コード例 #1
0
    void Start()
    {
        item.SetActive(false);
        InitUIText();
        UIManager.SetButtonEventHandler(selectBtn.gameObject, EnumButtonEvent.OnClick, OnClickselect, 0, 0);
        UIManager.SetButtonEventHandler(enterBtn.gameObject, EnumButtonEvent.OnClick, OnClickenter, 0, 0);
        UIManager.SetButtonEventHandler(iconObj, EnumButtonEvent.OnClick, OnClickshowTip, 0, 0);
        UIManager.SetButtonEventHandler(oldiconObj, EnumButtonEvent.OnClick, OnClickshowoldTip, 0, 0);
        //ShowbabyInfoOk = RefreshBabyData;
        RefreshbabyInfoOk = showNewBaby;
        //MainbabyUI.UpdateBabyInfoOk = UpdeateItem;
//		Baby inset = GamePlayer.Instance.GetBabyInst (MainbabyProperty.idss [0]);
        //		enterBtn
        //BagSystem.instance.ItemChanged += UpdeateItem;
        //BagSystem.instance.UpdateItemEvent += updateUI;
        //	BagSystem.instance.DelItemEvent += UpdeateItem;
        //enterBtn.isEnabled = false;
        if (GlobalValue.isBattleScene(StageMgr.Scene_name))
        {
            enterBtn.gameObject.SetActive(false);
        }
    }
コード例 #2
0
 void OnDestroy()
 {
     ShowbabyInfoOk              = null;
     RefreshbabyInfoOk           = null;
     MainbabyUI.UpdateBabyInfoOk = null;
 }