public void Update() { RecursionUtil.MoveEntities_Rec(TreeView.ItemsSource, layerMask_terrain); // keyboard functions // draw NATO icons if (Input.GetKeyDown(KeyCode.I)) { showNatoIcons = !showNatoIcons; } //draw treeview if (Input.GetKeyUp(KeyCode.T)) { showTreeview = !showTreeview; } // draw event log if (Input.GetKeyDown(KeyCode.L)) { showEventLog = !showEventLog; } // draw background //Treeview_SetBoxHeight(); }
public void SelectClickedSystem() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity, 2147483391)) { int entityID; if (int.TryParse(RecursionUtil.GetRootFather(hit.transform.gameObject).name, out entityID)) { this.treeviewHandlerScript.TreeView.SelectedItem = RecursionUtil.GetTreeviewItemByEntityId(entityID, this.treeviewHandlerScript.TreeView.ItemsSource); } } }
// Use this for initialization public void Start() { this.treeviewHandlerScript.InitilizeTreeview(); // branje XMLjev // mapiranje entitet this.entityTypes = XmlReader.ParseMappedEntityTypes(Application.dataPath + Constants.MappedEntityTypes); // branje vhodnih podatkov // TODO uncomment after adding initial screen Dictionary <int, UnitNode> blueForces = ParseJcatsXml(resourceHandlerScript.blueFilePath, materialFrendlyForces); Dictionary <int, UnitNode> neutralForces = ParseJcatsXml(resourceHandlerScript.neutralFilePath, materialNeutralForces); Dictionary <int, UnitNode> redForces = ParseJcatsXml(resourceHandlerScript.redFilePath, materialHostileForces); /* * Dictionary<int, UnitNode> blueForces = ParseJcatsXml(Application.dataPath + "/Resources/XMLs/kosa-m.xml", materialFrendlyForces); * Dictionary<int, UnitNode> neutralForces = ParseJcatsXml(Application.dataPath + "/Resources/XMLs/kosa-o.xml", materialNeutralForces); * Dictionary<int, UnitNode> redForces = ParseJcatsXml(Application.dataPath + "/Resources/XMLs/kosa-r.xml", materialHostileForces); */ // Supply the treeview with the data - this is where you replace this code with your own.. Treeview_DataModel itemsSource = new Treeview_DataModel { Text = "Show forces", EntityID = -1, IsUnit = true, Father = null }; Treeview_DataModel blueItems = Treeview_FillWithItems_Ent(blueForces, "FRIEND", itemsSource); Treeview_DataModel neutralItems = Treeview_FillWithItems_Ent(neutralForces, "NEUTRAL", itemsSource); Treeview_DataModel redItems = Treeview_FillWithItems_Ent(redForces, "HOSTILE", itemsSource); itemsSource.Children.Add(blueItems); itemsSource.Children.Add(neutralItems); itemsSource.Children.Add(redItems); Treeview_DataModel yellowItems = new Treeview_DataModel { Text = "UNKNOWN", EntityID = 0, IsUnit = true, Father = itemsSource }; WWW www = new WWW("file:///" + Application.dataPath + "/" + "Resources/NATO_MilitarySymbols/LandUnit_U.png"); StartCoroutine(LoadTextureViaWWW(www, yellowItems)); itemsSource.Children.Add(yellowItems); // assign gameobjects to treeview items RecursionUtil.Treeview_SetGameObjects_Rec(itemsSource); DisableShadows_Rec(itemsSource); this.treeviewHandlerScript.TreeView.ItemsSource = itemsSource; this.treeviewHandlerScript.finishedInitEntityHandler = true; }
