コード例 #1
0
ファイル: Extensions.cs プロジェクト: iRebbok/AdminTools
        public static void OldRefreshPlyModel(this CharacterClassManager ccm, GameObject player, RoleType classId = RoleType.None)
        {
            ReferenceHub hub = ReferenceHub.GetHub(player);

            hub.GetComponent <AnimationController>().OnChangeClass();
            if (ccm.MyModel != null)
            {
                UnityEngine.Object.Destroy(ccm.MyModel);
            }
            Role role = ccm.Classes.SafeGet((classId < RoleType.Scp173) ? ccm.CurClass : classId);

            if (role.team != Team.RIP)
            {
                GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(role.model_player, ccm.gameObject.transform, true);
                gameObject.transform.localPosition = role.model_offset.position;
                gameObject.transform.localRotation = Quaternion.Euler(role.model_offset.rotation);
                gameObject.transform.localScale    = role.model_offset.scale;
                ccm.MyModel = gameObject;
                AnimationController component = hub.GetComponent <AnimationController>();
                if (ccm.MyModel.GetComponent <Animator>() != null)
                {
                    component.animator = ccm.MyModel.GetComponent <Animator>();
                }
                FootstepSync    component2 = ccm.GetComponent <FootstepSync>();
                FootstepHandler component3 = ccm.MyModel.GetComponent <FootstepHandler>();
                if (component2 != null)
                {
                    component2.FootstepHandler = component3;
                }
                if (component3 != null)
                {
                    component3.FootstepSync        = component2;
                    component3.AnimationController = component;
                }
                if (ccm.isLocalPlayer)
                {
                    if (ccm.MyModel.GetComponent <Renderer>() != null)
                    {
                        ccm.MyModel.GetComponent <Renderer>().enabled = false;
                    }
                    Renderer[] componentsInChildren = ccm.MyModel.GetComponentsInChildren <Renderer>();
                    for (int i = 0; i < componentsInChildren.Length; i++)
                    {
                        componentsInChildren[i].enabled = false;
                    }
                    foreach (Collider collider in ccm.MyModel.GetComponentsInChildren <Collider>())
                    {
                        if (collider.name != "LookingTarget")
                        {
                            collider.enabled = false;
                        }
                    }
                }
            }
            ccm.GetComponent <CapsuleCollider>().enabled = (role.team != Team.RIP);
            if (ccm.MyModel != null)
            {
                ccm.GetComponent <WeaponManager>().hitboxes = ccm.MyModel.GetComponentsInChildren <HitboxIdentity>(true);
            }
        }
コード例 #2
0
        public static void Prefix(ReferenceHub __instance)
        {
            if (__instance.GetComponent <Player>() == null)
            {
                __instance.gameObject.AddComponent <Player>();
            }

            if (__instance.GetComponent <Jail>() == null)
            {
                __instance.gameObject.AddComponent <Jail>();
            }

            if (__instance.GetComponent <Scp106Controller>() == null)
            {
                __instance.gameObject.AddComponent <Scp106Controller>();
            }

            try
            {
                Events.InvokeLoadComponents(__instance.gameObject);
            }
            catch (Exception e)
            {
                Log.Error($"LoadComponentsEvent Error: {e}");
            }
        }
コード例 #3
0
ファイル: Events.cs プロジェクト: xRoier/stalky106
        private IEnumerator <float> DelayBroadcast(ReferenceHub player)
        {
            yield return(MEC.Timing.WaitForSeconds(0.5f));

            if (player.characterClassManager.CurClass == RoleType.Scp106)
            {
                player.GetComponent <Broadcast>().TargetAddElement(player.scp079PlayerScript.connectionToClient, StalkyConfigs.stalkBroadcast, 10U, false);
                player.GetComponent <GameConsoleTransmission>().SendToClient(player.GetComponent <Mirror.NetworkIdentity>().connectionToClient, StalkyConfigs.consoleInfo, "white");
            }
        }
コード例 #4
0
 public void CheckUnmute(ReferenceHub ply)
 {
     if (notActualMutedPlayers.Contains(ply.GetComponent <ReferenceHub>().GetUserId()))
     {
         if (plugin.debug)
         {
             Log.Info("Unmuting player " + ply.GetComponent <ReferenceHub>().GetNickname() + " as they have no role.");
         }
         ply.GetComponent <ReferenceHub>().Unmute();
         notActualMutedPlayers.RemoveAll((p) => p.Equals(ply.GetComponent <ReferenceHub>().GetUserId()));
         ply.GetComponent <ReferenceHub>().Broadcast(3, "[NoRoleMute] You have been unmuted.", false);
     }
 }
コード例 #5
0
        public static void Target096AttackSound(ReferenceHub target, ReferenceHub player)
        {
            NetworkWriter writer = NetworkWriterPool.GetWriter();

            player.SendRpcWriter(target.GetComponent <Scp096PlayerScript>(), typeof(Scp096PlayerScript), "RpcSyncAudio", writer, 0);
            NetworkWriterPool.Recycle(writer);
        }
コード例 #6
0
        public static void AddRainbowController(ReferenceHub player)
        {
            var component = player.GetComponent <RainbowTagController>();

            if (component != null)
            {
                return;
            }
            player.gameObject.AddComponent <RainbowTagController>();
        }
コード例 #7
0
        public static void Spawn018(ReferenceHub player)
        {
            var gm        = player.GetComponent <Grenades.GrenadeManager>();
            var component = UnityEngine.Object.Instantiate(gm.availableGrenades[(int)GRENADE_ID.SCP018_NADE].grenadeInstance).GetComponent <Grenades.Scp018Grenade>();

            component.InitData(gm,
                               new Vector3(UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f)),
                               new Vector3(UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f)));
            NetworkServer.Spawn(component.gameObject);
        }
コード例 #8
0
        private IEnumerator <float> BroadcastCurrentMods(ReferenceHub player)
        {
            yield return(Timing.WaitForSeconds(0.1f));

