public override void Create() { base.Create(); BitmapTextMultiline text = null; if (!NoText) { text = CreateMultiline(Txt, 8); text.MaxWidth = WIDTH; text.Measure(); Add(text); } _amulet = new Image(Assets.AMULET); Add(_amulet); var btnExit = new RedButton(TxtExit); btnExit.ClickAction = button => { Dungeon.Win(ResultDescriptions.WIN); Dungeon.DeleteGame(Dungeon.Hero.heroClass, true); if (NoText) { Game.SwitchScene <TitleScene>(); } else { Game.SwitchScene <RankingsScene>(); } }; btnExit.SetSize(WIDTH, BtnHeight); Add(btnExit); var btnStay = new RedButton(TxtStay); btnStay.ClickAction = button => OnBackPressed(); btnStay.SetSize(WIDTH, BtnHeight); Add(btnStay); float height; if (NoText) { height = _amulet.Height + LargeGap + btnExit.Height + SmallGap + btnStay.Height; _amulet.X = Align((Camera.Main.CameraWidth - _amulet.Width) / 2); _amulet.Y = Align((Camera.Main.CameraHeight - height) / 2); btnExit.SetPos((Camera.Main.CameraWidth - btnExit.Width) / 2, _amulet.Y + _amulet.Height + LargeGap); btnStay.SetPos(btnExit.Left(), btnExit.Bottom() + SmallGap); } else { height = _amulet.Height + LargeGap + text.Height + LargeGap + btnExit.Height + SmallGap + btnStay.Height; _amulet.X = Align((Camera.Main.CameraWidth - _amulet.Width) / 2); _amulet.Y = Align((Camera.Main.CameraHeight - height) / 2); text.X = Align((Camera.Main.CameraWidth - text.Width) / 2); text.Y = _amulet.Y + _amulet.Height + LargeGap; btnExit.SetPos((Camera.Main.CameraWidth - btnExit.Width) / 2, text.Y + text.Height + LargeGap); btnStay.SetPos(btnExit.Left(), btnExit.Bottom() + SmallGap); } new Flare(8, 48).Color(0xFFDDBB, true).Show(_amulet, 0).AngularSpeed = +30; FadeIn(); }