コード例 #1
0
 private void Start()
 {
     ReferenceMGR = FindObjectOfType <Reference_of_MGR>();
     BoardMGR     = ReferenceMGR.Board_MGR;
     GameMGR      = ReferenceMGR.Game_MGR;
     spawn_order  = true; // 기본적으로 생성이 가능한 상태
 }
コード例 #2
0
    private const int slot_count       = 5;                      // 슬롯의 개수

    public void Start()
    {
        ReferenceMGR = FindObjectOfType <Reference_of_MGR>();
        GameMGR      = ReferenceMGR.Game_MGR;
        BoardMGR     = ReferenceMGR.Board_MGR;
        UIMGR        = ReferenceMGR.UI_MGR;
        PoolMGR      = ReferenceMGR.Pool_MGR;
    }
コード例 #3
0
 protected virtual void Awake()
 {
     //인스턴스 캐싱
     ReferenceMGR = FindObjectOfType <Reference_of_MGR>();
     GameMGR      = ReferenceMGR.Game_MGR;
     BoardMGR     = ReferenceMGR.Board_MGR;
     GridMGR      = ReferenceMGR.Grid_MGR;
     PoolMGR      = ReferenceMGR.Pool_MGR;
 }
コード例 #4
0
    void Start()
    {
        ReferenceMGR = FindObjectOfType <Reference_of_MGR>();
        DataMGR      = ReferenceMGR.Data_MGR;
        PoolMGR      = ReferenceMGR.Pool_MGR;
        BoardMGR     = ReferenceMGR.Board_MGR;
        UiMGR        = ReferenceMGR.UI_MGR;
        GridMGR      = ReferenceMGR.Grid_MGR;
        StageMGR     = ReferenceMGR.Stage_MGR;

        mFadeControl.Fadein_start();

        StartCoroutine(Board_Manage_Rountine());
    }
コード例 #5
0
    private void Awake()
    {
        ReferenceMGR = FindObjectOfType <Reference_of_MGR>();
        BoardMGR     = ReferenceMGR.Board_MGR;
        UIMGR        = ReferenceMGR.UI_MGR;
        DataMGR      = ReferenceMGR.Data_MGR;
        PoolMGR      = ReferenceMGR.Pool_MGR;
        GameMGR      = ReferenceMGR.Game_MGR;

        Class_image  = transform.GetChild(1).GetComponent <Image>();
        Price_image  = transform.GetChild(2).GetComponent <SpriteRenderer>();
        Short_sprite = Resources.Load <Sprite>("Sprite/c_Short");
        Long_sprite  = Resources.Load <Sprite>("Sprite/c_Long");
        Empty        = Resources.Load <Sprite>("Sprite/empty");

        Level_Price_sprites[0] = Resources.Load <Sprite>("Sprite/In_Low_Price");
        Level_Price_sprites[1] = Resources.Load <Sprite>("Sprite/In_Middle_Price");
        Level_Price_sprites[2] = Resources.Load <Sprite>("Sprite/In_High_Price");
    }