            player.GetComponent <Broadcast>().TargetAddElement(player.characterClassManager.connectionToClient, "Current Round Modifier(s):", 5, Broadcast.BroadcastFlags.Normal);
            if (plugin.curMod.HasFlag(ModType.NONE) && plugin.enabledTypes.Contains(ModType.NONE))
            {
                player.GetComponent <Broadcast>().TargetAddElement(player.characterClassManager.connectionToClient, plugin.translations[ModType.NONE], 5, Broadcast.BroadcastFlags.Normal);
            }
            else
            {
                foreach (ModType item in Enum.GetValues(typeof(ModType)))
                {
                    if (plugin.curMod.HasFlag(item))
                    {
                        player.GetComponent <Broadcast>().TargetAddElement(player.characterClassManager.connectionToClient, plugin.translations[item], 2, Broadcast.BroadcastFlags.Normal);
                    }
                }
                //player.GetComponent<Broadcast>().TargetAddElement(player.characterClassManager.connectionToClient, plugin.curMod.ToString(), 5, false);
            }
        }
コード例 #9
0
        private static void Prefix(ReferenceHub __instance)
        {
            if (__instance.GetComponent <Player>() == null)
            {
                __instance.gameObject.AddComponent <Player>();
            }

            try
            {
                SynapseController.Server.Events.Player.InvokeLoadComponentsEvent(__instance.gameObject);
            }
            catch (Exception e)
            {
                SynapseController.Server.Logger.Error($"Synapse-Event: LoadComponents failed!!\n{e}\nStackTrace:\n{e.StackTrace}");
            }
        }
コード例 #10
0
        /// <summary>
        /// Sets the <see cref="ReferenceHub">player</see>'s scale.
        /// </summary>
        /// <param name="player"></param>
        public static void SetScale(this ReferenceHub player, float x, float y, float z)
        {
            try
            {
                player.transform.localScale = new Vector3(x, y, z);

                foreach (ReferenceHub target in GetHubs())
                {
                    SendSpawnMessage?.Invoke(null, new object[] { player.GetComponent <NetworkIdentity>(), target.GetConnection() });
                }
            }
            catch (Exception exception)
            {
                Log.Error($"SetScale error: {exception}");
            }
        }
コード例 #11
0
        public static void SpawnGrenade(Vector3 position, bool isFlash = false, float fusedur = -1, ReferenceHub player = null)
        {
            if (player == null)
            {
                player = ReferenceHub.GetHub(PlayerManager.localPlayer);
            }
            var gm = player.GetComponent <Grenades.GrenadeManager>();

            Grenades.Grenade component = UnityEngine.Object.Instantiate(gm.availableGrenades[isFlash ? (int)GRENADE_ID.FLASH_NADE : (int)GRENADE_ID.FRAG_NADE].grenadeInstance).GetComponent <Grenades.Grenade>();
            if (fusedur != -1)
            {
                component.fuseDuration = fusedur;
            }
            component.FullInitData(gm, position, Quaternion.Euler(component.throwStartAngle), Vector3.zero, component.throwAngularVelocity);
            NetworkServer.Spawn(component.gameObject);
        }
コード例 #12
0
ファイル: GhostmodePatch.cs プロジェクト: Lufou/EXILED
        public static bool Prefix(PlayerPositionManager __instance)
        {
            if (EventPlugin.GhostmodePatchDisable)
            {
                return(true);
            }

            try
            {
                List <GameObject> players = PlayerManager.players;
                __instance.usedData = players.Count;
                if (__instance.receivedData == null || __instance.receivedData.Length < __instance.usedData)
                {
                    __instance.receivedData = new PlayerPositionData[__instance.usedData * 2];
                }
                for (int index = 0; index < __instance.usedData; ++index)
                {
                    __instance.receivedData[index] = new PlayerPositionData(players[index]);
                }
                if (__instance.transmitBuffer == null || __instance.transmitBuffer.Length < __instance.usedData)
                {
                    __instance.transmitBuffer = new PlayerPositionData[__instance.usedData * 2];
                }

                foreach (GameObject gameObject in players)
                {
                    CharacterClassManager component1 = gameObject.GetComponent <CharacterClassManager>();
                    Array.Copy(__instance.receivedData, __instance.transmitBuffer, __instance.usedData);

                    if (component1.CurClass == RoleType.Scp096 || component1.CurClass == RoleType.Scp173)
                    {
                        for (int i = 0; i < __instance.usedData; i++)
                        {
                            ReferenceHub hub = Player.GetPlayer(__instance.transmitBuffer[i].playerID);
                            if (hub.characterClassManager.CurClass != RoleType.Tutorial)
                            {
                                continue;
                            }
                            Scp049PlayerScript script   = hub.GetComponent <Scp049PlayerScript>();
                            Vector3            fwd      = script.plyCam.transform.forward;
                            Vector3            pos      = script.gameObject.transform.position;
                            Vector3            position = component1.gameObject.transform.position;
                            float      angle            = Vector3.Angle(fwd, (pos - position).normalized);
                            Vector3    dir = (pos - position).normalized;
                            Quaternion rot = Quaternion.LookRotation(dir);

                            if (angle >= 100f)
                            {
                                float newAngle = Vector3.Angle(new Vector3(fwd.x, fwd.y + 180f, fwd.z),
                                                               (pos - position).normalized);
                                if (component1.CurClass == RoleType.Scp096 && EventPlugin.Scp096Fix || component1.CurClass == RoleType.Scp173 && EventPlugin.Scp173Fix)
                                {
                                    __instance.transmitBuffer[i] = new PlayerPositionData(__instance.transmitBuffer[i].position, newAngle, __instance.transmitBuffer[i].playerID);
                                }
                            }
                        }
                    }

                    if (component1.CurClass.Is939())
                    {
                        for (int index = 0; index < __instance.usedData; ++index)
                        {
                            if (__instance.transmitBuffer[index].position.y < 800.0)
                            {
                                CharacterClassManager component2 = players[index].GetComponent <CharacterClassManager>();
                                if (component2.Classes.SafeGet(component2.CurClass).team != Team.SCP &&
                                    component2.Classes.SafeGet(component2.CurClass).team != Team.RIP && !players[index]
                                    .GetComponent <Scp939_VisionController>()
                                    .CanSee(component1.GetComponent <Scp939PlayerScript>()))
                                {
                                    __instance.transmitBuffer[index] = new PlayerPositionData(Vector3.up * 6000f, 0.0f,
                                                                                              __instance.transmitBuffer[index].playerID);
                                }
                            }
                        }
                    }
                    else if (component1.CurClass != RoleType.Scp079 && component1.CurClass != RoleType.Spectator)
                    {
                        for (int index = 0; index < __instance.usedData; ++index)
                        {
                            if (__instance.transmitBuffer[index].uses268 || EventPlugin.GhostedIds.Contains(__instance.transmitBuffer[index].playerID))
                            {
                                __instance.transmitBuffer[index] = new PlayerPositionData(Vector3.up * 6000f, 0.0f,
                                                                                          __instance.transmitBuffer[index].playerID);
                            }
                        }
                    }

                    if (EventPlugin.TargetGhost.ContainsKey(gameObject.GetPlayer()))
                    {
                        for (int i = 0; i < __instance.usedData; i++)
                        {
                            if (EventPlugin.TargetGhost[gameObject.GetPlayer()]
                                .Contains(__instance.transmitBuffer[i].playerID))
                            {
                                __instance.transmitBuffer[i] = new PlayerPositionData(Vector3.up * 6000f, 0.0f, __instance.transmitBuffer[i].playerID);
                            }
                        }
                    }

