void OnDisable() { //// remove all slots with items //foreach(ItemSlotDropHandler inventorySlot in GetComponentsInChildren<ItemSlotDropHandler>()) //{ // Destroy(inventorySlot.gameObject); //} RecycleBin.RecycleChildrenOf(inventoryItemsGrid.gameObject); }
void SetUniqueAbilitiesActive(bool doActivate) { // verify if we need to activate or deactivate abilities list if (doActivate) { // loop through all possible unique abilities configs foreach (UniqueAbilityConfig uniqueAbilityConfig in ConfigManager.Instance.UniqueAbilityConfigs) { // verify this ability is applicable only to specific factions if (uniqueAbilityConfig.doLimitUsageByFaction) { // verify if that ability is allowed for this Faction if (Array.Exists(uniqueAbilityConfig.applicableToFactions, element => element == factionSelectionGroup.GetSelectedFaction())) { TextToggle uniqueAbilityToggle = CreateNewAbilityToggle(uniqueAbilityConfig); // adjust text color and toggle color schema to represent Faction-specific ability uniqueAbilityToggle.GetComponent <Text>().color = factionSpecificAbilityNormalColor; uniqueAbilityToggle.NormalColor = factionSpecificAbilityNormalColor; uniqueAbilityToggle.HighlightedColor = factionSpecificAbilityHighlightedColor; uniqueAbilityToggle.PressedColor = factionSpecificAbilityPressedColor; } } else { CreateNewAbilityToggle(uniqueAbilityConfig); } } // preselect first toggle uniqueAbilitiesToggleGroup.GetComponentsInChildren <TextToggle>()[0].ActOnLeftMouseClick(); } else { // remove all previus abilities RecycleBin.RecycleChildrenOf(uniqueAbilitiesToggleGroup.gameObject); //// loop through all abilities in UI //foreach(Transform t in uniqueAbilitiesToggleGroup.transform) //{ // // move toggle to recycle bin and destroy it (move is required, because actual destroy is being done at the end of the frame, // // but we need to preselect new toggle on reset SetUniqueAbilitiesActive(false/true) // t.SetParent(RecycleBin.Instance.transform); // Debug.Log("Destroy " + t.name); // Destroy(t.gameObject); //} } }
void OnDisable() { // remove all created additional info texts RecycleBin.RecycleChildrenOf(upmAdditionalInfoArea.gameObject); }