public void InstantiateGenerators() { Generator generator1 = new CircleGenerator(); generator1.SetPowerLevel(4); Generator generator2 = new TriangleGenerator(); generator2.SetPowerLevel(5); Generator generator3 = new TriangleGenerator(); generator3.SetPowerLevel(2); Generator generator4 = new RectangleGenerator(); generator4.SetPowerLevel(2); Generator generator5 = new RectangleGenerator(); generator5.SetPowerLevel(5); generators = new List <Generator>() { generator1, generator2, generator3, generator4, generator5, }; }
public void InstantiateGenerators() { //Changed to Max Level of 2 Generator generator1 = new CircleGenerator(); generator1.SetPowerLevel(2); //Changed to 2 Generator generator2 = new TriangleGenerator(); generator2.SetPowerLevel(2); Generator generator3 = new TriangleGenerator(); generator3.SetPowerLevel(2); Generator generator4 = new RectangleGenerator(); generator4.SetPowerLevel(2); Generator generator5 = new RectangleGenerator(); generator5.SetPowerLevel(0); generators = new List <Generator>() { generator1, generator2, generator3, generator4, generator5, }; }
public void InstantiateGenerators() { //Velociraptor has 12 stock threshold //Total Power / Perimeter = Stock Threshold //Total Power = 12 * 4500 = 54000 //This one uses the neat Floor(Total Power / Perimeter) to reach threshold. Generator generator1 = new RectangleGenerator(); generator1.SetPowerLevel(1); // 10000 * 2 * 1 = 20000 Generator generator2 = new RectangleGenerator(); generator2.SetPowerLevel(1); // 10000 * 2 * 1 = 20000 Generator generator3 = new OctagonGenerator(); generator3.SetPowerLevel(4); // 2000 * 2 * 4 = 16000 generators = new List <Generator>() { generator1, generator2, generator3 }; }
public void InstantiateGenerators() { Generator generator1 = new CircleGenerator(); generator1.SetPowerLevel(5); Generator generator2 = new CircleGenerator(); generator2.SetPowerLevel(1); Generator generator3 = new TriangleGenerator(); generator3.SetPowerLevel(0); // Changed to 0 to meet power threshold Generator generator4 = new TriangleGenerator(); generator4.SetPowerLevel(4); Generator generator5 = new TriangleGenerator(); generator5.SetPowerLevel(1); Generator generator6 = new RectangleGenerator(); generator6.SetPowerLevel(1); Generator generator7 = new RectangleGenerator(); generator7.SetPowerLevel(5); Generator generator8 = new OctagonGenerator(); generator8.SetPowerLevel(8); Generator generator9 = new OctagonGenerator(); generator9.SetPowerLevel(1); Generator generator10 = new OctagonGenerator(); generator10.SetPowerLevel(1); generators = new List <Generator> { generator1, generator2, generator3, generator4, generator5, generator6, generator7, generator8, generator9, generator10 }; }
public void InstantiateGenerators() { Generator generator1 = new CircleGenerator(); generator1.SetPowerLevel(2); Generator generator2 = new CircleGenerator(); generator2.SetPowerLevel(2); Generator generator3 = new TriangleGenerator(); generator3.SetPowerLevel(2); Generator generator4 = new TriangleGenerator(); generator4.SetPowerLevel(3); Generator generator5 = new TriangleGenerator(); generator5.SetPowerLevel(1); Generator generator6 = new RectangleGenerator(); generator6.SetPowerLevel(5); Generator generator7 = new RectangleGenerator(); generator7.SetPowerLevel(5); Generator generator8 = new OctagonGenerator(); generator8.SetPowerLevel(7); Generator generator9 = new OctagonGenerator(); generator9.SetPowerLevel(2); Generator generator10 = new OctagonGenerator(); generator10.SetPowerLevel(1); generators = new List <Generator> { generator1, generator2, generator3, generator4, generator5, generator6, generator7, generator8, generator9, generator10 }; }
