public override void handUpdate(GameObject handOb, bool pinch, bool startButton, Vector2 delta, bool touchedPad) { if (startButton) { if (propMenu != null) { GameObject.Destroy(propMenu); } else { openPropMenu(); } } if (propObject == null) { setPropObject(PropHandler.props[PropHandler.nameList[currentProp]]); } sel.select(handOb); Color color = Color.red; if (touchedPad) { if (usepresnapped) { propObject.transform.rotation = presnapped; } rotate(propObject.transform, delta); presnapped = propObject.transform.rotation; usepresnapped = true; } if (sel.hitObject()) { color = Color.green; if (snapCool == 0) { propObject.transform.position = sel.getEnd(); if (PropHandler.snap(propObject)) { snapCool = 4; } } else { snapCool--; } if (pinch) { SetAllCollision(propObject, true); PropHandler.track(propObject); Prop prop = propObject.GetComponent <Prop>(); RedoManager.addRedoObject(new UncreateObject(prop.propObjectId)); propObject = null; } } sel.drawLine(color); }
public override void handUpdate(GameObject handOb, bool pinch) { sel.select(handOb); Color color = Color.gray; if (sel.getSelected() != null) { color = Color.red; if (pinch) { UnmoveObject unmoveObject = new UnmoveObject(sel.getSelected().propObjectId, sel.getSelected().gameObject.transform, sel.getSelected().name, sel.getSelected().paintHistory); RedoManager.addRedoObject(unmoveObject); PropHandler.untrack(sel.getSelected().gameObject, true); } } sel.drawLine(color); }
public UnpaintObject paintObject(GameObject objectToPaint, Color color, bool addToHistory, bool addToUndo) { Renderer rend = objectToPaint.GetComponent <Renderer>(); if (rend == null) { return(null); } List <int> path = getPathTo(gameObject, objectToPaint); UnpaintObject upo = new UnpaintObject(propObjectId, rend.material.color, color, path); if (addToHistory) { paintHistory.Add(upo); } if (addToUndo) { RedoManager.addRedoObject(upo); } rend.material.color = color; return(upo); }
public void addUndo() { Prop prop = propObject.GetComponent <Prop>(); RedoManager.addRedoObject(new UnmoveObject(prop.propObjectId, initPosition, initRotation, initLocalScale, prop.name)); }