コード例 #1
0
ファイル: TextEditTests.cs プロジェクト: asmboom/PixelFarm
        public void ScrollingToEndShowsEnd()
        {
            GuiWidget container = new GuiWidget();

            container.DoubleBuffer = true;
            container.LocalBounds  = new RectangleDouble(0, 0, 110, 30);
            TextEditWidget editField1 = new TextEditWidget("This is a nice long text string", 0, 0, pixelWidth: 100);

            container.AddChild(editField1);

            TextWidget      firstWordText = new TextWidget("This");
            RectangleDouble bounds        = firstWordText.LocalBounds;

            bounds.Offset(bounds.Left, bounds.Bottom);
            firstWordText.LocalBounds = bounds;

            firstWordText.BackBuffer.NewGraphics2D().Clear(RGBA_Bytes.White);
            firstWordText.OnDraw(firstWordText.BackBuffer.NewGraphics2D());
            TextWidget lastWordText = new TextWidget("string");

            bounds = lastWordText.LocalBounds;
            bounds.Offset(bounds.Left, bounds.Bottom);
            lastWordText.LocalBounds = bounds;

            lastWordText.BackBuffer.NewGraphics2D().Clear(RGBA_Bytes.White);
            lastWordText.OnDraw(lastWordText.BackBuffer.NewGraphics2D());
            container.BackBuffer.NewGraphics2D().Clear(RGBA_Bytes.White);
            container.BackgroundColor = RGBA_Bytes.White;

            container.OnMouseDown(new MouseEventArgs(MouseButtons.Left, 1, 1, 1, 0));
            container.OnMouseUp(new MouseEventArgs(MouseButtons.Left, 0, 1, 1, 0));
            Assert.IsTrue(editField1.ContainsFocus == true);

            container.OnDraw(container.BackBuffer.NewGraphics2D());
            OutputImage(firstWordText.BackBuffer, "Control - Left.tga");
            OutputImage(lastWordText.BackBuffer, "Control - Right.tga");
            OutputImage(container.BackBuffer, "Test - Start.tga");

            Vector2 bestPosition;
            double  bestLeastSquares;

            container.BackBuffer.FindLeastSquaresMatch(firstWordText.BackBuffer, out bestPosition, out bestLeastSquares);
            Assert.IsTrue(bestLeastSquares < 2000000);
            container.BackBuffer.FindLeastSquaresMatch(lastWordText.BackBuffer, out bestPosition, out bestLeastSquares);
            Assert.IsTrue(bestLeastSquares > 2000000);

            SendKeyDown(Keys.End, container);

            container.OnDraw(container.BackBuffer.NewGraphics2D());
            OutputImage(container.BackBuffer, "Test - Scrolled.tga");

            container.BackBuffer.FindLeastSquaresMatch(firstWordText.BackBuffer, out bestPosition, out bestLeastSquares);
            Assert.IsTrue(bestLeastSquares > 2000000);
            container.BackBuffer.FindLeastSquaresMatch(lastWordText.BackBuffer, out bestPosition, out bestLeastSquares);
            Assert.IsTrue(bestLeastSquares < 2000000);

            container.Close();
        }
コード例 #2
0
        private double PrintTopOfPage(ImageBuffer plateInventoryImage, Graphics2D plateGraphics)
        {
            plateGraphics.Clear(Color.White);

            double currentlyPrintingHeightPixels = plateInventoryImage.Height - PageMarginMM.Top * PixelPerMM;

            string logoPathAndFile = Path.Combine("Images", "PartSheetLogo.png");

            if (StaticData.Instance.FileExists(logoPathAndFile))
            {
                ImageBuffer logoImage = StaticData.Instance.LoadImage(logoPathAndFile);
                currentlyPrintingHeightPixels -= logoImage.Height;
                plateGraphics.Render(logoImage, (plateInventoryImage.Width - logoImage.Width) / 2, currentlyPrintingHeightPixels);
            }

            currentlyPrintingHeightPixels -= PartPaddingPixels;

            double underlineHeightMM = 1;

            var lineBounds = new RectangleDouble(0, 0, plateInventoryImage.Width - PageMarginPixels.Left * 2, underlineHeightMM * PixelPerMM);

            lineBounds.Offset(PageMarginPixels.Left, currentlyPrintingHeightPixels - lineBounds.Height);
            plateGraphics.FillRectangle(lineBounds, Color.Black);

            return(currentlyPrintingHeightPixels - (lineBounds.Height + PartPaddingPixels));
        }
コード例 #3
0
ファイル: PartsSheet.cs プロジェクト: csselph/MatterControl
        private double PrintTopOfPage(ImageBuffer plateInventoryImage, Graphics2D plateGraphics)
        {
            plateGraphics.Clear(RGBA_Bytes.White);

