//设置背景拉伸方式 private void Se_ComboBox_Background_Stretch_SelectionChanged(Object sender, SelectionChangedEventArgs e) { string bg = RegeditRW.RegReadString("Background"); if (MWInit == true) { if (bg == "") { Se_BG_Alpha_Text.Foreground = Brushes.Silver; Se_BG_Alpha.IsEnabled = false; } else { Se_BG_Alpha_Text.Foreground = Brushes.Black; try { var brush = new ImageBrush(); brush.ImageSource = new BitmapImage(new Uri(bg)); brush.Stretch = (Stretch)Se_ComboBox_Background_Stretch.SelectedIndex; UI_BackGroundBorder.Background = brush; RegeditRW.RegWrite("BackgroundStretch", Se_ComboBox_Background_Stretch.SelectedIndex + 1); } catch { Visi.VisiCol(true, UI_BackGroundBorder); } } } }
//MainWindow窗口加载 private void mainWindow_Loaded(object sender, RoutedEventArgs e) { new KeyboardHandler(this); //加载快捷键 foreach (string str in rF()) //加载字体 { TextBlock TB = new TextBlock(); TB.Text = str; TB.FontFamily = new FontFamily(str); Se_ComboBox_Font.Items.Add(TB); } string mainWindowFont = RegeditRW.RegReadString("MainWindowFont"); List <string> Ls = new List <string>(); foreach (TextBlock TB in Se_ComboBox_Font.Items) { Ls.Add(TB.Text); } Se_ComboBox_Font.SelectedIndex = Ls.IndexOf(mainWindowFont); loadFont = true; LoadGameVersionXml();//加载游戏版本Xml文件 }
//MainWindow构造函数 public MainWindow() { #region "读取注册表(必须在初始化之前读取)" //背景图片 string bg = RegeditRW.RegReadString("Background"); double bgStretch = RegeditRW.RegRead("BackgroundStretch"); //透明度 double bgAlpha = RegeditRW.RegRead("BGAlpha"); double bgPanelAlpha = RegeditRW.RegRead("BGPanelAlpha"); double windowAlpha = RegeditRW.RegRead("WindowAlpha"); //窗口大小 double mainWindowHeight = RegeditRW.RegRead("MainWindowHeight"); double mainWindowWidth = RegeditRW.RegRead("MainWindowWidth"); //字体 string mainWindowFont = RegeditRW.RegReadString("MainWindowFont"); //设置菜单 double winTopmost = RegeditRW.RegRead("Topmost"); //游戏版本 double gameVersion = RegeditRW.RegRead("GameVersion"); #endregion //初始化 InitializeComponent(); //窗口缩放 SourceInitialized += delegate(object sender, EventArgs e) { _HwndSource = PresentationSource.FromVisual((Visual)sender) as HwndSource; }; MouseMove += new System.Windows.Input.MouseEventHandler(Window_MouseMove); //mainWindow初始化标志 MWInit = true; #region "读取设置" //设置字体 if (mainWindowFont == "" || mainWindowFont == null) { RegeditRW.RegWrite("MainWindowFont", "微软雅黑"); mainWindowFont = "微软雅黑"; } mainWindow.FontFamily = new FontFamily(mainWindowFont); //版本初始化 UI_Version.Text = "v" + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString(); //窗口可视化计时器 VisiTimer.Enabled = true; VisiTimer.Interval = 200; VisiTimer.Tick += new EventHandler(VisiTimerEvent); VisiTimer.Start(); //设置光标资源字典路径 cursorDictionary.Source = new Uri("Dictionary/CursorDictionary.xaml", UriKind.Relative); //显示窗口 MWVisivility = true; //右侧面板Visibility属性初始化 RightPanelVisibility("Welcome"); //窗口置顶 if (winTopmost == 1) { Se_button_Topmost_Click(null, null); } //设置背景 if (bg == "") { Se_BG_Alpha_Text.Foreground = Brushes.Silver; Se_BG_Alpha.IsEnabled = false; } else { Se_BG_Alpha_Text.Foreground = Brushes.Black; try { var brush = new ImageBrush() { ImageSource = new BitmapImage(new Uri(bg)) }; UI_BackGroundBorder.Background = brush; } catch { Visi.VisiCol(true, UI_BackGroundBorder); } } //设置背景拉伸方式 if (bgStretch == 0) { bgStretch = 2; } Se_ComboBox_Background_Stretch.SelectedIndex = (int)bgStretch - 1; //设置背景透明度 if (bgAlpha == 0) { bgAlpha = 101; } Se_BG_Alpha.Value = bgAlpha - 1; Se_BG_Alpha_Text.Text = "背景不透明度:" + (int)Se_BG_Alpha.Value + "%"; UI_BackGroundBorder.Opacity = (bgAlpha - 1) / 100; //设置面板透明度 if (bgPanelAlpha == 0) { bgPanelAlpha = 61; } Se_Panel_Alpha.Value = bgPanelAlpha - 1; Se_Panel_Alpha_Text.Text = "面板不透明度:" + (int)Se_Panel_Alpha.Value + "%"; RightGrid.Background.Opacity = (bgPanelAlpha - 1) / 100; //设置窗口透明度 if (windowAlpha == 0) { windowAlpha = 101; } Se_Window_Alpha.Value = windowAlpha - 1; Se_Window_Alpha_Text.Text = "窗口不透明度:" + (int)Se_Window_Alpha.Value + "%"; Opacity = (windowAlpha - 1) / 100; //设置高度和宽度 Width = mainWindowWidth; Height = mainWindowHeight; //设置游戏版本 UI_gameversion.SelectedIndex = (int)gameVersion; #endregion }