public void SendDisEvent(DetonationPdu detonationPdu) { DateTime timestamp = DateTime.Now; Vector3D geographicalCoordinates = CalculationUtil.ConvertToGeographicalCoordinates(new Vector3D(detonationPdu.LocationInWorldCoordinates.X, detonationPdu.LocationInWorldCoordinates.Y, detonationPdu.LocationInWorldCoordinates.Z)); string message = String.Format("Detonation at {0:0.000000}° lat, {1:0.000000}° lon. by entity", geographicalCoordinates.y, geographicalCoordinates.x); Treeview_DataModel firingEntity = RecursionUtil.GetTreeviewItemByEntityId(detonationPdu.FiringEntityID.Entity, this.treeviewHandlerScript.TreeView.ItemsSource); if (firingEntity == null) { message += " \"UNK\"."; } else { message += " \"" + firingEntity.Text + "\"."; } this.treeviewHandlerScript.AddEventToLog(new DisEvent(timestamp, message)); }
////////////////////////////////////////////////////// //// FUNCIONS FOR EXTERNAL ACCESS public void AddUnknownEntityToTreeview(int entityID) { finishedInitTreeviewHandler = false; //cloning entity GameObject clone = new GameObject(); clone.name = "" + entityID; GameObject model = Instantiate(Resources.Load("Models/vojak") as GameObject); model.transform.parent = clone.transform; clone.transform.position = new Vector3(0, UnityEngine.Random.Range(-1000000, -10000)); foreach (Transform child in model.transform) { child.GetComponent <Renderer>().material = this.entityHandlerScript.materialUnknownForces; child.GetComponent <Renderer>().material.mainTexture = this.entityHandlerScript.militaryTexture; } // should not occur // adding to treeview if (TreeView.ItemsSource.Children.Count < 3) { Debug.Log("Not enough children of root parent!"); finishedInitTreeviewHandler = true; return; } TreeView.ItemsSource.Children[3].Children.Add( new Treeview_DataModel { Text = Constants.UnknownEntityName + entityID, EntityID = entityID, IsUnit = false, Health = 0, Father = TreeView.ItemsSource.Children[3] }); this.rowContentActivator = new RowContentActivator <Treeview_DataModel>(); this.cachingObserver = new CachingObserver <Treeview_DataModel>(this.log); this.treeviewRenderer = new GuiTreeviewRenderer <Treeview_DataModel>(this.guiLayout, this.rowClickableLocations, this.cachingObserver, this.rowRenderer); RecursionUtil.Treeview_SetGameObjects_Rec(TreeView.ItemsSource); finishedInitTreeviewHandler = true; }
public void SendDisEvent(FirePdu firePdu) { DateTime timestamp = DateTime.Now; string message; Treeview_DataModel firingEntity = RecursionUtil.GetTreeviewItemByEntityId(firePdu.FiringEntityID.Entity, this.treeviewHandlerScript.TreeView.ItemsSource); if (firingEntity == null) { message = "Entity \"UNK\" fired"; } else { message = "Entity \"" + firingEntity.Text + "\" fired"; } if (firePdu.TargetEntityID.Entity != 0) { Treeview_DataModel targetEntity = RecursionUtil.GetTreeviewItemByEntityId(firePdu.TargetEntityID.Entity, this.treeviewHandlerScript.TreeView.ItemsSource); if (targetEntity == null) { message += " upon entity \"UNK\""; } else { message += " upon entity \"" + targetEntity.Text + "\""; } } Vector3D geographicalCoordinates = CalculationUtil.ConvertToGeographicalCoordinates(new Vector3D(firePdu.LocationInWorldCoordinates.X, firePdu.LocationInWorldCoordinates.Y, firePdu.LocationInWorldCoordinates.Z)); message += String.Format(" at {0:0.000000}° lat, {1:0.000000}° lon.", geographicalCoordinates.y, geographicalCoordinates.x); this.treeviewHandlerScript.AddEventToLog(new DisEvent(timestamp, message)); }