            double currentlyPrintingHeightPixels = plateInventoryImage.Height - PageMarginMM.Top * PixelPerMM;

            string logoPathAndFile = Path.Combine(ApplicationDataStorage.Instance.ApplicationStaticDataPath, "PartSheetLogo.png");

            if (File.Exists(logoPathAndFile))
            {
                ImageBuffer logoImage = new ImageBuffer();
                ImageBMPIO.LoadImageData(logoPathAndFile, logoImage);
                currentlyPrintingHeightPixels -= logoImage.Height;
                plateGraphics.Render(logoImage, (plateInventoryImage.Width - logoImage.Width) / 2, currentlyPrintingHeightPixels);
            }

            currentlyPrintingHeightPixels -= PartPaddingPixels;

            double          underlineHeightMM = 1;
            RectangleDouble lineBounds        = new RectangleDouble(0, 0, plateInventoryImage.Width - PageMarginPixels.Left * 2, underlineHeightMM * PixelPerMM);

            lineBounds.Offset(PageMarginPixels.Left, currentlyPrintingHeightPixels - lineBounds.Height);
            plateGraphics.FillRectangle(lineBounds, RGBA_Bytes.Black);

            return(currentlyPrintingHeightPixels - (lineBounds.Height + PartPaddingPixels));
        }
コード例 #4
0
        private double PrintTopOfPage(ImageBuffer plateInventoryImage, Graphics2D plateGraphics)
        {
            plateGraphics.Clear(RGBA_Bytes.White);

            double currentlyPrintingHeightPixels = plateInventoryImage.Height - PageMarginMM.Top * PixelPerMM;

            // TODO: Application should not save data back to StaticDataPath - use application data dir instead
            string logoPathAndFile = "PartSheetLogo.png";

            if (StaticData.Instance.FileExists(logoPathAndFile))
            {
                ImageBuffer logoImage = StaticData.Instance.LoadImage(logoPathAndFile);
                currentlyPrintingHeightPixels -= logoImage.Height;
                plateGraphics.Render(logoImage, (plateInventoryImage.Width - logoImage.Width) / 2, currentlyPrintingHeightPixels);
            }

            currentlyPrintingHeightPixels -= PartPaddingPixels;

            double          underlineHeightMM = 1;
            RectangleDouble lineBounds        = new RectangleDouble(0, 0, plateInventoryImage.Width - PageMarginPixels.Left * 2, underlineHeightMM * PixelPerMM);

            lineBounds.Offset(PageMarginPixels.Left, currentlyPrintingHeightPixels - lineBounds.Height);
            plateGraphics.FillRectangle(lineBounds, RGBA_Bytes.Black);

            return(currentlyPrintingHeightPixels - (lineBounds.Height + PartPaddingPixels));
        }
コード例 #5
0
        public void CenterBothOffsetBoundsTest(BorderDouble controlPadding, BorderDouble buttonMargin)
        {
            GuiWidget containerControl = new GuiWidget(200, 300);

            containerControl.Padding      = controlPadding;
            containerControl.DoubleBuffer = true;
            GuiWidget controlRectangle = new GuiWidget(100, 100);

            controlRectangle.BackgroundColor = RGBA_Bytes.Red;
            controlRectangle.Margin          = buttonMargin;
            double controlCenterX = controlPadding.Left + (containerControl.Width - controlPadding.Left - controlPadding.Right) / 2;
            double buttonX        = controlCenterX - (controlRectangle.Width + controlRectangle.Margin.Left + controlRectangle.Margin.Right) / 2 + controlRectangle.Margin.Left;
            double controlCenterY = controlPadding.Bottom + (containerControl.Height - controlPadding.Bottom - controlPadding.Top) / 2 + controlRectangle.Margin.Bottom;
            double buttonY        = controlCenterY - (controlRectangle.Height + controlRectangle.Margin.Bottom + controlRectangle.Margin.Top) / 2;

            controlRectangle.OriginRelativeParent = new VectorMath.Vector2(buttonX, buttonY);
            containerControl.AddChild(controlRectangle);
            containerControl.OnDraw(containerControl.NewGraphics2D());

            GuiWidget containerTest = new GuiWidget(200, 300);

            containerTest.Padding      = controlPadding;
            containerTest.DoubleBuffer = true;

