void Start() { item.SetActive(false); InitUIText(); UIManager.SetButtonEventHandler(selectBtn.gameObject, EnumButtonEvent.OnClick, OnClickselect, 0, 0); UIManager.SetButtonEventHandler(enterBtn.gameObject, EnumButtonEvent.OnClick, OnClickenter, 0, 0); UIManager.SetButtonEventHandler(iconObj, EnumButtonEvent.OnClick, OnClickshowTip, 0, 0); UIManager.SetButtonEventHandler(oldiconObj, EnumButtonEvent.OnClick, OnClickshowoldTip, 0, 0); //ShowbabyInfoOk = RefreshBabyData; RefreshbabyInfoOk = showNewBaby; //MainbabyUI.UpdateBabyInfoOk = UpdeateItem; // Baby inset = GamePlayer.Instance.GetBabyInst (MainbabyProperty.idss [0]); // enterBtn //BagSystem.instance.ItemChanged += UpdeateItem; //BagSystem.instance.UpdateItemEvent += updateUI; // BagSystem.instance.DelItemEvent += UpdeateItem; //enterBtn.isEnabled = false; if (GlobalValue.isBattleScene(StageMgr.Scene_name)) { enterBtn.gameObject.SetActive(false); } }
void OnDestroy() { ShowbabyInfoOk = null; RefreshbabyInfoOk = null; MainbabyUI.UpdateBabyInfoOk = null; }