public static List <string> b(GameObject A_0) { List <string> list = new List <string>(); List <object> componentInChildrenAttribute = ReflectionTools.GetComponentInChildrenAttribute(A_0, global::x.ai, "mainTexture"); if (componentInChildrenAttribute != null) { for (int i = 0; i < componentInChildrenAttribute.Count; i++) { Texture texture = (Texture)componentInChildrenAttribute[i]; list.Add(texture.name); } } List <object> componentInChildrenAttribute2 = ReflectionTools.GetComponentInChildrenAttribute(A_0, global::x.aj, "spriteName"); if (componentInChildrenAttribute2 != null) { for (int j = 0; j < componentInChildrenAttribute2.Count; j++) { if (componentInChildrenAttribute2[j] != null) { list.Add((string)componentInChildrenAttribute2[j]); } } } return(list); }
public static List <string> d(GameObject A_0) { List <string> list = new List <string>(); List <object> componentInChildrenAttribute = ReflectionTools.GetComponentInChildrenAttribute(A_0, global::x.ag, "text"); if (componentInChildrenAttribute != null) { for (int i = 0; i < componentInChildrenAttribute.Count; i++) { if (componentInChildrenAttribute[i] != null) { list.Add((string)componentInChildrenAttribute[i]); } } } componentInChildrenAttribute = ReflectionTools.GetComponentInChildrenAttribute(A_0, global::x.ah, "text"); if (componentInChildrenAttribute != null) { for (int j = 0; j < componentInChildrenAttribute.Count; j++) { if (componentInChildrenAttribute[j] != null) { list.Add((string)componentInChildrenAttribute[j]); } } } return(list); }