            GuiWidget       testRectangle = new GuiWidget(100, 100);
            RectangleDouble offsetBounds  = testRectangle.LocalBounds;

            offsetBounds.Offset(-10, -10);
            testRectangle.LocalBounds     = offsetBounds;
            testRectangle.BackgroundColor = RGBA_Bytes.Red;
            testRectangle.Margin          = buttonMargin;
            testRectangle.VAnchor         = VAnchor.ParentCenter;
            testRectangle.HAnchor         = HAnchor.ParentCenter;
            containerTest.AddChild(testRectangle);

            containerTest.OnDraw(containerTest.NewGraphics2D());
            OutputImages(containerControl, containerTest);

            Assert.IsTrue(containerControl.BackBuffer != null, "When we set a guiWidget to DoubleBuffer it needs to create one.");
            Assert.IsTrue(containerControl.BackBuffer == containerTest.BackBuffer, "The Anchored widget should be in the correct place.");
        }
コード例 #6
0
ファイル: GUIWidget.cs プロジェクト: eriser/agg-sharp
		public RectangleDouble TransformToScreenSpace(RectangleDouble rectangleToTransform)
		{
			GuiWidget prevGUIWidget = this;
			while (prevGUIWidget != null)
			{
				rectangleToTransform.Offset(prevGUIWidget.OriginRelativeParent);
				prevGUIWidget = prevGUIWidget.Parent;
			}

			return rectangleToTransform;
		}
コード例 #7
0
ファイル: GUIWidget.cs プロジェクト: eriser/agg-sharp
		public RectangleDouble TransformToParentSpace(GuiWidget parentToGetRelativeTo, RectangleDouble rectangleToTransform)
		{
			GuiWidget widgetToTransformBy = this;
			while (widgetToTransformBy != null
				&& widgetToTransformBy != parentToGetRelativeTo)
			{
				rectangleToTransform.Offset(widgetToTransformBy.OriginRelativeParent);
				widgetToTransformBy = widgetToTransformBy.Parent;
			}

			return rectangleToTransform;
		}
コード例 #8
0
ファイル: GUIWidget.cs プロジェクト: eriser/agg-sharp
		public virtual void Invalidate(RectangleDouble rectToInvalidate)
		{
			isCurrentlyInvalid = true;
			if (Parent != null)
			{
				rectToInvalidate.Offset(OriginRelativeParent);
				Parent.Invalidate(rectToInvalidate);
			}

			if (Invalidated != null)
			{
				Invalidated(this, new InvalidateEventArgs(rectToInvalidate));
			}
		}
コード例 #9
0
        public void BuildTemplate(GCodeSketch gcodeSketch, bool verticalLayout)
        {
            gcodeSketch.SetTool("T0");
            gcodeSketch.WriteRaw($"G1 Z0.2 F{firstLayerSpeed}");

            if (verticalLayout)
            {
                gcodeSketch.Transform = Affine.NewRotation(MathHelper.DegreesToRadians(90)) * Affine.NewTranslation(105, 45);
            }
            else
            {
                gcodeSketch.Transform = Affine.NewTranslation(75, 175);
            }

            var rect = new RectangleDouble(0, 0, 123, 30);

            var originalRect = rect;

            int towerSize = 10;

            gcodeSketch.Speed = firstLayerSpeed;

            double y1 = rect.Bottom;

            gcodeSketch.MoveTo(rect.Left, y1);

            var towerRect = new RectangleDouble(0, 0, towerSize, towerSize);

            towerRect.Offset(originalRect.Left - towerSize, originalRect.Bottom);

            // Prime
            this.PrimeHotend(gcodeSketch, towerRect);

            // Perimeters
            rect = this.CreatePerimeters(gcodeSketch, rect);

            double x, y2, y3;
            double sectionHeight = rect.Height / 2;
            bool   up            = true;
            var    step          = (rect.Width - 3) / 40;

            if (!this.DebugMode)
            {
                y1 = rect.YCenter + (nozzleWidth / 2);

                // Draw centerline
                gcodeSketch.MoveTo(rect.Left, y1);
                gcodeSketch.LineTo(rect.Right, y1);
                y1 += nozzleWidth;
                gcodeSketch.MoveTo(rect.Right, y1);
                gcodeSketch.LineTo(rect.Left, y1);

                y1 -= nozzleWidth / 2;

                x = rect.Left + 1.5;

                y2 = y1 - sectionHeight - (nozzleWidth * 1.5);
                y3 = y2 - 5;

                bool drawGlpyphs = false;

                // Draw calibration lines
                for (var i = 0; i <= 40; i++)
                {
                    gcodeSketch.MoveTo(x, up ? y1 : y2);

                    if ((i % 5 == 0))
                    {
                        gcodeSketch.LineTo(x, y3);

                        var currentPos = gcodeSketch.CurrentPosition;