                    NetworkConnection networkConnection = component1.netIdentity.isLocalPlayer
                                                ? NetworkServer.localConnection
                                                : component1.netIdentity.connectionToClient;
                    if (__instance.usedData <= 20)
                    {
                        networkConnection.Send(
                            new PlayerPositionManager.PositionMessage(__instance.transmitBuffer,
                                                                      (byte)__instance.usedData, 0), 1);
                    }
                    else
                    {
                        byte part;
                        for (part = 0; part < __instance.usedData / 20; ++part)
                        {
                            networkConnection.Send(
                                new PlayerPositionManager.PositionMessage(__instance.transmitBuffer, 20, part),
                                1);
                        }
                        byte count = (byte)(__instance.usedData % (part * 20));
                        if (count > 0)
                        {
                            networkConnection.Send(
                                new PlayerPositionManager.PositionMessage(__instance.transmitBuffer, count, part), 1);
                        }
                    }
                }

                return(false);
            }
            catch (Exception exception)
            {
                Log.Error($"GhostmodePatch error: {exception}");
                return(true);
            }
        }
コード例 #13
0
ファイル: GhostMode.cs プロジェクト: babyboucher/EXILED
        // Keep in mind, changes affecting this code
        // have a high breakage rate, so be careful when
        // updating or adding new things
        private static bool Prefix(PlayerPositionManager __instance)
        {
            try
            {
                if (++__instance._frame != __instance._syncFrequency)
                {
                    return(false);
                }

                __instance._frame = 0;

                List <GameObject> players = PlayerManager.players;
                __instance._usedData = players.Count;

                if (__instance.ReceivedData == null ||
                    __instance.ReceivedData.Length < __instance._usedData)
                {
                    __instance.ReceivedData = new PlayerPositionData[__instance._usedData * 2];
                }

                for (int index = 0; index < __instance._usedData; ++index)
                {
                    __instance.ReceivedData[index] = new PlayerPositionData(ReferenceHub.GetHub(players[index]));
                }

                if (__instance._transmitBuffer == null ||
                    __instance._transmitBuffer.Length < __instance._usedData)
                {
                    __instance._transmitBuffer = new PlayerPositionData[__instance._usedData * 2];
                }

                foreach (GameObject gameObject in players)
                {
                    Player player = GetPlayerOrServer(gameObject);
                    if (player == null || player.ReferenceHub.queryProcessor._ipAddress == "127.0.0.WAN")
                    {
                        continue;
                    }

                    Array.Copy(__instance.ReceivedData, __instance._transmitBuffer, __instance._usedData);

                    if (player.Role.Is939())
                    {
                        for (int index = 0; index < __instance._usedData; ++index)
                        {
                            if (__instance._transmitBuffer[index].position.y < 800f)
                            {
                                ReferenceHub hub2 = ReferenceHub.GetHub(__instance._transmitBuffer[index].playerID);

                                if (hub2.characterClassManager.CurRole.team != Team.SCP &&
                                    hub2.characterClassManager.CurRole.team != Team.RIP &&
                                    !hub2
                                    .GetComponent <Scp939_VisionController>()
                                    .CanSee(player.ReferenceHub.playerEffectsController.GetEffect <Visuals939>()))
                                {
                                    MakeGhost(index, __instance._transmitBuffer);
                                }
                            }
                        }
                    }
                    else if (player.Role != RoleType.Spectator && player.Role != RoleType.Scp079)
                    {
                        for (int index = 0; index < __instance._usedData; ++index)
                        {
                            PlayerPositionData ppd = __instance._transmitBuffer[index];
                            if (!ReferenceHub.TryGetHub(ppd.playerID, out ReferenceHub targetHub))
                            {
                                continue;
                            }

                            Player currentTarget = GetPlayerOrServer(targetHub.gameObject);
                            if (currentTarget == null)
                            {
                                continue;
                            }

                            Scp096 scp096 = player.ReferenceHub.scpsController.CurrentScp as Scp096;

                            Vector3 vector3 = ppd.position - player.ReferenceHub.playerMovementSync.RealModelPosition;
                            if (Math.Abs(vector3.y) > 35f)
                            {
                                MakeGhost(index, __instance._transmitBuffer);
                            }
                            else
                            {
                                float sqrMagnitude = vector3.sqrMagnitude;
                                if (player.ReferenceHub.playerMovementSync.RealModelPosition.y < 800f)
                                {
                                    if (sqrMagnitude >= 1764f)
                                    {
                                        if (!(sqrMagnitude < 4225f))
                                        {
                                            MakeGhost(index, __instance._transmitBuffer);
                                            continue;
                                        }
                                        if (!(currentTarget.ReferenceHub.scpsController.CurrentScp is Scp096 scp) || !scp.EnragedOrEnraging)
                                        {
                                            MakeGhost(index, __instance._transmitBuffer);
                                            continue;
                                        }
                                    }
                                }
                                else if (sqrMagnitude >= 7225f)
                                {
                                    MakeGhost(index, __instance._transmitBuffer);
                                    continue; // As the target is already ghosted
                                }

                                // The code below doesn't have to follow a ELSE statement!
                                // Otherwise Scp268 won't be processed

                                if (scp096 != null &&
                                    scp096.EnragedOrEnraging &&
                                    !scp096.HasTarget(currentTarget.ReferenceHub) &&
                                    currentTarget.Team != Team.SCP)
                                {
#if DEBUG
                                    Log.Debug($"[Scp096@GhostModePatch] {player.UserId} can't see {currentTarget.UserId}");
#endif
                                    MakeGhost(index, __instance._transmitBuffer);
                                }
                                else if (currentTarget.ReferenceHub.playerEffectsController.GetEffect <Invisible>().IsEnabled)
                                {
                                    bool flag2 = false;
                                    if (scp096 != null)
                                    {
                                        flag2 = scp096.HasTarget(currentTarget.ReferenceHub);
                                    }

