around them. /// This works first by looking at all regions we have. Then it picks one /// finds all connections for that region, then randomly picks a connection /// to carve open. It then adds the region we just carved into into the region /// we are in. It then removes that region from the list. We then repeat that /// until we have only 1 region left. /// </summary> private void ConnectPathsAndRegions() { List <Region> allRegions = new List <Region>(); allRegions.AddRange(Regions); while (allRegions.Count > 1) { Region currentRegion = allRegions.First(); IList <KeyValuePair <ETileDirection, Tile> > possibleconnections = GetPossibleConnections(currentRegion); if (possibleconnections.Count == 0) { Debug.Log("Region has no connection points"); allRegions.Remove(currentRegion); continue; } for (int i = 0; i <= AdditionalConnectionAttempts && possibleconnections.Count > 0; i++) { if (i > 0 && UnityEngine.Random.Range(0, 100) > AddAnotherConnectionPercentage) { continue; } int randomConnection = UnityEngine.Random.Range(0, possibleconnections.Count); KeyValuePair <ETileDirection, Tile> connection = possibleconnections.ElementAt(randomConnection); possibleconnections.RemoveAt(randomConnection); Tile nextRegion = CarveTile(connection.Value, connection.Key); GetTileToDirection(connection.Value, connection.Key).Type = ETileType.DOOR; if (i == 0) { Region otherRegion = nextRegion.ParentRegion; currentRegion.AddRegion(otherRegion); allRegions.Remove(otherRegion); } } } }
new public static void Initialize() { Region.AddRegion(new TrammelTown("Cove")); Region.AddRegion(new TrammelTown("Britain")); Region.AddRegion(new TrammelTown("Jhelom")); Region.AddRegion(new TrammelTown("Minoc")); Region.AddRegion(new TrammelTown("Haven")); Region.AddRegion(new TrammelTown("Trinsic")); Region.AddRegion(new TrammelTown("Vesper")); Region.AddRegion(new TrammelTown("Yew")); Region.AddRegion(new TrammelTown("Wind")); Region.AddRegion(new TrammelTown("Serpent's Hold")); Region.AddRegion(new TrammelTown("Skara Brae")); Region.AddRegion(new TrammelTown("Nujel'm")); Region.AddRegion(new TrammelTown("Moonglow")); Region.AddRegion(new TrammelTown("Magincia")); Region.AddRegion(new TrammelTown("Delucia")); Region.AddRegion(new TrammelTown("Papua")); Region.AddRegion(GuardedRegion.Disable(new TrammelTown("Buccaneer's Den"))); Region.AddRegion(new GuardedRegion("", "Moongates", Map.Trammel, typeof(WarriorGuard))); }
public static void Initialize() { Region.AddRegion(new DoomLampRoom("Doom Lamp Room")); }
public static void Initialize() { Region.AddRegion(new GreenAcres(Map.Felucca)); Region.AddRegion(new GreenAcres(Map.Trammel)); }
public static void Initialize() { Region.AddRegion(new DuelPit(Map.Felucca)); }
new public static void Initialize() { Region.AddRegion(new TokunoTown("Zento")); Region.AddRegion(GuardedRegion.Disable(new TokunoTown("Fan Dancer's Dojo"))); Region.AddRegion(new GuardedRegion("", "Moongates", Map.Tokuno, typeof(WarriorGuard))); }
public static void Initialize() { Region.AddRegion(new GameRegion()); }
public static void Initialize() { Region.AddRegion(new Jail(Map.Felucca)); Region.AddRegion(new Jail(Map.Trammel)); }
public static void Initialize() { Region.AddRegion(new StartPoint("Samurai DE")); Region.AddRegion(new StartPoint("Ninja DE")); Region.AddRegion(new StartPoint("Mongbat Cave")); }
new public static void Initialize() { Region.AddRegion(new MalasCity("Luna")); Region.AddRegion(new MalasCity("Umbra")); }
public static void Initialize() { Region.AddRegion(new DoomDarkGuardiansRoom("Doom Dark Guardians Room")); }
public static void Initialize() { Region.AddRegion(new NonDuelPit(Map.Felucca)); EventSink.Logout += new LogoutEventHandler(EventSink_Logout); EventSink.Login += new LoginEventHandler(EventSink_Login); }
public static void Initialize() { Region.AddRegion(new MalasDungeon("Doom")); Region.AddRegion(new MalasDungeon("Doom Gauntlet")); }
public override void OnResponse(NetState sender, RelayInfo info) { if (m_Sender == null || m_Reciever == null) { return; } switch (info.ButtonID) { case 0: //Cancel { m_Sender.SendAsciiMessage("You have cancelled your request for a duel."); m_Reciever.SendAsciiMessage(m_Sender.Name + " has cancelled the request for a duel."); ((PlayerMobile)m_Sender).SentRequest = false; ((PlayerMobile)m_Reciever).RecievedRequest = false; break; } case 1: //Dockside { if (!m_Sender.Alive) { m_Sender.SendMessage("You seem to have died since making the offer."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are dead."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (!m_Reciever.Alive) { m_Sender.SendMessage("You seem to have died since making the offer."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are dead."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Sender.Aggressed.Count != 0 || m_Sender.Aggressors.Count != 0) { m_Sender.SendMessage("You must cancel your offer because you are in combat."); m_Reciever.SendMessage("Your opponent has cancelled the duel because they are in combat."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Reciever.Aggressed.Count != 0 || m_Reciever.Aggressors.Count != 0) { m_Reciever.SendMessage("You must cancel because you are in combat."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are in combat."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Sender.Hits != m_Sender.HitsMax) { m_Sender.SendMessage("You must cancel your offer because you are not at full health."); m_Reciever.SendMessage("Your opponent has cancelled the duel because they are not at full health."