private void UnreadyCommandChat(BasePlayer player, string command, string[] args) { if (GameStarted) { return; } if (RedReady.Contains(player.userID)) { RedReady.Remove(player.userID); BasePlayer.activePlayerList.ForEach(x => SendChatMessage(x, CurrentUnready, player.displayName)); } else if (BlueReady.Contains(player.userID)) { BlueReady.Remove(player.userID); BasePlayer.activePlayerList.ForEach(x => SendChatMessage(x, CurrentUnready, player.displayName)); } }
private void JoinBlue(BasePlayer player) { if (BlueTeam.Count == TeamSize) { SendChatMessage(player, CurrentTeamFull); return; } if (RedTeam.Contains(player.userID)) { RedTeam.Remove(player.userID); RedReady.Remove(player.userID); RedParty.RemovePlayer(player.userID); } if (!BlueTeam.Contains(player.userID)) { BlueTeam.Add(player.userID); BlueParty.AddPlayer(player); } BasePlayer.activePlayerList.ForEach(x => SendChatMessage(x, CurrentNow, player.displayName, CurrentBlueLower)); }