//--------------------------------------------------------------- void Start() { parentCloneObj = transform.parent.gameObject; refObj = parentCloneObj.transform.FindChild("_RefObjects").gameObject.GetComponent <RefObjects_Wall>(); updateMesh(); }
//--------------------------------------------------------------- void Start() { parentCloneObj = transform.parent.gameObject; refObj = parentCloneObj.transform.FindChild("_RefObjects").gameObject.GetComponent <RefObjects_Wall>(); updateMesh(); }