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Reciever.Hits != m_Reciever.HitsMax) { m_Reciever.SendMessage("You must cancel because you are not at full health."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are not at full health."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (Region.Regions.Count > 0) { bool found = false; for (int i = 0; i < Region.Regions.Count; i++) { Region region = Region.Regions[i] as Region; if (region is DockSideArena) { if (region.Players.Count == 0) { Region.RemoveRegion(region); } else { found = true; m_Sender.SendMessage("Dockside is currently in use."); m_Sender.SendGump(new DuelLocationGump(info.IsSwitched(5), info.IsSwitched(6), info.IsSwitched(7), info.IsSwitched(8), info.IsSwitched(9), info.IsSwitched(10), m_Sender, m_Reciever)); break; } } } if (found) { break; } } Region.AddRegion(new DockSideArena(info.IsSwitched(5), info.IsSwitched(6), info.IsSwitched(7), info.IsSwitched(8), info.IsSwitched(9), info.IsSwitched(10), m_Sender, m_Reciever)); break; } case 2: //Sandpit { if (!m_Sender.Alive) { m_Sender.SendMessage("You seem to have died since making the offer."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are dead."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (!m_Reciever.Alive) { m_Sender.SendMessage("You seem to have died since making the offer."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are dead."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Sender.Aggressed.Count != 0 || m_Sender.Aggressors.Count != 0) { m_Sender.SendMessage("You must cancel your offer because you are in combat."); m_Reciever.SendMessage("Your opponent has cancelled the duel because they are in combat."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Reciever.Aggressed.Count != 0 || m_Reciever.Aggressors.Count != 0) { m_Reciever.SendMessage("You must cancel because you are in combat."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are in combat."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Sender.Hits != m_Sender.HitsMax) { m_Sender.SendMessage("You must cancel your offer because you are not at full health."); m_Reciever.SendMessage("Your opponent has cancelled the duel because they are not at full health."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Reciever.Hits != m_Reciever.HitsMax) { m_Reciever.SendMessage("You must cancel because you are not at full health."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are not at full health."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (Region.Regions.Count > 0) { bool found = false; for (int i = 0; i < Region.Regions.Count; i++) { Region region = Region.Regions[i] as Region; if (region is SandPitArena) { if (region.Players.Count == 0) { Region.RemoveRegion(region); } else { found = true; m_Sender.SendMessage("The Sandpit is currently in use."); m_Sender.SendGump(new DuelLocationGump(info.IsSwitched(5), info.IsSwitched(6), info.IsSwitched(7), info.IsSwitched(8), info.IsSwitched(9), info.IsSwitched(10), m_Sender, m_Reciever)); break; } } } if (found) { break; } } Region.AddRegion(new SandPitArena(info.IsSwitched(5), info.IsSwitched(6), info.IsSwitched(7), info.IsSwitched(8), info.IsSwitched(9), info.IsSwitched(10), m_Sender, m_Reciever)); break; } case 3: //Corroded2Arena { if (!m_Sender.Alive) { m_Sender.SendMessage("You seem to have died since making the offer."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are dead."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (!m_Reciever.Alive) { m_Sender.SendMessage("You seem to have died since making the offer."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are dead."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Sender.Aggressed.Count != 0 || m_Sender.Aggressors.Count != 0) { m_Sender.SendMessage("You must cancel your offer because you are in combat."); m_Reciever.SendMessage("Your opponent has cancelled the duel because they are in combat."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Reciever.Aggressed.Count != 0 || m_Reciever.Aggressors.Count != 0) { m_Reciever.SendMessage("You must cancel because you are in combat."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are in combat."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Sender.Hits != m_Sender.HitsMax) { m_Sender.SendMessage("You must cancel your offer because you are not at full health."); m_Reciever.SendMessage("Your opponent has cancelled the duel because they are not at full health."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (m_Reciever.Hits != m_Reciever.HitsMax) { m_Reciever.SendMessage("You must cancel because you are not at full health."); m_Sender.SendMessage("Your opponent has cancelled the duel because they are not at full health."); ((PlayerMobile)m_Reciever).RecievedRequest = false; ((PlayerMobile)m_Sender).SentRequest = false; break; } if (Region.Regions.Count > 0) { bool found = false; for (int i = 0; i < Region.Regions.Count; i++) { Region region = Region.Regions[i] as Region; if (region is Corroded2Arena) { if (region.Players.Count == 0) { Region.RemoveRegion(region); } else { found = true; m_Sender.SendMessage("The corroded arena is currently in use."); m_Sender.SendGump(new DuelLocationGump(info.IsSwitched(5), info.IsSwitched(6), info.IsSwitched(7), info.IsSwitched(8), info.IsSwitched(9), info.IsSwitched(10), m_Sender, m_Reciever)); break; } } } if (found) { break; } } Region.AddRegion(new Corroded2Arena(info.IsSwitched(5), info.IsSwitched(6), info.IsSwitched(7), info.IsSwitched(8), info.IsSwitched(9), info.IsSwitched(10), m_Sender, m_Reciever)); break; } case 11: //Cancel { goto case 0; } } }