                                    if (currentTarget != player && player.Role != RoleType.Scp079 &&
                                        player.Role != RoleType.Spectator &&
                                        !flag2)
                                    {
                                        MakeGhost(index, __instance._transmitBuffer);
                                    }
                                }
                            }
                        }
                    }

                    // We do another FOR for the ghost things
                    // because it's hard to do it without
                    // whole code changes in the game code
                    for (int z = 0; z < __instance._usedData; z++)
                    {
                        PlayerPositionData ppd = __instance._transmitBuffer[z];

                        // Do you remember the bug
                        // when you can't pick up any item?
                        // - Me too;
                        // It was because for a reason
                        // we made the source player
                        // invisible to themself
                        if (player.Id == ppd.playerID)
                        {
                            continue;
                        }

                        // If it's already has the ghost position
                        if (ppd.position == GhostPos)
                        {
                            continue;
                        }

                        if (!ReferenceHub.TryGetHub(ppd.playerID, out ReferenceHub targetHub))
                        {
                            continue;
                        }

                        Player target = GetPlayerOrServer(targetHub.gameObject);
                        if (target == null || target.ReferenceHub.queryProcessor._ipAddress == "127.0.0.WAN")
                        {
                            continue;
                        }

                        // If for some reason the player/their ref hub is null
                        if (target?.ReferenceHub == null)
                        {
                            continue;
                        }

                        if (target.IsInvisible || PlayerCannotSee(player, target.Id))
                        {
                            MakeGhost(z, __instance._transmitBuffer);
                        }
                        // Rotate the player because
                        // those movement checks are
                        // in client-side
                        else if (player.Role == RoleType.Scp173 &&
                                 ((!Exiled.Events.Events.Instance.Config.CanTutorialBlockScp173 &&
                                   target.Role == RoleType.Tutorial) ||
                                  Scp173.TurnedPlayers.Contains(target)))
                        {
                            RotatePlayer(z, __instance._transmitBuffer, FindLookRotation(player.Position, target.Position));
                        }
                    }

                    if (player.ReferenceHub.characterClassManager.netIdentity != null)
                    {
                        NetworkConnection networkConnection =
                            player.ReferenceHub.characterClassManager.netIdentity.isLocalPlayer
                                ? NetworkServer.localConnection
                                : player.ReferenceHub.characterClassManager.netIdentity.connectionToClient;

                        if (__instance._usedData <= 20)
                        {
                            networkConnection.Send <PositionPPMMessage>(
                                new PositionPPMMessage(__instance._transmitBuffer, (byte)__instance._usedData, 0), 1);
                        }
                        else
                        {
                            byte part;
                            for (part = 0; part < __instance._usedData / 20; ++part)
                            {
                                networkConnection.Send <PositionPPMMessage>(new PositionPPMMessage(__instance._transmitBuffer, 20, part), 1);
                            }
                            byte count = (byte)(__instance._usedData % (part * 20));
                            if (count > 0)
                            {
                                networkConnection.Send <PositionPPMMessage>(new PositionPPMMessage(__instance._transmitBuffer, count, part), 1);
                            }
                        }
                    }
                }

                return(false);
            }
            catch (Exception exception)
            {
                Log.Error($"GhostMode error: {exception}");
                return(true);
            }
        }
コード例 #14
0
 public void CheckMute(ReferenceHub ply)
 {
     if (ply.GetComponent <ReferenceHub>().CheckPermission("norolemute.unmute") && notActualMutedPlayers.Contains(ply.GetComponent <ReferenceHub>().GetUserId()) && ply.GetComponent <ReferenceHub>().characterClassManager.NetworkMuted)
     {
         if (plugin.debug)
         {
             Log.Info("Player " + ply.GetComponent <ReferenceHub>().GetNickname() + " has a role, unmuting them.");
         }
         ply.GetComponent <ReferenceHub>().Unmute();
         ply.GetComponent <ReferenceHub>().Broadcast(3, "[NoRoleMute] You have been unmuted.", false);
         notActualMutedPlayers.RemoveAll((p) => p.Equals(ply.GetComponent <ReferenceHub>().GetUserId()));
     }
     if (ply.GetComponent <ReferenceHub>().characterClassManager.NetworkMuted)
     {
         return;
     }
     if (!ply.GetComponent <ReferenceHub>().CheckPermission("norolemute.unmute") && !notActualMutedPlayers.Contains(ply.GetComponent <ReferenceHub>().GetUserId()))
     {
         if (plugin.debug)
         {
             Log.Info("Temp muting player " + ply.GetComponent <ReferenceHub>().GetNickname() + " as they have no role.");
         }
         ply.GetComponent <ReferenceHub>().Unmute();
         ply.GetComponent <ReferenceHub>().Mute();
         notActualMutedPlayers.Add(ply.GetComponent <ReferenceHub>().GetUserId());
         ply.GetComponent <ReferenceHub>().Broadcast(3, "[NoRoleMute] You have been muted.", false);
     }
     if (ply.GetComponent <ReferenceHub>().CheckPermission("norolemute.unmute") && notActualMutedPlayers.Contains(ply.GetComponent <ReferenceHub>().GetUserId()))
     {
         if (plugin.debug)
         {
             Log.Info("Player " + ply.GetComponent <ReferenceHub>().GetNickname() + " has a role, unmuting them.");
         }
         ply.GetComponent <ReferenceHub>().Unmute();
         ply.GetComponent <ReferenceHub>().Broadcast(3, "[NoRoleMute] You have been unmuted.", false);
         notActualMutedPlayers.RemoveAll((p) => p.Equals(ply.GetComponent <ReferenceHub>().GetUserId()));
     }
 }
コード例 #15
0
        IEnumerator <float> telPlayer(ReferenceHub p, Vector3 pos)
        {
            yield return(Timing.WaitForSeconds(0.4f));