public void InstantiateGenerators() { Generator generator1 = new RectangleGenerator(); generator1.SetPowerLevel(5); Generator generator2 = new RectangleGenerator(); generator2.SetPowerLevel(5); Generator generator3 = new OctagonGenerator(); generator3.SetPowerLevel(10); generators = new List <Generator>() { generator1, generator2, generator3 }; }
public void InstantiateGenerators() { //Triceratops has 16 stock threshold //Total Power / Perimeter = Stock Threshold //Total Power = 16 * 12000 = 192000 //Oh look, 192000 is pretty close to 200000... I wonder how I can reach that easily. //This one uses the neat Floor(Total Power / Perimeter) to reach threshold. Generator generator1 = new CircleGenerator(); generator1.SetPowerLevel(2); // 50000 * 2 = 100000 Generator generator2 = new TriangleGenerator(); generator2.SetPowerLevel(2); // 15000 * 2 = 30000 Generator generator3 = new TriangleGenerator(); generator3.SetPowerLevel(2); // 15000 * 2 = 30000 Generator generator4 = new RectangleGenerator(); generator4.SetPowerLevel(1); // 10000 * 2 * 1 = 20000 Generator generator5 = new RectangleGenerator(); generator5.SetPowerLevel(1); // 10000 * 2 * 1 = 20000 generators = new List <Generator>() { generator1, generator2, generator3, generator4, generator5, }; }
public void InstantiateGenerators() { Generator generator1 = new RectangleGenerator(); generator1.SetPowerLevel(2); Generator generator2 = new RectangleGenerator(); generator2.SetPowerLevel(0); // Modified above two rectangle generators to meet energy threshold Generator generator3 = new OctagonGenerator(); generator3.SetPowerLevel(10); generators = new List <Generator>() { generator1, generator2, generator3 }; }
public void InstantiateGenerators() { //Changed to Max Level / 2 = 2 Generator generator1 = new RectangleGenerator(); generator1.SetPowerLevel(2); Generator generator2 = new RectangleGenerator(); generator2.SetPowerLevel(0); //Changed to Max Level / 2 = 4 Generator generator3 = new OctagonGenerator(); generator3.SetPowerLevel(4); generators = new List <Generator>() { generator1, generator2, generator3 }; }
public void InstantiateGenerators() { //T-Rex has 20 stock threshold //Total Power / Perimeter = T-Rex Stock Threshold //Total Power = 20 * 15000 = 300000 //Circle Generator maximum is 2 Generator generator1 = new CircleGenerator(); generator1.SetPowerLevel(2); // 50000 * 2 = 100000 Generator generator2 = new CircleGenerator(); generator2.SetPowerLevel(2); // 50000 * 2 = 100000 //Triangle Generator Max level is 3 Generator generator3 = new TriangleGenerator(); generator3.SetPowerLevel(2); // 15000 * 2 // These work well. Generator generator4 = new TriangleGenerator(); generator4.SetPowerLevel(2); // 15000 * 2 Generator generator5 = new TriangleGenerator(); generator5.SetPowerLevel(0); // 15000 * 0 Generator generator6 = new RectangleGenerator(); generator6.SetPowerLevel(1); // 10000 * 2 * 1 = 20000 Generator generator7 = new RectangleGenerator(); generator7.SetPowerLevel(1); // 10000 * 2 * 1 = 20000 //8 Max Generator generator8 = new OctagonGenerator(); generator8.SetPowerLevel(0); // 2000 * 2 * 0 = 0 Generator generator9 = new OctagonGenerator(); generator9.SetPowerLevel(0); // 2000 * 0 = 0 Generator generator10 = new OctagonGenerator(); generator10.SetPowerLevel(0); // 2000 * 0 = 0 generators = new List <Generator> { generator1, generator2, generator3, generator4, generator5, generator6, generator7, generator8, generator9, generator10 }; }