public async Task GetServerIp() { var a = await Reference.Child("ServerIp").OnceSingleAsync <string>(); ServerIp = a; Debug.WriteLine(ServerIp); }
public static void StartListenServerData() { Reference.Child("Gamedata1").AsObservable <Player>().Subscribe(i => { try { if (i.Object.IsPlaying) { ServerPlayer = i.Object; } } catch { } }); }
public static async Task <bool> UpdateGame() { await Reference.Child("Gamedata1").Child("Player").PutAsync(Player).ContinueWith(r => { return(r.IsFaulted == true ? false : true); }); return(false); }