                        gcodeSketch.Speed = 500;

                        PrintLineEnd(gcodeSketch, drawGlpyphs, i, currentPos);

                        gcodeSketch.Speed = 1800;

                        gcodeSketch.MoveTo(x, y3);
                        gcodeSketch.MoveTo(x, y2);
                    }

                    gcodeSketch.LineTo(x, up ? y2 : y1);

                    x = x + step;

                    up = !up;
                }
            }

            x  = rect.Left + 1.5;
            y1 = rect.Top + (nozzleWidth * .5);
            y2 = y1 - sectionHeight + (nozzleWidth * .5);

            gcodeSketch.SetTool("T1");

            gcodeSketch.MoveTo(rect.Left, rect.Top);

            gcodeSketch.PenDown();

            towerRect = new RectangleDouble(0, 0, towerSize, towerSize);
            towerRect.Offset(originalRect.Left - towerSize, originalRect.Top - towerSize);

            // Prime
            this.PrimeHotend(gcodeSketch, towerRect);

            if (this.DebugMode)
            {
                // Perimeters
                rect = this.CreatePerimeters(gcodeSketch, rect);
            }
            else
            {
                up = true;

                // Draw calibration lines
                for (var i = 0; i <= 40; i++)
                {
                    gcodeSketch.MoveTo(x + activeOffsets[i], up ? y1 : y2, retract: true);
                    gcodeSketch.LineTo(x + activeOffsets[i], up ? y2 : y1);

                    x = x + step;

                    up = !up;
                }
            }

            gcodeSketch.PenUp();
        }
コード例 #10
0
        public void AnchorLeftBottomTests()
        {
            // bottom left. this is the easiest as there should be nothing to it.
            {
                GuiWidget containerNoAnchor = new GuiWidget(300, 200);
                containerNoAnchor.DoubleBuffer = true;
                Button positionedButton = new Button("button");
                containerNoAnchor.AddChild(positionedButton);
                containerNoAnchor.OnDraw(containerNoAnchor.NewGraphics2D());

                GuiWidget containerAnchor = new GuiWidget(300, 200);
                containerAnchor.DoubleBuffer = true;
                Button anchoredButton = new Button("button");
                anchoredButton.Margin = new BorderDouble();                 // make sure we have no margin
                containerAnchor.AddChild(anchoredButton);
                anchoredButton.HAnchor = HAnchor.ParentLeft;
                anchoredButton.VAnchor = VAnchor.ParentBottom;
                containerAnchor.OnDraw(containerAnchor.NewGraphics2D());

                OutputImages(containerNoAnchor, containerAnchor);

                Assert.IsTrue(containerNoAnchor.BackBuffer != null, "When we set a guiWidget to DoubleBuffer it needs to create one.");
                Assert.IsTrue(containerNoAnchor.BackBuffer == containerAnchor.BackBuffer, "The Anchored widget should be in the correct place.");
            }

            // bottom left with some crazy localBounds.
            {
                GuiWidget containerNoAnchor = new GuiWidget(300, 200);
                containerNoAnchor.DoubleBuffer = true;
                Button          positionedButton       = new Button("button");
                RectangleDouble positionedButtonBounds = positionedButton.LocalBounds;
                positionedButtonBounds.Offset(-10, -10);
                positionedButton.LocalBounds          = positionedButtonBounds;
                positionedButton.OriginRelativeParent = new VectorMath.Vector2(10, 10);
                containerNoAnchor.AddChild(positionedButton);
                containerNoAnchor.OnDraw(containerNoAnchor.NewGraphics2D());

                GuiWidget containerAnchor = new GuiWidget(300, 200);
                containerAnchor.DoubleBuffer = true;
                Button          anchoredButton       = new Button("button");
                RectangleDouble anchoredButtonBounds = anchoredButton.LocalBounds;
                anchoredButtonBounds.Offset(-10, -10);
                anchoredButton.LocalBounds = anchoredButtonBounds;
                anchoredButton.Margin      = new BorderDouble();            // make sure we have no margin
                containerAnchor.AddChild(anchoredButton);
                anchoredButton.HAnchor = HAnchor.ParentLeft;
                anchoredButton.VAnchor = VAnchor.ParentBottom;
                containerAnchor.OnDraw(containerAnchor.NewGraphics2D());

                OutputImages(containerNoAnchor, containerAnchor);

                Assert.IsTrue(containerNoAnchor.BackBuffer != null, "When we set a guiWidget to DoubleBuffer it needs to create one.");
                Assert.IsTrue(containerNoAnchor.BackBuffer == containerAnchor.BackBuffer, "The Anchored widget should be in the correct place.");
            }

