public void Assign(Recurso.OpcionContenido Option) { //We should be assigned to a toggle, so we can search it and init the values Toggle_True.isOn = false; Toggle_False.isOn = false; Label.text = Option.Data; }
public RenderOption[] BuildRenderOptions(Recurso.OpcionContenido[] Options) { List <RenderOption_Pairs> RenderOptions = new List <RenderOption_Pairs>(); //First pass, create the RenderOptions and assign the first Port foreach (Recurso.OpcionContenido Opt in Options) { GameObject instantiated = GameObject.Instantiate(Blueprint); RenderOption_Pairs pair = instantiated.GetComponent <RenderOption_Pairs>(); RenderOptions.Add(pair); pair.SetupPort(RenderOption_Pairs.PortLocation.Left, Opt); } //Second pass, rumble the options and assign the second port System.Random rnd = new System.Random(); Recurso.OpcionContenido[] RandOpts = Options.OrderBy(x => rnd.Next()).ToArray(); for (int i = 0; i < RandOpts.Length; i++) { Recurso.OpcionContenido opt = RandOpts[i]; RenderOption_Pairs pair = RenderOptions[i]; pair.SetupPort(RenderOption_Pairs.PortLocation.Right, opt); } return(RenderOptions.ToArray()); }
public void Assign(Recurso.OpcionContenido Option, int index) { //We should be assigned to a toggle, so we can search it and init the values Toggle.isOn = false; Label.text = Option.Data; int asciiValue = (int)'A' + index; IndexLabel.text = ((char)asciiValue).ToString(); }
public RenderOption[] BuildRenderOptions(Recurso.OpcionContenido[] Options) { List <RenderOption> RenderOptions = new List <RenderOption>(); for (int i = 0; i < Options.Length; i++) { Recurso.OpcionContenido Opt = Options[i]; GameObject instantiated = GameObject.Instantiate(Blueprint); RenderOption_Alternative alternative = instantiated.GetComponent <RenderOption_Alternative>(); alternative.Assign(Opt, i); RenderOptions.Add(alternative); } return(RenderOptions.ToArray()); }
public void SetupPort(PortLocation Location, Recurso.OpcionContenido Opcion) { PortType type = GetPortTypeForLocation(Location, Opcion); UnityEngine.UI.Text Label = null; string data = ""; //Obtain the correct label to use switch (Location) { case PortLocation.Left: Label = LabelLeft; data = Opcion.Data; break; case PortLocation.Right: Label = LabelRight; data = Opcion.DataSecundaria; break; } switch (type) { case PortType.Text: Label.text = data; break; case PortType.Image: Label.text = "Cargando"; //Clear escaped strings data = data.Replace("\\", ""); //Request a download BeginLoadPortImage(data, Location); break; default: break; } }
private PortType GetPortTypeForLocation(PortLocation location, Recurso.OpcionContenido opcion) { string[] types = opcion.Tipo.Split("|".ToCharArray()); //Should have more than 1 index if (types.Length <= 1) { return(PortType.Unknown); } string[] portTypes = types[1].Split("-".ToCharArray()); //Same here, for this specific type of render option, each port type is separated via "-" like this: pares|txt-img if (portTypes.Length <= 1) { return(PortType.Unknown); } int index = location == PortLocation.Left ? 0 : 1; return(portTypes[index].Equals("txt") ? PortType.Text : portTypes[index].Equals("img") ? PortType.Image : PortType.Unknown); }