public void DrawInfoWindow() { if (this.treeview.SelectedItem.EntityID < 0) { return; } Treeview_DataModel selected = this.treeview.SelectedItem; float width = 280; float height = 20; float left = Screen.width - width - 10; float index = 54; if (!selected.IsUnit && selected.GeographicCoordinates != null) { index += 22 * 6; } else if (selected.IsUnit) { index += 22 * (3 + selected.Children.Count); } else { index += 22 * 3; } if (index < 120) { index = 120; } // draw background //GUI.Box(new Rect(left - 15, 10, width + 15, index + 30), ""); GUI.DrawTexture(new Rect(left - 15, 10, width + 15, 28), this.texture_TitleWindow); GUI.DrawTexture(new Rect(left - 15, 40, width + 15, index), this.texture_BackgroundWindow); if (GUI.Button(new Rect(left + width - 23, 13, 20, height), "×")) { this.treeview.SelectedItem = null; } if (selected.IsUnit) { GUI.Label(new Rect(left + 103, 15, width, height), "UNIT INFO"); GUI.DrawTexture(new Rect(left - 15, 10, Constants.NatoIconWidth * 1.5f, Constants.NatoIconHeight * 1.5f), selected.NATO_Icon); } else { GUI.Label(new Rect(left + 90, 15, width, height), "SYSTEM INFO"); GUI.DrawTexture(new Rect(left - 15, 10, Constants.NatoIconWidth * 1.5f, Constants.NatoIconHeight * 1.5f), selected.Father.NATO_Icon); } index = 22; GUI.Label(new Rect(left + 110, index += 22, width, height), "Name: " + selected.Text); if (!selected.IsUnit && selected.GeographicCoordinates != null) { if (!selected.Moving) { GUI.Label(new Rect(left + 110, index += 22, width, height), "Latitude: " + CalculationUtil.ConvertToDegMinSec(selected.GeographicCoordinates.y)); GUI.Label(new Rect(left + 110, index += 22, width, height), "Longitude: " + CalculationUtil.ConvertToDegMinSec(selected.GeographicCoordinates.x)); } else { GUI.Label(new Rect(left + 110, index += 22, width, height), "Latitude: " + CalculationUtil.ConvertToDegMinSec(CalculationUtil.Latitude_LeftBottom + selected.GameObject.transform.position.z / CalculationUtil.DMR_map_size)); GUI.Label(new Rect(left + 110, index += 22, width, height), "Longitude: " + CalculationUtil.ConvertToDegMinSec(CalculationUtil.Longitude_LeftBottom + selected.GameObject.transform.position.x / CalculationUtil.DMR_map_size)); } GUI.Label(new Rect(left + 110, index += 22, width, height), String.Format("Altitude: {0:0.00} m", selected.GeographicCoordinates.z)); GUI.Label(new Rect(left + 110, index += 22, width, height), "Health: " + ((3 - selected.Health) * 100 / 3) + " %"); GUI.Label(new Rect(left + 110, index += 22, width, height), "Visible: " + (!selected.IsAggregated).ToString().ToUpper()); GUI.Label(new Rect(left + 110, index += 22, width, height), "Moving: " + selected.Moving.ToString().ToUpper()); if (selected.Moving) { GUI.Label(new Rect(left + 110, index += 22, width, height), String.Format("Speed: {0:0.00} km/h", CalculationUtil.CalculateSpeedInKmPerH(selected.MovingSpeed, selected.MovingDirection))); } } else if (selected.IsUnit) { GUI.Label(new Rect(left + 110, index += 22, width, height), "Health: " + selected.Health + " %"); GUI.Label(new Rect(left + 110, index += 22, width, height), "Num. of systems: " + RecursionUtil.GetNumberOfSystems_Rec(selected)); GUI.Label(new Rect(left + 110, index += 22, width, height), "Visible: " + (!selected.Father.IsAggregated).ToString().ToUpper()); index += 15; //GUI.Label(new Rect(left + 110, index += 22, width, height), "Subunits: "); for (int i = 0; i < selected.Children.Count; i++) { /*GUI.Label(new Rect(left, index += 22, width, height), " " + ( * i + 1) + ".) " + selected.Children[i].Text); * */ /*if (GUI.Button(new Rect(left + 110, index += 22, width, height), " " + (i + 1) + ".) " + selected.Children[i].Text, "Label")) * this.treeview.SelectedItem = selected.Children[i]; * * if (selected.Children[i].IsUnit) * GUI.DrawTexture(new Rect(Screen.width - 40, index-17, 55 * 612 / 792, 