コード例 #1
0
        private void Start(Object[] args)
        {
            try
            {
                m_startupArgsField.SetValue(null, args as String[]);
                m_startupMethod.Call(null, null);

                mainLog.Info(string.Format(Program.Localization.Sentences["WaitingForServer"]));

                ServerInstance.Instance.SetIsStarting();

                // just making sure
                object gameServer = assembly.GetType("Game.GameStates.GameState").GetProperty("ActiveState").GetValue(null);

                while (gameServer == null)
                {
                    Thread.Sleep(1000);
                    if (gameServer != null)
                    {
                        break;
                    }
                }



                ServerInstance.Instance.Hook();
            }
            catch (Exception ex)
            {
                mainLog.Fatal(ex, string.Format(Program.Localization.Sentences["GameBaseCode"]));
            }
        }
コード例 #2
0
        private void Start(Object[] args)
        {
            m_startupArgsField.SetValue(null, args as String[]);

            //Type type = assembly.GetType("Game.Program");
            //var obj = Activator.CreateInstance(type);

            //type.InvokeMember("Init", BindingFlags.Default | BindingFlags.InvokeMethod,null,obj,null);

            m_startupMethod.Call(null, null);


            //Activator.CreateInstance(assembly.GetType("Game.Program"));



            object gameServer = assembly.GetType("Game.GameStates.GameState").GetProperty("ActiveState").GetValue(null);

            //while (gameServer == null)
            //{
            //Thread.Sleep(1000);
            //if (gameServer != null)
            //{
            //	break;
            //}
            //}

            //Thread.Sleep(10000);

            isRunning = true;
        }
コード例 #3
0
 public void StopServer()
 {
     try
     {
         m_stopMethod.Call(null, null);
     }
     catch (Exception)
     {
     }
 }
コード例 #4
0
        private void Start(Object[] args)
        {
            m_startupArgsField.SetValue(null, args as String[]);

            m_startupMethod.Call(null, null);



            mainLog.Info("IRSE: Waiting for server....");

            object gameServer = assembly.GetType("Game.GameStates.GameState").GetProperty("ActiveState").GetValue(null);

            while (gameServer == null)
            {
                Thread.Sleep(1000);
                if (gameServer != null)
                {
                    break;
                }
            }

            ServerInstance.Instance.Hook();
        }