private void Start() { ReferenceMGR = FindObjectOfType <Reference_of_MGR>(); BoardMGR = ReferenceMGR.Board_MGR; GameMGR = ReferenceMGR.Game_MGR; spawn_order = true; // 기본적으로 생성이 가능한 상태 }
private const int slot_count = 5; // 슬롯의 개수 public void Start() { ReferenceMGR = FindObjectOfType <Reference_of_MGR>(); GameMGR = ReferenceMGR.Game_MGR; BoardMGR = ReferenceMGR.Board_MGR; UIMGR = ReferenceMGR.UI_MGR; PoolMGR = ReferenceMGR.Pool_MGR; }
protected virtual void Awake() { //인스턴스 캐싱 ReferenceMGR = FindObjectOfType <Reference_of_MGR>(); GameMGR = ReferenceMGR.Game_MGR; BoardMGR = ReferenceMGR.Board_MGR; GridMGR = ReferenceMGR.Grid_MGR; PoolMGR = ReferenceMGR.Pool_MGR; }
void Start() { ReferenceMGR = FindObjectOfType <Reference_of_MGR>(); DataMGR = ReferenceMGR.Data_MGR; PoolMGR = ReferenceMGR.Pool_MGR; BoardMGR = ReferenceMGR.Board_MGR; UiMGR = ReferenceMGR.UI_MGR; GridMGR = ReferenceMGR.Grid_MGR; StageMGR = ReferenceMGR.Stage_MGR; mFadeControl.Fadein_start(); StartCoroutine(Board_Manage_Rountine()); }
private void Awake() { ReferenceMGR = FindObjectOfType <Reference_of_MGR>(); BoardMGR = ReferenceMGR.Board_MGR; UIMGR = ReferenceMGR.UI_MGR; DataMGR = ReferenceMGR.Data_MGR; PoolMGR = ReferenceMGR.Pool_MGR; GameMGR = ReferenceMGR.Game_MGR; Class_image = transform.GetChild(1).GetComponent <Image>(); Price_image = transform.GetChild(2).GetComponent <SpriteRenderer>(); Short_sprite = Resources.Load <Sprite>("Sprite/c_Short"); Long_sprite = Resources.Load <Sprite>("Sprite/c_Long"); Empty = Resources.Load <Sprite>("Sprite/empty"); Level_Price_sprites[0] = Resources.Load <Sprite>("Sprite/In_Low_Price"); Level_Price_sprites[1] = Resources.Load <Sprite>("Sprite/In_Middle_Price"); Level_Price_sprites[2] = Resources.Load <Sprite>("Sprite/In_High_Price"); }