55), selected.Children[i].NATO_Icon); */ if (GUI.Button(new Rect(left + 50, index += 22, width, height), selected.Children[i].Text, "Label")) { this.treeview.SelectedItem = selected.Children[i]; } if (selected.Children[i].IsUnit) { GUI.DrawTexture(new Rect(left, index - 17, 55 * 612 / 792, 55), selected.Children[i].NATO_Icon); } else { GUI.DrawTexture(new Rect(left, index - 17, 55 * 612 / 792, 55), selected.Children[i].Father.NATO_Icon); } } } else { GUI.Label(new Rect(left + 110, index += 22, width, height), "Health: " + ((3 - selected.Health) * 100 / 3) + " %"); GUI.Label(new Rect(left + 110, index += 22, width, height), "Visible: " + (!selected.IsAggregated).ToString().ToUpper()); GUI.Label(new Rect(left + 110, index += 22, width, height), "Moving: " + selected.Moving.ToString().ToUpper()); } }
////////////////////////////////////////////////////// //// FUNCIONS FOR EXTERNAL ACCESS public void SetEntityMovementAndDamage(int entityID, bool moving, Vector3 moveDirection, float speed, int entityDamage, Vector3D geodeticLocation, Vector3 position, byte entityDomain) { // find entity in treeview Treeview_DataModel treeviewEntity = RecursionUtil.GetTreeviewItemByEntityId(entityID, this.treeviewHandlerScript.TreeView.ItemsSource); string message = ""; bool newEntitySpawned = false; if (treeviewEntity == null) { newEntitySpawned = true; Debug.Log("Entity " + entityID + " wasn't found!"); this.treeviewHandlerScript.AddUnknownEntityToTreeview(entityID); treeviewEntity = RecursionUtil.GetTreeviewItemByEntityId(entityID, this.treeviewHandlerScript.TreeView.ItemsSource); message = "New entity"; treeviewEntity.Health = -1; // TODO move to SetEntityMovementAndDamage // set airborne if (entityDomain == 2) { treeviewEntity.IsAirborne = true; } } else if (treeviewEntity.GameObject.transform.position.y < -2000) { newEntitySpawned = true; message = "Known entity"; if (entityDomain == 2) { treeviewEntity.IsAirborne = true; } } // update geodetic location treeviewEntity.GeographicCoordinates = geodeticLocation; // send entity state event if (newEntitySpawned) { DateTime timestamp = DateTime.Now; message += String.Format(" \"{0}\" spawned at {1:0.000000}° lat, {2:0.000000}° lon.", treeviewEntity.Text, treeviewEntity.GeographicCoordinates.y, treeviewEntity.GeographicCoordinates.x); this.treeviewHandlerScript.AddEventToLog(new DisEvent(timestamp, message)); } if (!treeviewEntity.IsUnit) { // set entity position // TODO check maybe needs to be deleted to be faster if (!CalculationUtil.HaveSameValues(position, treeviewEntity.GameObject.transform.position)) { treeviewEntity.GameObject.transform.position = position; RecursionUtil.SetWorldPositionOfParentUnit_Rec(treeviewEntity); } // set entity rotation if (moveDirection != Vector3.zero) { treeviewEntity.GameObject.transform.rotation = Quaternion.LookRotation(moveDirection); } if (treeviewEntity.Health != entityDamage) { // TODO 1 if(treeviewEntity.Health != entityDamage) (set new health && updateHealth) // TODO 2 UpdateHealth change to go up // update entity damage treeviewEntity.Health = entityDamage; // TODO confirm that it is working //RecursionUtil.UpdateHealth_Rec(this.treeviewHandlerScript.treeview.ItemsSource); RecursionUtil.UpdateHealthOfAncestors_Rec(treeviewEntity); } } // set entity movement if (!moving) { treeviewEntity.Moving = false; } else { treeviewEntity.Moving = true; treeviewEntity.MovingSpeed = speed; treeviewEntity.MovingDirection = moveDirection; } }