            p.GetComponent <PlyMovementSync>().OverridePosition(pos, 0f, false);
        }
コード例 #16
0
 public static void Broadcast(this ReferenceHub rh, ushort time, string message) => rh.GetComponent <Broadcast>().TargetAddElement(rh.scp079PlayerScript.connectionToClient, message, time, global::Broadcast.BroadcastFlags.Normal);
コード例 #17
0
        public static bool Prefix(PlayerPositionManager __instance)
        {
            try
            {
                List <GameObject> players = PlayerManager.players;
                __instance.usedData = players.Count;
                if (__instance.receivedData == null || __instance.receivedData.Length < __instance.usedData)
                {
                    __instance.receivedData = new PlayerPositionData[__instance.usedData * 2];
                }
                for (int index = 0; index < __instance.usedData; ++index)
                {
                    __instance.receivedData[index] = new PlayerPositionData(players[index]);
                }
                if (__instance.transmitBuffer == null || __instance.transmitBuffer.Length < __instance.usedData)
                {
                    __instance.transmitBuffer = new PlayerPositionData[__instance.usedData * 2];
                }
                foreach (GameObject gameObject in players)
                {
                    CharacterClassManager component1 = gameObject.GetComponent <CharacterClassManager>();
                    Array.Copy(__instance.receivedData, __instance.transmitBuffer, __instance.usedData);

                    if (component1.CurClass == RoleType.Scp096 || component1.CurClass == RoleType.Scp173)
                    {
                        for (int i = 0; i < __instance.usedData; i++)
                        {
                            ReferenceHub hub = Plugin.GetPlayer(__instance.transmitBuffer[i].playerID.ToString());
                            if (hub.characterClassManager.CurClass != RoleType.Tutorial)
                            {
                                continue;
                            }
                            Scp049PlayerScript script   = hub.GetComponent <Scp049PlayerScript>();
                            Vector3            fwd      = script.plyCam.transform.forward;
                            Vector3            pos      = script.gameObject.transform.position;
                            Vector3            position = component1.gameObject.transform.position;
                            float angle = Vector3.Angle(fwd,
                                                        (pos - position).normalized);
                            Vector3    dir = (pos - position).normalized;
                            Quaternion rot = Quaternion.LookRotation(dir);
                            if (angle <= 80f)
                            {
                                __instance.transmitBuffer[i] = new PlayerPositionData(__instance.transmitBuffer[i].position, Quaternion.Inverse(rot).y, __instance.transmitBuffer[i].playerID, __instance.transmitBuffer[i].uses268);
                            }
                        }
                    }

                    if (component1.CurClass.Is939())
                    {
                        for (int index = 0; index < __instance.usedData; ++index)
                        {
                            if (__instance.transmitBuffer[index].position.y < 800.0)
                            {
                                CharacterClassManager component2 = players[index].GetComponent <CharacterClassManager>();
                                if (component2.Classes.SafeGet(component2.CurClass).team != Team.SCP &&
                                    component2.Classes.SafeGet(component2.CurClass).team != Team.RIP && !players[index]
                                    .GetComponent <Scp939_VisionController>()
                                    .CanSee(component1.GetComponent <Scp939PlayerScript>()))
                                {
                                    __instance.transmitBuffer[index] = new PlayerPositionData(Vector3.up * 6000f, 0.0f,
                                                                                              __instance.transmitBuffer[index].playerID);
                                }
                            }
                        }
                    }
                    else if (component1.CurClass == RoleType.Scp096)
                    {
                        Scp096PlayerScript script = component1.GetComponent <Scp096PlayerScript>();
                        if (script.Networkenraged == Scp096PlayerScript.RageState.Enraged || script.Networkenraged == Scp096PlayerScript.RageState.Panic)
                        {
                            for (int i = 0; i < __instance.usedData; i++)
                            {
                                if (!Plugin.Scp096Targets.Contains(__instance.transmitBuffer[i].playerID))
                                {
                                    __instance.transmitBuffer[i] = new PlayerPositionData(Vector3.up * 6000f, 0f, __instance.transmitBuffer[i].playerID);
                                }
                            }
                        }
                    }
                    else if (component1.CurClass != RoleType.Scp079 && component1.CurClass != RoleType.Spectator)
                    {
                        for (int index = 0; index < __instance.usedData; ++index)
                        {
                            if (__instance.transmitBuffer[index].uses268 || EXILED.EventPlugin.GhostedIds.Contains(__instance.transmitBuffer[index].playerID))
                            {
                                __instance.transmitBuffer[index] = new PlayerPositionData(Vector3.up * 6000f, 0.0f,
                                                                                          __instance.transmitBuffer[index].playerID);
                            }
                        }
                    }

                    NetworkConnection networkConnection = component1.netIdentity.isLocalPlayer
                                                ? NetworkServer.localConnection
                                                : component1.netIdentity.connectionToClient;
                    if (__instance.usedData <= 20)
                    {
                        networkConnection.Send(
                            new PlayerPositionManager.PositionMessage(__instance.transmitBuffer,
                                                                      (byte)__instance.usedData, 0), 1);
                    }
                    else
                    {
                        byte part;
                        for (part = (byte)0; (int)part < __instance.usedData / 20; ++part)
                        {
                            networkConnection.Send(
                                new PlayerPositionManager.PositionMessage(__instance.transmitBuffer, 20, part),
                                1);
                        }
                        byte count = (byte)(__instance.usedData % (part * 20));
                        if (count > 0)
                        {
                            networkConnection.Send(
                                new PlayerPositionManager.PositionMessage(__instance.transmitBuffer, count, part), 1);
                        }
                    }
                }

                return(false);
            }
            catch (Exception e)
            {
                Plugin.Info($"TransmitData Error. {e}");
                return(true);
            }
        }
コード例 #18
0
        private static bool Prefix(Scp049 __instance, byte num, GameObject go)
        {
            if (num == 2)
            {
                if (!__instance._interactRateLimit.CanExecute() || go == null)
                {
                    return(false);
                }

                Ragdoll component = go.GetComponent <Ragdoll>();
                if (component == null)
                {
                    return(false);
                }

                ReferenceHub referenceHub = null;
                foreach (GameObject player in PlayerManager.players)
                {
                    ReferenceHub hub = ReferenceHub.GetHub(player);
                    if (hub.queryProcessor.PlayerId == component.owner.PlayerId)
                    {
                        referenceHub = hub;
                        break;
                    }
                }

                if (referenceHub == null)
                {
                    return(false);
                }

                if (!__instance._recallInProgressServer ||
                    referenceHub.gameObject != __instance._recallObjectServer ||
                    __instance._recallProgressServer < 0.85f)
                {
                    return(false);
                }

                if (referenceHub.characterClassManager.CurClass != RoleType.Spectator &&
                    !API.IsGhost(Player.Get(referenceHub)))
                {
                    return(false);
                }

                var ev = new FinishingRecallEventArgs(Player.Get(referenceHub.gameObject),
                                                      Player.Get(__instance.Hub.gameObject));

