コード例 #1
0
        /// <summary>
        /// 实体管理器轮询。
        /// </summary>
        /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
        /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
        internal override void Update(float elapseSeconds, float realElapseSeconds)
        {
            while (m_RecycleQueue.Count > 0)
            {
                RecycleNode recycleNode = m_RecycleQueue.First.Value;
                recycleNode.TickCount++;
                if (recycleNode.TickCount <= 1)
                {
                    break;
                }

                m_RecycleQueue.RemoveFirst();
                EntityInfo  entityInfo  = recycleNode.EntityInfo;
                IEntity     entity      = entityInfo.Entity;
                EntityGroup entityGroup = (EntityGroup)entity.EntityGroup;
                if (entityGroup == null)
                {
                    throw new GameFrameworkException("Entity group is invalid.");
                }

                entityInfo.Status = EntityStatus.WillRecycle;
                entity.OnRecycle();
                entityInfo.Status = EntityStatus.Recycled;
                entityGroup.UnspawnEntity(entity);
            }

            foreach (KeyValuePair <string, EntityGroup> entityGroup in (Dictionary <string, EntityGroup>)m_EntityGroups)
            {
                entityGroup.Value.Update(elapseSeconds, realElapseSeconds);
            }
        }
コード例 #2
0
        /// <summary>
        /// 界面管理器轮询。
        /// </summary>
        /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
        /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
        internal override void Update(float elapseSeconds, float realElapseSeconds)
        {
            while (m_RecycleQueue.Count > 0)
            {
                RecycleNode recycleNode = m_RecycleQueue.First.Value;
                recycleNode.TickCount++;
                if (recycleNode.TickCount <= 1)
                {
                    break;
                }

                m_RecycleQueue.RemoveFirst();
                IUIForm uiForm = recycleNode.UIForm;
                uiForm.OnRecycle();
                m_InstancePool.Unspawn(uiForm.Handle);
            }

            foreach (UIGroup uiGroup in m_UIGroups.Values)
            {
                uiGroup.Update(elapseSeconds, realElapseSeconds);
            }
        }