            // bottom left, respect margin. this is the easiest as there should be nothing to it.
            {
                GuiWidget containerNoAnchor = new GuiWidget(300, 200);
                containerNoAnchor.DoubleBuffer = true;
                Button positionedButton = new Button("button");
                containerNoAnchor.AddChild(positionedButton);
                positionedButton.OriginRelativeParent = new VectorMath.Vector2(5, 5);
                containerNoAnchor.OnDraw(containerNoAnchor.NewGraphics2D());

                GuiWidget containerAnchor = new GuiWidget(300, 200);
                containerAnchor.DoubleBuffer = true;
                Button anchoredButton = new Button("button");
                containerAnchor.AddChild(anchoredButton);
                anchoredButton.Margin  = new BorderDouble(5);
                anchoredButton.HAnchor = HAnchor.ParentLeft;
                anchoredButton.VAnchor = VAnchor.ParentBottom;
                containerAnchor.OnDraw(containerAnchor.NewGraphics2D());
                OutputImages(containerNoAnchor, containerAnchor);

                Assert.IsTrue(containerNoAnchor.BackBuffer != null, "When we set a guiWidget to DoubleBuffer it needs to create one.");
                Assert.IsTrue(containerNoAnchor.BackBuffer == containerAnchor.BackBuffer, "The Anchored widget should be in the correct place.");
            }

            // bottom left, respect margin and padding. this is the easiest as there should be nothing to it.
            {
                GuiWidget containerNoAnchor = new GuiWidget(300, 200);
                containerNoAnchor.DoubleBuffer = true;
                Button positionedButton = new Button("button");
                containerNoAnchor.AddChild(positionedButton);
                positionedButton.OriginRelativeParent = new VectorMath.Vector2(8, 8);
                containerNoAnchor.OnDraw(containerNoAnchor.NewGraphics2D());

                GuiWidget containerAnchor = new GuiWidget(300, 200);
                containerAnchor.Padding      = new BorderDouble(3);
                containerAnchor.DoubleBuffer = true;
                Button anchoredButton = new Button("button");
                containerAnchor.AddChild(anchoredButton);
                anchoredButton.Margin  = new BorderDouble(5);
                anchoredButton.HAnchor = HAnchor.ParentLeft;
                anchoredButton.VAnchor = VAnchor.ParentBottom;
                containerAnchor.OnDraw(containerAnchor.NewGraphics2D());
                OutputImages(containerNoAnchor, containerAnchor);

                Assert.IsTrue(containerNoAnchor.BackBuffer != null, "When we set a guiWidget to DoubleBuffer it needs to create one.");
                Assert.IsTrue(containerNoAnchor.BackBuffer == containerAnchor.BackBuffer, "The Anchored widget should be in the correct place.");
            }

            // bottom left, respect margin. This time we set the Margin after the AnchorFlags.
            {
                GuiWidget containerNoAnchor = new GuiWidget(300, 200);
                containerNoAnchor.DoubleBuffer = true;
                Button positionedButton = new Button("button");
                containerNoAnchor.AddChild(positionedButton);
                positionedButton.OriginRelativeParent = new VectorMath.Vector2(5, 5);
                containerNoAnchor.OnDraw(containerNoAnchor.NewGraphics2D());

                GuiWidget containerAnchor = new GuiWidget(300, 200);
                containerAnchor.DoubleBuffer = true;
                Button anchoredButton = new Button("button");
                containerAnchor.AddChild(anchoredButton);
                anchoredButton.HAnchor = HAnchor.ParentLeft;
                anchoredButton.VAnchor = VAnchor.ParentBottom;
                anchoredButton.Margin  = new BorderDouble(5);
                containerAnchor.OnDraw(containerAnchor.NewGraphics2D());
                OutputImages(containerNoAnchor, containerAnchor);

                Assert.IsTrue(containerNoAnchor.BackBuffer != null, "When we set a guiWidget to DoubleBuffer it needs to create one.");
                Assert.IsTrue(containerNoAnchor.BackBuffer == containerAnchor.BackBuffer, "The Anchored widget should be in the correct place.");
            }
        }
コード例 #11
0
ファイル: GUIWidget.cs プロジェクト: CNCBrasil/agg-sharp
		public RectangleDouble TransformToParentSpace(GuiWidget parentToGetRelativeTo, RectangleDouble rectangleToTransform)
		{
			GuiWidget parent = Parent;
			while (parent != null
				&& parent != parentToGetRelativeTo)
			{
				rectangleToTransform.Offset(parent.OriginRelativeParent);
				parent = parent.Parent;
			}

			return rectangleToTransform;
		}