                Exiled.Events.Handlers.Scp049.OnFinishingRecall(ev);

                if (!ev.IsAllowed)
                {
                    return(false);
                }
                RoundSummary.changed_into_zombies++;
                referenceHub.characterClassManager.SetClassID(RoleType.Scp0492, CharacterClassManager.SpawnReason.Revived);
                referenceHub.GetComponent <PlayerStats>().Health =
                    referenceHub.characterClassManager.Classes.Get(RoleType.Scp0492).maxHP;
                if (component.CompareTag("Ragdoll"))
                {
                    NetworkServer.Destroy(component.gameObject);
                }

                __instance._recallInProgressServer = false;
                __instance._recallObjectServer     = null;
                __instance._recallProgressServer   = 0f;
                return(false);
            }
            else
            {
                return(true);
            }
        }
コード例 #19
0
        private static bool Prefix(PlayableScps.Scp049 __instance, byte num, GameObject go)
        {
            try
            {
                switch (num)
                {
                case 1:
                {
                    if (!__instance._interactRateLimit.CanExecute())
                    {
                        return(false);
                    }

                    if (go == null)
                    {
                        return(false);
                    }

                    Ragdoll component2 = go.GetComponent <Ragdoll>();
                    if (component2 == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; provided object is not a dead body", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (!component2.allowRecall)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; provided object can't be recalled", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (component2.CurrentTime > Scp049.ReviveEligibilityDuration)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; provided object has decayed too far", MessageImportance.LessImportant);
                        return(false);
                    }

                    // Removed useless FOREACH
                    ReferenceHub referenceHub2 = ReferenceHub.GetHub(component2.owner.PlayerId);

                    if (referenceHub2 == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; target not found", MessageImportance.LessImportant);
                        return(false);
                    }

                    bool        flag = false;
                    Rigidbody[] componentsInChildren = component2.GetComponentsInChildren <Rigidbody>();
                    for (int i = 0; i < componentsInChildren.Length; i++)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' accepted", MessageImportance.LessImportant);

                        if (Vector3.Distance(componentsInChildren[i].transform.position, __instance.Hub.PlayerCameraReference.transform.position) <= Scp049.ReviveDistance * 1.3f)
                        {
                            flag = true;
                            referenceHub2.characterClassManager.NetworkDeathPosition = __instance.Hub.playerMovementSync.RealModelPosition;
                            break;
                        }
                    }

                    if (!flag)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP - 049 | Request 'start recalling' rejected; Distance was too great.", MessageImportance.LessImportant);
                        break;
                    }

                    var ev = new StartingRecallEventArgs(API.Features.Player.Get(referenceHub2.gameObject), API.Features.Player.Get(__instance.Hub.gameObject));

                    Handlers.Scp049.OnStartingRecall(ev);

                    if (!ev.IsAllowed)
                    {
                        return(false);
                    }

                    Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' accepted", MessageImportance.LessImportant);
                    __instance._recallObjectServer     = referenceHub2.gameObject;
                    __instance._recallProgressServer   = 0f;
                    __instance._recallInProgressServer = true;
                    return(false);
                }

                case 2:
                {
                    if (!__instance._interactRateLimit.CanExecute() || go == null)
                    {
                        return(false);
                    }

                    Ragdoll component = go.GetComponent <Ragdoll>();
                    if (component == null)
                    {
                        return(false);
                    }

                    ReferenceHub referenceHub = null;
                    foreach (GameObject player in PlayerManager.players)
                    {
                        ReferenceHub hub = ReferenceHub.GetHub(player);
                        if (hub.queryProcessor.PlayerId == component.owner.PlayerId)
                        {
                            referenceHub = hub;
                            break;
                        }
                    }

                    if (referenceHub == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' rejected; no target found", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (!__instance._recallInProgressServer ||
                        referenceHub.gameObject != __instance._recallObjectServer ||
                        __instance._recallProgressServer < 0.85f)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' rejected; Debug code: ", MessageImportance.LessImportant);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#1 " + (__instance._recallInProgressServer ? "<color=green>PASSED</color>" : ("<color=red>ERROR</color> - " + __instance._recallInProgressServer)), MessageImportance.LessImportant, true);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#2 " + ((referenceHub.gameObject == __instance._recallObjectServer) ? "<color=green>PASSED</color>" : string.Concat("<color=red>ERROR</color> - ", referenceHub.queryProcessor.PlayerId, "-", (__instance._recallObjectServer == null) ? "null" : ReferenceHub.GetHub(__instance._recallObjectServer).queryProcessor.PlayerId.ToString())), MessageImportance.LessImportant);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#3 " + ((__instance._recallProgressServer >= 0.85f) ? "<color=green>PASSED</color>" : ("<color=red>ERROR</color> - " + __instance._recallProgressServer)), MessageImportance.LessImportant, true);
                        return(false);
                    }

                    if (referenceHub.characterClassManager.CurClass != RoleType.Spectator)
                    {
                        return(false);
                    }

                    var ev = new FinishingRecallEventArgs(API.Features.Player.Get(referenceHub.gameObject), API.Features.Player.Get(__instance.Hub.gameObject));

                    Handlers.Scp049.OnFinishingRecall(ev);

                    if (!ev.IsAllowed)
                    {
                        return(false);
                    }

                    Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' accepted", MessageImportance.LessImportant);
                    RoundSummary.changed_into_zombies++;
                    referenceHub.characterClassManager.SetClassID(RoleType.Scp0492);
                    referenceHub.GetComponent <PlayerStats>().Health =
                        referenceHub.characterClassManager.Classes.Get(RoleType.Scp0492).maxHP;
                    if (component.CompareTag("Ragdoll"))
                    {
                        NetworkServer.Destroy(component.gameObject);
                    }

                    __instance._recallInProgressServer = false;
                    __instance._recallObjectServer     = null;
                    __instance._recallProgressServer   = 0f;
                    return(false);
                }

                default:
                    return(true);
                }

                return(false);
            }
            catch (Exception e)
            {
                Exiled.API.Features.Log.Error($"Exiled.Events.Patches.Events.Scp049.StartingAndFinishingRecall: {e}\n{e.StackTrace}");

                return(true);
            }
        }
コード例 #20
0
        // Keep in mind, changes affecting this code
        // have a high breakage rate, so be careful when
        // updating or adding new things
        private static bool Prefix(PlayerPositionManager __instance)
        {
            try
            {
                if (!Round.IsStarted)
                {
                    return(true);
                }

                if (++__instance._frame != __instance._syncFrequency)
                {
                    return(false);
                }

                __instance._frame = 0;

                List <GameObject> players = PlayerManager.players;
                __instance._usedData = players.Count;

                if (__instance.ReceivedData is null ||
                    __instance.ReceivedData.Length < __instance._usedData)
                {
                    __instance.ReceivedData = new PlayerPositionData[__instance._usedData * 2];
                }

                for (int index = 0; index < __instance._usedData; ++index)
                {
                    __instance.ReceivedData[index] = new PlayerPositionData(ReferenceHub.GetHub(players[index]));
                }

                if (__instance._transmitBuffer is null ||
                    __instance._transmitBuffer.Length < __instance._usedData)
                {
                    __instance._transmitBuffer = new PlayerPositionData[__instance._usedData * 2];
                }

                foreach (GameObject gameObject in players)
                {
                    Player player = GetPlayerOrServer(gameObject);
                    if (player is null || player.ReferenceHub.queryProcessor._ipAddress == "127.0.0.WAN")
                    {
                        continue;
                    }

                    Array.Copy(__instance.ReceivedData, __instance._transmitBuffer, __instance._usedData);

                    if (player.Role.Type.Is939())
                    {
                        for (int index = 0; index < __instance._usedData; ++index)
                        {
                            if (__instance._transmitBuffer[index].position.y < 800f)
                            {
                                ReferenceHub hub2 = ReferenceHub.GetHub(__instance._transmitBuffer[index].playerID);

                                if (hub2.characterClassManager.CurRole.team != Team.SCP &&
                                    hub2.characterClassManager.CurRole.team != Team.RIP &&
                                    !hub2
                                    .GetComponent <Scp939_VisionController>()
                                    .CanSee(player.ReferenceHub.playerEffectsController.GetEffect <Visuals939>()))
                                {
                                    MakeGhost(index, __instance._transmitBuffer);
                                }
                            }
                        }
                    }
                    else if (player.Role.Type != RoleType.Spectator && player.Role.Type != RoleType.Scp079)
                    {
                        for (int index = 0; index < __instance._usedData; ++index)
                        {
                            PlayerPositionData ppd = __instance._transmitBuffer[index];
                            if (!ReferenceHub.TryGetHub(ppd.playerID, out ReferenceHub targetHub))
                            {
                                continue;
                            }

                            Player currentTarget = GetPlayerOrServer(targetHub.gameObject);
                            if (currentTarget is null)
                            {
                                continue;
                            }

                            Scp096 scp096 = player.ReferenceHub.scpsController.CurrentScp as Scp096;

                            Vector3 vector3 = ppd.position - player.ReferenceHub.playerMovementSync.RealModelPosition;
                            if (Math.Abs(vector3.y) > 35f)
                            {
                                MakeGhost(index, __instance._transmitBuffer);
                            }
                            else
                            {
                                float sqrMagnitude = vector3.sqrMagnitude;
                                if (player.ReferenceHub.playerMovementSync.RealModelPosition.y < 800f)
                                {
                                    if (sqrMagnitude >= 1764f)
                                    {
                                        if (!(sqrMagnitude < 4225f))
                                        {
                                            MakeGhost(index, __instance._transmitBuffer);
                                            continue;
                                        }
                                        if (!(currentTarget.ReferenceHub.scpsController.CurrentScp is Scp096 scp) || !scp.EnragedOrEnraging)
                                        {
                                            MakeGhost(index, __instance._transmitBuffer);
                                            continue;
                                        }
                                    }
                                }
                                else if (sqrMagnitude >= 7225f)
                                {
                                    MakeGhost(index, __instance._transmitBuffer);
                                    continue; // As the target is already ghosted
                                }

                                // The code below doesn't have to follow a ELSE statement!
                                // Otherwise Scp268 won't be processed

                                if (scp096 is not null &&
                                    scp096.EnragedOrEnraging &&
                                    !scp096.HasTarget(currentTarget.ReferenceHub) &&
                                    currentTarget.Role.Team != Team.SCP)
                                {
#if DEBUG
                                    Log.Debug($"[Scp096@GhostModePatch] {player.UserId} can't see {currentTarget.UserId}");
#endif
                                    MakeGhost(index, __instance._transmitBuffer);
                                }
                                else if (currentTarget.ReferenceHub.playerEffectsController.GetEffect <Invisible>().IsEnabled)
                                {
                                    bool flag2 = false;
                                    if (scp096 is not null)
                                    {
                                        flag2 = scp096.HasTarget(currentTarget.ReferenceHub);
                                    }

                                    if (currentTarget != player && player.Role.Type != RoleType.Scp079 &&
                                        player.Role.Type != RoleType.Spectator &&
                                        !flag2)
                                    {
                                        MakeGhost(index, __instance._transmitBuffer);
                                    }
                                }
                            }
                        }
                    }
コード例 #21
0
 public static void Broadcast(this ReferenceHub rh, uint time, string message) => rh.GetComponent <Broadcast>().TargetAddElement(rh.scp079PlayerScript.connectionToClient, message, time, false);
コード例 #22
0
 public static void Broadcast(this ReferenceHub player, string message, uint time, bool monospaced = false)
 {
     player.GetComponent <Broadcast>().TargetAddElement(player.scp079PlayerScript.connectionToClient, message, time, monospaced);
 }
コード例 #23
0
        private static bool Prefix(PlayableScps.Scp049 __instance, byte num, GameObject go)
        {
            try
            {
                if (num == 2)
                {
                    if (!__instance._interactRateLimit.CanExecute() || go == null)
                    {
                        return(false);
                    }

                    Ragdoll component = go.GetComponent <Ragdoll>();
                    if (component == null)
                    {
                        return(false);
                    }

                    ReferenceHub referenceHub = null;
                    foreach (GameObject player in PlayerManager.players)
                    {
                        ReferenceHub hub = ReferenceHub.GetHub(player);
                        if (hub.queryProcessor.PlayerId == component.owner.PlayerId)
                        {
                            referenceHub = hub;
                            break;
                        }
                    }

                    if (referenceHub == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' rejected; no target found", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (!__instance._recallInProgressServer ||
                        referenceHub.gameObject != __instance._recallObjectServer ||
                        __instance._recallProgressServer < 0.85f)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' rejected; Debug code: ", MessageImportance.LessImportant);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#1 " + (__instance._recallInProgressServer ? "<color=green>PASSED</color>" : ("<color=red>ERROR</color> - " + __instance._recallInProgressServer)), MessageImportance.LessImportant, true);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#2 " + ((referenceHub.gameObject == __instance._recallObjectServer) ? "<color=green>PASSED</color>" : string.Concat("<color=red>ERROR</color> - ", referenceHub.queryProcessor.PlayerId, "-", (__instance._recallObjectServer == null) ? "null" : ReferenceHub.GetHub(__instance._recallObjectServer).queryProcessor.PlayerId.ToString())), MessageImportance.LessImportant);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#3 " + ((__instance._recallProgressServer >= 0.85f) ? "<color=green>PASSED</color>" : ("<color=red>ERROR</color> - " + __instance._recallProgressServer)), MessageImportance.LessImportant, true);
                        return(false);
                    }

                    if (referenceHub.characterClassManager.CurClass != RoleType.Spectator)
                    {
                        return(false);
                    }

                    var ev = new FinishingRecallEventArgs(API.Features.Player.Get(referenceHub.gameObject), API.Features.Player.Get(__instance.Hub.gameObject));

                    Handlers.Scp049.OnFinishingRecall(ev);

                    if (!ev.IsAllowed)
                    {
                        return(false);
                    }

                    Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' accepted", MessageImportance.LessImportant);
                    RoundSummary.changed_into_zombies++;
                    referenceHub.characterClassManager.SetClassID(RoleType.Scp0492);
                    referenceHub.GetComponent <PlayerStats>().Health =
                        referenceHub.characterClassManager.Classes.Get(RoleType.Scp0492).maxHP;
                    if (component.CompareTag("Ragdoll"))
                    {
                        NetworkServer.Destroy(component.gameObject);
                    }

                    __instance._recallInProgressServer = false;
                    __instance._recallObjectServer     = null;
                    __instance._recallProgressServer   = 0f;
                    return(false);
                }

                if (num != 1)
                {
                    return(true);
                }
                {
                    if (!__instance._interactRateLimit.CanExecute())
                    {
                        return(false);
                    }

                    if (go == null)
                    {
                        return(false);
                    }

                    Ragdoll component2 = go.GetComponent <Ragdoll>();
                    if (component2 == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; provided object is not a dead body", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (!component2.allowRecall)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; provided object can't be recalled", MessageImportance.LessImportant);
                        return(false);
                    }

                    ReferenceHub referenceHub2 = null;
                    foreach (GameObject player2 in PlayerManager.players)
                    {
                        ReferenceHub hub2 = ReferenceHub.GetHub(player2);
                        if (hub2 != null && hub2.queryProcessor.PlayerId == component2.owner.PlayerId)
                        {
                            referenceHub2 = hub2;
                            break;
                        }
                    }

                    if (referenceHub2 == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; target not found", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (Vector3.Distance(component2.transform.position, __instance.Hub.PlayerCameraReference.transform.position) >=
                        PlayableScps.Scp049.ReviveDistance * 1.3f)
                    {
                        return(false);
                    }

                    var ev = new StartingRecallEventArgs(API.Features.Player.Get(referenceHub2.gameObject), API.Features.Player.Get(__instance.Hub.gameObject));

                    Handlers.Scp049.OnStartingRecall(ev);

                    if (!ev.IsAllowed)
                    {
                        return(false);
                    }

                    Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' accepted", MessageImportance.LessImportant);
                    __instance._recallObjectServer     = referenceHub2.gameObject;
                    __instance._recallProgressServer   = 0f;
                    __instance._recallInProgressServer = true;
                    return(false);
                }
            }
            catch (Exception e)
            {
                Exiled.API.Features.Log.Error($"Exiled.Events.Patches.Events.Scp049.StartingAndFinishingRecall: {e}\n{e.StackTrace}");

                return(true);
            }
        }
コード例 #24
0
ファイル: Methods.cs プロジェクト: RogerFK/MTFPlus
        public static IEnumerator <float> _SetClass(ReferenceHub player, Subclass subclass)
        {
            List <int> indexesToRemove = new List <int>();

            if (subclass.role != RoleType.NtfCadet)
            {
                player.characterClassManager.SetPlayersClass(subclass.role, player.gameObject);
            }
            yield return(Timing.WaitForSeconds(MTFplus.Instance.Configs.delay));

            if (subclass.inventory.Count > 0)
            {
                player.inventory.items.Clear();

                foreach (ItemType item in subclass.inventory)
                {
                    player.inventory.AddNewItem(item);
                }
            }
#if ItemManager
            for (int i = 0; i < 16; i++)
            {
                if (subclass.imInv[i] < 0)
                {
                    continue;
                }
                if (!GrantCustomItem(player, subclass, subclass.imInv[i], i))
                {
                    MTFplus.Instance.Error("Custom item (ItemManager) with ID: " + subclass.imInv[i] + " doesn't exist/isn't installed!");
                    indexesToRemove.Add(i); // That's the index inside the inventory, and a coin was there as a placeholder
                }
            }
#endif
            try
            {
                player.ammoBox.Networkamount = string.Concat(new string[]
                {
                    subclass.ammo[0].ToString(),
                    ":",
                    subclass.ammo[1].ToString(),
                    ":",
                    subclass.ammo[2].ToString()
                });
            }
            catch (Exception e)
            {
                EXILED.Plugin.Error("Bruh momento\n" + e);
            }

#if ItemManager // Not even updated lol
            List <Smod2.API.Item> inv = player.GetInventory();
            foreach (int i in indexesToRemove)
            {
                inv[i].Remove();
            }
#endif
            try
            {
                if (subclass.maxHP > 0)
                {
                    player.playerStats.maxHP = subclass.maxHP;
                    player.playerStats.SetHPAmount(subclass.maxHP);
                }
                if (!string.IsNullOrWhiteSpace(subclass.broadcast))
                {
                    player.GetComponent <Broadcast>().TargetAddElement(player.characterClassManager.connectionToClient, subclass.broadcast, 5u, false);
                }
            }
            catch (Exception e)
            {
                EXILED.Plugin.Error(e.ToString());
            }
        }